Advent

joined 2 years ago
 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

*New: For 2025, I'm updating all my old work to be more accessible for the Visually Impaired! Check out the link below, which contains improved notes with larger font, better contrast, color-blind features, and more!

The Delian Tomb is a Level 1 Introductory One-Shot based on Matt Colville's first episode of his Running the Game series on YouTube.

This adventure begins in the backwaters of a small kingdom; It's a quiet place...most of the time. Recently, there has been an influx of goblins in the region, and some of the foul creatures have even begun attacking the farms on the outskirts of the village. Your players are all friends, just traveling through, in search of adventure. It isn't long before they find themselves mixed up in the business of Goblins and pursuing a kidnapped child into the depths of a long-forgotten tomb. This is their opportunity to prove themselves and to rescue someone in need...if they can survive the perils of The Delian Tomb!

Without further ado:

Included in The AAA Collection is:

  • Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Spellsheet Handout for the Goblin Shaman
  • Custom Maps

As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

*New: For the New Year, I'm updating all my old work to be more accessible for the Visually Impaired! Check out the link below, which contains improved notes with larger font, better contrast, color-blind features, and more!

Delivery Witches Apply Within is a level 3 One-Shot for 1-2 players. Inspired by Studio Ghibli/Hayao Miyazaki and Kiki's Delivery Service, your player will meet a strange black cat who leads them to the Kat and Cake Bakery, where they'll try to prove themselves worthy of the title Delivery Witch by delivering a set of packages. These aren't just any ordinary deliveries; throughout, you'll run into a slew of interesting characters and events, including a druid posing as a cat, a silver dragon, mists that try to teleport you elsewhere, and ghostly apparitions!

Brittney Hay has done an absolutely fantastic job creating this One-Shot. You really feel like you're in a magical, lighthearted world. This One-Shot is a far cry from my usual preps; being for only 1-2 players, you'll have the opportunity to really engage your players. The music is right from Kiki's Delivery Service and blends perfectly with your adventure! I couldn't be happier with how this one turned out!

This One-Shot is from an anthology of One-Shots inspired by Studio Ghibli, Eyes Unclouded; if you like this one, I'm sure you'll find plenty more to fall in love with! Perhaps if this is popular enough, I'll consider prepping even more of them!

*Average Sessions Length: 2-3hrs

Without further ado:

Included in The AAA Collection is:

  • Downloadable copy of DM Notes, which includes links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat block organized neatly, along with an initiative tracker and a spot to mark HP
  • A Battle Map for the City

Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

White Plume Mountain is an absolute classic Adventure for level 8 players; one that has been talked about for years and has been redone time and again. Heck, it was even ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. This is the perfect Adventure for those of you who are looking for a bit of combat and a whole lot of puzzle!

Three magical weapons have been stolen recently. Clues in the form of a poem lead those in power to believe the weapons have been brought to a volcano which was once the hideout of a powerful wizard named Keraptis. These are no mere magical weapons, but sentient artifacts. Can your players survive the perils of White Plume Mountain and retrieve them!?

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Spellsheets for all relevant encounters
  • Note from Krepatis and Hiring Letter Handouts
  • Custom Battle Maps

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.

Well, fortunately for you, 99% of that work is done! Only a few things are really left:

  • Read the book, I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Phandelver and Below: The Shattered Obelisk Act 1

Included in my posts are:

  • A Word document for each part of Act 1 for Phandelver and Below with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each section!

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

Campaign Info: As of today, I've officially completed Act One of Phandelver and Below: The Shattered Obelisk! I've also compiled all of my prep for it in a single easy-to-access post which is available to all my Heroes and Legends. You can find it HERE!

I've discussed this on Discord as well as answered a few questions and thought I would clarify some information here; campaigns are super time intensive, so I have to choose wisely which ones I prep. The first half PaB:TSO is an updated version of The Lost Mine of Phandelver which I had already fully prepped; so, I thought I would go through all my prep and update it to match and help all those who are starting to run the campaign! I may one day prep the second half; however, I'm trying to focus on the more popular Campaigns such as Curse of Strahd, before I work on others.

With what I've released, you'll have a great kickstart through most of the campaign and there are plenty of helpful members both on Reddit and on my Discord that can guide you along the rest of the way! I hope that with what I've prepped so far you can have a truly Amazing campaign!!!

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

We're back at it again with another Fully Prepped Mini-Campaign; Dragon of Icespire Peak, A level 1-6 Adventure that's a bit frosty! This is part of the Essentials Kit; released between Dragon of Stormwreck Isle and The Lost Mine of Phandelver all created by WoTC.

Dragon of Icespire Peak is a bit different from the other two I've prepped; not only is it more of a sandbox, but it also has the ability to be run with just one player which is a huge plus for those of you who can't get larger groups together! I'll be incorporating the recommendations from both Bob the World Builder and Sly Flourish along with my own tweaks to make this one of the best experiences you can have running this Mini-Campaign!

If you've used my previous notes you'll know that I take adventures such as these and do all the difficult and time-consuming book-to-session conversions so you don't have to! I do my best to include ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter/Essentials Kit, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Custom Map of Phandalin

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Don't Say Vecna is a level 20 One-Shot by Michael Galvis and Mike Bernier that will have your players tasked with investigating a wizard tower that mysteriously disappeared from the Material Plane. Their exploration will reveal the forbidden secrets three scholars discovered and what fates befell them. Will your player be able to handle the might of Vecna!?

Fortunately, even if they can, there's a modified stat block to really throw the full power of the Arch-lich himself!

*Estimated Session Length: 4-6hrs

*Important Note: If using the revised statblock it is recommended to allow your players to pick the following Magic items:

  • Legendary/Artifact x1
  • Very Rare x2
  • Rare x3
  • Uncommon x 4

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Revised Vecna Statblock for those who want a greater challenge
  • Custom Maps of Cientia Tower

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Dragons of Stormwreck Isle, is a level 1-3 Adventure, the most recent Starter Set, and successor to The Lost Mine of Phandelver released by WoTC. In it, your players will sail to Stormwreck Isle, an island shaped by an age of conflict between Chromatic and Metallic Dragons. They'll be able to befriend kobolds, explore fungal grottos, fight those twisted by Orcus, and perhaps save the very island itself!

Have your players create their own characters or jump right in using the Pre-Gens that are built with backstories integrated into the plot!

If you've used my previous notes, you'll know that I take Adventures such as these and do all the difficult and time-consuming book-to-session conversions, so you don't have to! I do my best to include Ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter Set, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Index & FAQ:

Dragons of Stormwreck Isle:

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Dragons of Stormwreck Isle, is a level 1-3 Adventure, the most recent Starter Set, and successor to The Lost Mine of Phandelver released by WoTC. In it, your players will sail to Stormwreck Isle, an island shaped by an age of conflict between Chromatic and Metallic Dragons. They'll be able to befriend kobolds, explore fungal grottos, fight those twisted by Orcus, and perhaps save the very island itself!

Have your players create their own characters or jump right in using the Pre-Gens that are built with backstories integrated into the plot!

If you've used my previous notes, you'll know that I take Adventures such as these and do all the difficult and time-consuming book-to-session conversions, so you don't have to! I do my best to include Ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter Set, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Index & FAQ:

Dragons of Stormwreck Isle:

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

 

Welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. Heck, it's part of the starter set after all! The issue though, as with many other modules, is that it doesn't describe the best way to transform the contents of the book into an actual session. The Book-to-session conversion can be difficult. Between figuring out when things should happen, understanding motivations and even balancing encounters.

Well fortunately for you 99% of that work is done! Only a few things are really left:

  1. Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you'll have to make tweaks here and there. (Bonus points if you include your players' backstory)
  2. These notes aren't meant to be end-all-be-all. Tweak to your heart's content and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don't freak out and enjoy the journey!

Included in my posts are:

  • A Word document for each part of the LMoP with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each part of the Mini-Campaign!

Without further ado:

Index:

The Lost Mine of Phandelver Index

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

 

Welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. Heck, it's part of the starter set after all! The issue though, as with many other modules, is that it doesn't describe the best way to transform the contents of the book into an actual session. The Book-to-session conversion can be difficult. Between figuring out when things should happen, understanding motivations and even balancing encounters.

Well fortunately for you 99% of that work is done! Only a few things are really left:

  1. Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you'll have to make tweaks here and there. (Bonus points if you include your players' backstory)
  2. These notes aren't meant to be end-all-be-all. Tweak to your heart's content and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don't freak out and enjoy the journey!

Included in my posts are:

  • A Word document for each part of the LMoP with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each part of the Mini-Campaign!

Without further ado:

Index:

The Lost Mine of Phandelver Index

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

 

I hope everyone is having a Fantastic December! With the Holidays in full swing, I wanted to give everyone here a present, by doing all the prep work for a fantastic Holiday One-Shot for you! Then, in turn, you can gift that experience to your players! And what better gift is there for players who have been so good, than an opportunity to let loose and be evil for a change! Yes, that's right, The Night before Wintermas is specifically designed for Level 5 Evil/Neutral aligned players.

Thanks to the creative mind of jmanc, you'll bring your players to The Town of Frosthold and join a morally bankrupt Toy and Tabacco company to put an end to Santa's charitable operations by Infiltrating his workshop and dealing with the problem for good!

Experience holiday music to fit every scene, face your favorite Christmas Characters...in a battle to the death, earn unique magic items to help you take on the fat man, and live vicariously through your newly evil characters! This is a One-Shot you won't want to miss!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for the encounter. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP
  • An Alternate encounter PDF for Frosty and The Snowmen *(Updated 2023)
  • Custom Maps for Santa's Grotto
  • Custom Boss Fight Music
  • Handouts for the Scrolls of Haste and Invisibility
  • A Preview PDF of Flee Mortals

Other One Shots, Adventures, and Campaigns:

I hope you enjoy this as much as I did! If you have any advice on how I can improve my notes further, please let me know either here or leave a comment on the Google doc itself! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,

Advent

 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

It's October, the month of Halloween, so of course I had to prep a spine-chilling One-Shot! The Haunt is one of the highest-rated 5th-Level Horror-Themed One-Shots around by Phil Beckwith. In it, your players will have to survive, solve puzzles, and uncover the mysteries of Montarthas Manor.

In ages past, an ancient town was lost and destroyed by a siege of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor?!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Handout for The Scroll of Invisibility
  • Custom Maps (Credits: just_2_clarify, Before the Lore, Anonymous, PogS_3)

Index:

Other One Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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