We could just skip to the end, but a bunch of assholes are fighting us every tiny step of the way.
Davin
That's one of the problems with you absolutist weirdos. I'm not locking anyone into anything, including any one of the many standards that you lot keep creating. Maybe the next one will finally be it. Hasn't worked for decades and decades, but maybe the next one will be it.
I've worked with getting shipping working with a few a different companies. I find it a little silly to try to use shipping as an example of a non bespoke system. They can't even agree whether to do HxWxD or HxDxW. They agreed on one thing, great, that doesn't do much for the systems.
I don't think it's necessary to completely unbespoke the systems, we've wasted decades and decades on trying that and only ended up creating more and more different standards.
I also don't think that everything needs needs to remain as disjointed and insanely different as it currently is. But whenever I hear a person say, "don't reinvent the wheel." They, so far, have always tended to lack the understanding of how things actually work in the real world.
It's been a long time. At some point people need to abandon this idea that all needs and wants must align exactly so that we can have only one standard. I understand the pull for it, but it's not realistic.
Yes, let's not reinvent any wheels to save time and money. What? Why do you have to use three different screens from two different applications to get the information you need for one shipment invoice? Because we didn't reinvent any wheels. You're welcome.
Maybe that future is a utopia to this person.
Yes, I who knows a lot about programming, only use one file per application.
You can host the server on the same machine the game is running on, it's not uncommon during development especially the early stages.
I don't have a problem if someone wants to turn a battle royale into a 4 player game.
If someone wants to host something bigger, that's cool too.
I think there would be room in the market for a group to host servers for abandoned games.
It's not terribly difficult or costly to set up a cloud host if you remember to put the cost restrictions on, so there's one more option for multiplayer games.
That's for games in the past, games going forward could be designed better. But for games that have already been made, there's no reasonable way to redesign games that have already been published. Any redesign will change the game instead of preserving it, and you'll never get the original devs back together with the original tech stack in order to do any major changes. But smaller things like getting old games to be able to point to different servers isn't a big problem.
Or just let someone else host a fucking server and let the game get pointed to that one or any other they want. They could even sell the server software and make money on that. I'd love to host my own servers of some old online only games where I could play with just my friends and family.
Don't worry, we saved at most $2 million by letting US AID food rot.
It's paid for by our taxes. The bribes and backdoor deals go straight into his pocket.