Die4Ever

joined 11 months ago
MODERATOR OF
[–] Die4Ever@retrolemmy.com 1 points 39 minutes ago

2026 or 2025? I thought it was 2025

[–] Die4Ever@retrolemmy.com 1 points 16 hours ago* (last edited 16 hours ago)

looks kinda like a Silverstone SG13 with a monitor on it, or maybe a Lian Li A3-mATX

[–] Die4Ever@retrolemmy.com 4 points 16 hours ago (1 children)

I can't believe it took them this long lol. There's like millions of whatever latest Samsung Galaxy phone, running that compilation locally millions of times is just a waste of global compute power and everyone's time, run it once in the cloud and cache it.

[–] Die4Ever@retrolemmy.com 2 points 20 hours ago* (last edited 20 hours ago)

I meant something owned/maintained by Valve, it's a name people can trust and would catch a lot of angry Win10 users switching

personally I don't need any specific distro, but it would be a big boost for Valve

[–] Die4Ever@retrolemmy.com 8 points 20 hours ago* (last edited 20 hours ago) (3 children)

I'm probably gonna go full Linux, I already run it on my laptop and my closet computer lol

I wonder if Steam OS will be ready for desktops before this

[–] Die4Ever@retrolemmy.com 6 points 1 day ago (1 children)

Some day LW will enable parallel sending lol, hopefully soon. I'm really curious how much it will help.

[–] Die4Ever@retrolemmy.com 4 points 1 day ago* (last edited 1 day ago)

I never know what to do with these lol

it actually has quite a few upvotes too

[–] Die4Ever@retrolemmy.com 12 points 2 days ago (1 children)
  • An Android Authority app teardown has revealed that Google is working on an inactivity reboot feature.
  • This security feature would reboot devices if they’ve been locked for three consecutive days.

Pretty cool, three days is kinda long for someone's primary phone though, I wonder if they'll let you reduce that to 24 hours or something

[–] Die4Ever@retrolemmy.com 7 points 2 days ago* (last edited 2 days ago) (1 children)

What’s missing from Lemmy that would make it unattractive to the average user?

I don't think it's always easy to pinpoint UX issues and user friction. Sometimes these things just don't stick with mainstream users. I say it's worth a try to see which platform the average Reddit user will prefer.

But if you're gonna use from a phone, Lemmy's selection of mobile apps is unbeatable.

[–] Die4Ever@retrolemmy.com 3 points 2 days ago (2 children)

The rate of growth does matter yea. If an instance gets worried, they can lock signups. Slow growth means the software has time to improve as they notice issues.

Lemmy had many issues scaling before, except Lemmy had huge surges with the Reddit API blackouts.

If people start recommending PieFed now, it's on their own terms instead of a massive wave. They can backoff if they get too many users.

[–] Die4Ever@retrolemmy.com 4 points 2 days ago* (last edited 2 days ago) (4 children)

I think it's unlikely that they would attract such a large number of users with 1 post on r/RedditAlternatives or something. Lemmy gets spammed everywhere and we usually don't even gain 1000 users a day overall across all instances.

There's already been some comments about PieFed and they didn't result in huge surges.

 

I think people who want to signup for something will not ask this many questions, they will just jump in. These are often just excuses to stay complacent on Reddit.

Edit: they signed up! They were just being analytical I guess.

 

cross-posted from: !lemmy@lemmy.ml | https://retrolemmy.com/post/16169345

Nutomic:

This is implemented in the main branch now. If you want to develop a plugin for Lemmy, have a look at the RFC and the examples. If you have questions about plugin development, feel free to post in the Matrix dev chat, !lemmy@lemmy.ml or open an issue.

https://github.com/LemmyNet/lemmy/issues/3562#issuecomment-2760779122

Examples in multiple languages: https://github.com/LemmyNet/lemmy-plugins#lemmy-plugins (only a few examples currently, more languages are possible including Python)

Anyone planning to start working on a plugin?

 

Nutomic:

This is implemented in the main branch now. If you want to develop a plugin for Lemmy, have a look at the RFC and the examples. If you have questions about plugin development, feel free to post in the Matrix dev chat, !lemmy@lemmy.ml or open an issue.

https://github.com/LemmyNet/lemmy/issues/3562#issuecomment-2760779122

Examples in multiple languages: https://github.com/LemmyNet/lemmy-plugins#lemmy-plugins (only a few examples currently, more languages are possible including Python)

Anyone planning to start working on a plugin?

 

Standout entries:

 

Anyone ever played this game? I remember it pretty well, especially the egg puzzle at about 3:40 lol

 

Happy 35th Anniversary to (I believe) the first Ninja Turtles game for home release. I loved Ninja Turtles as a kid, and I did attempt to play this game (on NES) a lot, but it was way too difficult lol. At least the soundtrack rocked.

For this post, we're using the May 12th release date of the Famicom and other platform releases. The NES release was June 1st. Apparently this game was on DOS too, I had no idea it released on so many platforms! Wikipedia lists the platforms as: Nintendo Entertainment System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, PlayChoice-10.

Wikipeda Synopsis

Teenage Mutant Ninja Turtles, known as Geki Kame Ninja Den in Japan and Teenage Mutant Hero Turtles in Europe, is a 1989 side-scrolling action-platform game for the Nintendo Entertainment System released by Konami. In North America it was published under Konami's Ultra Games imprint in the US and the equivalent PALCOM brand in Europe and Australia.

Alongside the arcade game (also developed by Konami), it was one of the first video games based on the 1987 Teenage Mutant Ninja Turtles animated series, being released after the show's second season. The game sold more than 4 million cartridges worldwide.

Videos

Teenage Mutant Ninja Turtles Nintendo NES commercial

Teenage Mutant Ninja Turtles (NES) - Angry Video Game Nerd

DOS - Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles (NES) Music Soundtrack Playlist

Links

IGDB page

MobyGames page

Amiga

About !retrostatus@retrolemmy.com

This is the second post in this brand new community for big milestone anniversaries of retro games (15 years or older, every multiple of 5 years). See our sidebar for more info and resources for making your own posts here.

Post #1: [Retro Platinum] King's Quest: Quest for the Crown (1984-05-10)

 

cross-posted from: https://retrolemmy.com/post/6261478

Happy 40th anniversary to the first game in the King's Quest series, one of the first graphical adventure games, and where Sierra really made their name.

This game also kicked off the Adventure Game Interpreter (AGI) engine, which Sierra used for many games. Wikipedia says: They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter. There's no Wikipedia article for the SCI engine, but I know it was used in Phantasmagoria and Shivers, here is the ScummVM wiki page for SCI instead.

Wikipedia Synopsis

King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation.

An official remake titled King's Quest I: Quest for the Crown was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001.

Videos

Space Quest Historian - King's Quest: A Fair and Balanced Retrospective

Power Pak - King's Quest - The First Adventure

Links

IGDB page

MobyGames page

About !retrostatus@retrolemmy.com

This is the first post in this brand new community for big milestone anniversaries of retro games (15 years or older, every multiple of 5 years). See our sidebar for more info and resources for making your own posts here.

 

Happy 40th anniversary to the first game in the King's Quest series, one of the first graphical adventure games, and where Sierra really made their name.

This game also kicked off the Adventure Game Interpreter (AGI) engine, which Sierra used for many games. Wikipedia says: They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter. There's no Wikipedia article for the SCI engine, but I know it was used in Phantasmagoria and Shivers, here is the ScummVM wiki page for SCI instead.

Wikipedia Synopsis

King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation.

An official remake titled King's Quest I: Quest for the Crown was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001.

Videos

Space Quest Historian - King's Quest: A Fair and Balanced Retrospective

Power Pak - King's Quest - The First Adventure

Links

IGDB page

MobyGames page

About !retrostatus@retrolemmy.com

This is the first post in this brand new community for big milestone anniversaries of retro games (15 years or older, every multiple of 5 years). See our sidebar for more info and resources for making your own posts here.

view more: next ›