There probably isn't a central database to verify against so the solution would be to come up with a distributed system where each country implements its own verification process and then implement a standardized messaging structure that all countries would have to use. It would be a significant development effort to make something like that and it probably wouldn't pay off to if it was made just for citizens initiative. Considering in the last 5 years there has been only 4 (5 if we also count SKG) initiatives that have passed 1 mil it's probably cheaper to collect all the signatures and then have each country verify the dataset that relates to their country.
Goodeye8
I'm of the opinion that Rimworld DLCs don't actually improve the base game, they simply build an extra layer of isolated complexity ontop of the base game. I like the base game but I didn't really enjoy the DLCs (at least not the first 2) because they didn't actually expand the base game. They felt like mods I paid for.
The argument isn't that only Steam gamers are hoarders. The argument is that game hoarders congregate on Steam. You can have hoarding gamers in the wild, and those wild hoarders may never touch Steam, but you're guaranteed to find hoarding gamers on Steam. If you're looking to sell games to hoarders you're going to sell more when you do it where hoarders regularly visit.
It's the same reason Epic is giving away free games. They're trying to attract hoarders by giving them a free hoard and regularly inviting them into their shop. They won't really attract hoarders who are entrenched on Steam but they will attract future hoarders who might not yet have a huge Steam library.
You literally said this changes from neglect to "a really bad choice".
which in my opinion changes things drastically from someone making a poor choice with neglect or even an intent to kill, **to someone who just made a really bad choice without the expectation anything bad ** will come out of it.
As for the other argument. If someone leaves their children home alone for a week do you think that action becomes significantly less worse if they stock up the fridge before leaving the children to fend for themselves? I would argue it doesn't matter because you're still neglecting them. The same way I don't think the AC matters because in both cases those children were still strapped into the car for over 2 hours without any supervision.
I don't get why you're trying to paint it as not neglect. This is not someone who made a really bad choice, this is someone who decided it's okay for a 1 year old and a 2 year old to sit in a car for over 2 hours. Her leaving the AC on doesn't change the fact that it was negligent behavior, deliberate negligent behavior. Even if the AC had worked the entire time the situation for the children would've still been insufferable.
I get hating Fallout 3. I hate how it (and every subsequent Bethesda Fallout game) has done irreparable damage to the Fallout lore. I think its main story is pretty shit and the only reason it's not a steaming pile of shit is because somehow Fallout 4 was able to surpass Fallout 3 in shittiness.
But you have to have your head pretty far up your ass if you think people wouldn't actually enjoy it. It's a good game (a bit dated by today's standards), it's just not a good Fallout game. And the people who love Fallout 3 don't care about the reasons that make it a bad Fallout game.
Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.
Countries probably have something in place that would easily verify a person but it would still take extra effort to make that something work with the system is managing the initiative counting.
It's simply cheaper to collect all the votes and then do the verification rather than develop integration to verify in real time.