I can definitely relate, similar experiences were my initial reason for getting a controller for myself. I ended up becoming a controller geek, though. Right now, I have a PS3 DualShock clone, a Logitech controller with DualShock ergonomics but Xbox face buttons, and then I have retro controllers for Sega Genesis and the SNES. Looking to expand beyond that eventually but virtually any game type works flawlessly with that setup haha
JakobFel
Oh gotcha, did you try messing with Steam Input to see if you can sorta force that game to work with one?
I'd also say 2 is worth it. Not as good as 3 but still a load of fun... Ah man, I might have to reinstall, I almost forgot about it until you said this!
Dying Light's movement is phenomenal, a must play IMO due to its awesome parkour movement systten.
I never could get OpenRGB to work on Windows (it'd crash as soon as I launched it and I couldn't find a solution). I'll try it when I switch to Linux later this year and see if it works better for me then.
There's no shame in getting a good USB controller for your games. I'm hardcore PCMR but I have no issue with PC players using a controller. The fact that you actually have those options is an excellent example of why PC is so awesome.
Wine definitely deserves credit but without Valve's support of Proton, Linux still wouldn't be viable for most gaming.
Still not going to get me to try any Windows handheld. Steam Deck or die for me.
I don't care for this mentality. I understand constant questions must get old for developers/contributors but the mentality that people should compile from the source is not conducive to growing FOSS. It is, however, potentially conducive to laziness from the devs. "Eh, why should I spend time releasing compiled builds? Let the plebs compile themselves."