NFTs could have been great, if they had been used FOR the consumer, and not to scam them.
Best thing I can think of is to verify licenses for digital products/games. Buy a game, verify you own it like you would with a CD using an NFT, and then you can sell it again when you're done.
Do this with serious stuff like AAA Games or Professional Software (think like borrowing a copy of Photoshop from an online library for a few days while you work on a project!) instead of monkey pictures and you could have the best of both worlds for buying physical vs buying online.
However, that might make corporations less money and completely upend modern licencing models, so no one was willing to do it.
Yeah, Sort of.
Don't get me wrong, I'm not a huge fan of NFTs and do think there's easier ways, but I would agree that taking market control away from the companies owning it would kind of be the point (but I do think you can probably still do this concept without any NFTs).
Sure, steam could allow game trading right now with no need for NFTs whatsoever, but the point would be that I can trade a game I bought through Xbox, to someone on Steam, and then go buy something on the Epic store with the money.
And all of it without some crazy fee from the involved platforms.
But that also would probably still require government intervention to force companies to accept this. Because, again, none of the companies would actually want this. NTF or not that doesn't change.