Macawesome75

joined 2 years ago
[–] Macawesome75@sh.itjust.works 9 points 2 weeks ago

As a person who plays from time to time, it was more that the war was in a massive stalemate. It was on the secondary server, where less players are on than is required to push the front lines.

[–] Macawesome75@sh.itjust.works 2 points 2 years ago

I haven't ever thought of playing WOW, but glorbo looks like such a fun time

I envy WOW players.

[–] Macawesome75@sh.itjust.works 1 points 2 years ago

Seems to be a damn good week for successors. First Arzette and now this

[–] Macawesome75@sh.itjust.works 6 points 2 years ago (1 children)

Is this "online gaming" the one where the term was hijacked by gambling companies, or actual video games?

[–] Macawesome75@sh.itjust.works 7 points 2 years ago

That may be true, but it's not a premium feature to paywall behind DLC. Either you have it or you don't

[–] Macawesome75@sh.itjust.works 5 points 2 years ago

Damn, obliterated

[–] Macawesome75@sh.itjust.works 2 points 2 years ago

We don't talk about Artifact

[–] Macawesome75@sh.itjust.works 3 points 2 years ago (1 children)

Another thing: if you're on the fence, you can try out the entire game for free on the bay 12 games website, the only downside is that there are only ASCII graphics

[–] Macawesome75@sh.itjust.works 2 points 2 years ago

We have lyrics on the soundtrack, this is not a drill!

[–] Macawesome75@sh.itjust.works 2 points 2 years ago

I've been keeping on getting one for the itch io ukraine bundle, which was over a year old

 

The boomer shooter post a few days ago got me thinking: some video game genre names just suck.

My least favorite is "character action". There are much better fitting names for the genre that have been tossed around the internet, like spectacle fighter or stylish action. All action games have characters, so the name has the vagueness of "Role playing game" without the genre itself being vague. And if I see someone use it, I instantly know that that person has either not been on the internet enough to hear the better names, or just doesn't care.

On the other hand, "Mascot horror" fits its genre like a glove. I generally don't like the actual games in the genre, most of them just feel like cashing in on a trend, but there is the occasional one that has some good creative ideas. But the name itself practically tells one everything they need to know about the genre: Marketed towards kids, featuring a main mascot, and everything in that game being centered around that mascot, which becomes scary enough that it looks spooky but not enough that kids won't play it.

Also the -likes just suck. All that they tell you is that a game is like other game. I don't even think that a tenth of rogue like fans have actually played rogue, which is understandable since the genre has spread out so much.

So, what are yours?

(Edits cause I sounded like a prick)

[–] Macawesome75@sh.itjust.works 3 points 2 years ago

Payday 3 seems to be abandoning most of the mechanics that 100% force loud like concealment so the horde shooter part is more likely to be the "plan B"

But of course public games will be public games, so unless you're playing with friends expect that some people will either just suck at stealth or just "didn't queue up razormind so that they could rob a bank quietly"

 

cross-posted from: https://sh.itjust.works/post/145864

Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

 

Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

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