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Reaphenex
The song is I Want To Live for those who just want to hear the song. It's an alternate version of the camp song.
From what they've shown fast travel is handled differently in this game. There are ox-pulled wagons in that you can find roaming the world that will take you to major locations (and also wagons in the major cities). It appears you have the option to rest while on the cart to skip the journey or you can just ride them. Apparently you can also be ambushed while riding in the wagon.
Well shit. I hadn't watched him since back when he was supposed to be taking a break from YouTube to try to deal with his struggles with alcohol. Sad to hear he passed on. Hope his loved ones are holding on through all of this.
Not anymore! The last patch made it so just knocking her out in the goblin camp will allow her to show up in act 2. Good players rejoice, Drow Mommy is officially supported for us too!
Definitely the original main menu music for Dragon's Dogma.
I remember booting it up on the PS3 back in the day and was like "Wha-?" but after playing the game so many times it's definitely become a favorite. Both for how out of place it is but also how perfect it fits after all the context of the game.
Sad they replaced it for the Dark Arisen version but luckily there is a mod for PC that restores it in all its glory. :P
Was not expecting to see Talos but damn is it cool.
The first Dragon's Dogma is one of my favorite games of all time and this one is shaping up to look great!
It's possible they tried it and didn't like it or thought maybe it made conversations too easy. You'd probably have to ask Larian to be certain. They are probably going to do a dev stream some time soon. Might be able to get an answer then if you submit it.
It does seem to be the easiest solution if they were to try but it's possible they just let modders work it out since they are working on releasing mod tools for BG3 later this year.
The devs did mention in the weeks before launch that it was something that they wanted to address but that it was very difficult to implement with their current system and how the conversation cutscenes work. They did try different things internally that they never added to Early Access but they weren't happy with any of their solutions and so they opted to focus the efforts on polishing other aspects of the game.
Not sure if Larian managed to reach out to collector's edition owners but they said they would ship at the original August 31st release due to supply chain reasons. However the digital code to the game should have been emailed already ahead of launch.
Personally I will be playing without Karmic Dice. I believe Larian's concept behind it is like the DM that occasionally smudges the rolls during a game. The game is designed around you failing rolls just as much as succeeding so I will take what the dice wills.
That said people did testing during Early Access and found that on average you ended up hitting and getting hit more often in combat with Karmic Dice enabled as it sort of evens out your rolls. So if that interests you by all means go for it!
Relevant song.