I'm no monarchist but this sort of ceremonial thing is way cheaper than the legal mess of revising the law to be Crown-less would be. It's harmless fun for some people.
We've got more important things to do.
As someone who went with the Mullvad suggestion despite having heard about port forwarding, I think a big part of why is because whenever it comes up people don't take the time to explain why port forwarding is important. Until I asked in this thread the only thing I'd seen is some vague handwaving about it being faster.
I've only just dipped my toes in so maybe this is off base, but the community seems to have an elitism problem. If the people who know are dismissive of ignorant noobs who want to learn, the long term health of the community suffers for it.
It's a "fantasy football" miniatures/board game, except by fantasy I mean orcs and elves. There's a lot of violence.
Mechanically it's about positioning and risk management. Like chess, but the pieces are asymmetrical, unbalanced by design, and wildly incompetent. But it's ok you don't have to do probability math because "haha funny sports man trips on his feet just before the endzone, then dies" is all you need to understand to appreciate it as a spectator sport.
No shade to Civ 5, it was just a case of I realized my tastes had changed. It took me a few games to be really playing it for that to be able to sink in.
It's perhaps not the best example of the broader point, but I would have to write a literal essay to say why I'm lukewarm on Rimworld, and it would probably piss off the gamers.
Sometimes you can spot a critical design decision that experience with the genre can tell you right off the bat it won't be for you.
Sometimes you have to play through it to realize it doesn't meet expectations. A lot of the games I play are deep sandboxes that if I like I'll sink hundreds of hours into, and often come with a very steep learning period. With those the problems can be subtle and take a depth of experience to understand. I have 108 hours in Civ 5 because that's how long it took me to realize I didn't like it at all, despite previously being a fan of the series. There are other games I've played for longer and wouldn't recommend if asked because having developed a nuanced understanding of the systems I see how some design decisions undermine the fantasy the game is trying to sell. Sure I enjoyed it well enough at the time, but for someone who likes to engage with depth this sort of perspective can be appreciated in a review so you know the time is better spent elsewhere.
Tldr: capitalist efficiency
There is a neat piece about the OS side; worth reading.