andy5995

joined 2 years ago
 

cross-posted from: https://vlemmy.net/post/612405

François Beerten (feb, one of the original Bos Wars developers) has recently released v2.8. The official repository is now on CodeBerg at https://codeberg.org/boswars/boswars

An official public space on Matrix has been created by feb.

Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything runs in real-time, as opposed to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building his economy and building an army to defend and attack the enemies.

Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies.

It is possible to play against human opponents over LAN, internet, or against the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac OS X.

Bos Wars aims to create a completely original and fun open source RTS game.

Bos Wars is copyrighted in 2004-2023 by Tina Petersen Jensen, François Beerten et al. See COPYRIGHT.txt in the package for the full copyright notice.

[–] andy5995@vlemmy.net 1 points 2 years ago

@beejjorgensen@lemmy.sdf.org Is this article mirrored anywhere else? The link doesn't work too well. After about a minute of whiteness (browser trying to connect to the server), I was finally shown an archived page, with this message at the top:

I'm just curious if another link is available in case I want to share this with anyone or read it all later...

 

François Beerten (feb, one of the original Bos Wars developers) has recently released v2.8. The official repository is now on CodeBerg at https://codeberg.org/boswars/boswars

An official public space on Matrix has been created by feb.

Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything runs in real-time, as opposed to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building his economy and building an army to defend and attack the enemies.

Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies.

It is possible to play against human opponents over LAN, internet, or against the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac OS X.

Bos Wars aims to create a completely original and fun open source RTS game.

Bos Wars is copyrighted in 2004-2023 by Tina Petersen Jensen, François Beerten et al. See COPYRIGHT.txt in the package for the full copyright notice.

[–] andy5995@vlemmy.net 2 points 2 years ago* (last edited 2 years ago)

@Mekboy_nutkrakka@aussie.zone You might find some resources that suit you better at if-me.org | Resources

It really sucks that you've gotta experience that. I've had some very bad experiences in the (US) mental health care system too, even when I was fully insured. You aren't alone. Note this press release from the UN Human Rights website: World needs “revolution” in mental health care – UN rights expert.

[...]

“I am calling on States to move away from traditional practices and thinking, and enable a long overdue shift to a rights-based approach. The status quo is simply unacceptable.”

He added: “Mental health policies and services are in crisis - not a crisis of chemical imbalances, but of power imbalances. We need bold political commitments, urgent policy responses and immediate remedial action.”

Mr. Pūras said there was a “grossly unmet” need for rights-based care and support. Progress was being hindered by huge power imbalances in the systems currently used in policymaking, service provision, medical education and research. Other major obstacles included the dominance of the biomedical model, with its overdependence on medication, and the “biased” use of evidence, which was contaminating knowledge about mental health.

[...]