bekopharm

joined 2 years ago
 

cross-posted from: https://discuss.tchncs.de/post/43868102

This is Project Wingman mission 01 Black Flag played on a Linux PC with Proton Experimental, OpenTrack with the Neuralnet Tracker plugin and my DIY HOTAS / rudder system based on Arduino Pro Micros replacing the original electronics in my Thrustmaster FLCS/Cougar gear:

Pick your poison: https://makertube.net/w/8MyoVSzDfwMuQR6bCqtbie / https://www.youtube.com/watch?v=dq0sihlgW_Y

I got Project Wingman on a sale months ago and I finally gave it a try. As an Ace Combat player I felt right at home. My initial experiment was with the XR glasses and woah that feels good in 3D and all but today I remembered that old Plasma TV in the basement. Got it second hand a year ago for dead cheap. Today I brought it upstairs to try it with the ViperPit and now I’m not sure what’s more awesome.

Well, that is if I feel like burning ~470W on top for that thing but hey this is for very specific gaming sessions only anyway 🤷

Guess I’ll spend more time in the ViperPit again 😀

 

This is Project Wingman mission 01 Black Flag played on a Linux PC with Proton Experimental, OpenTrack with the Neuralnet Tracker plugin and my DIY HOTAS / rudder system based on Arduino Pro Micros replacing the original electronics in my Thrustmaster FLCS/Cougar gear:

Pick your poison: https://makertube.net/w/8MyoVSzDfwMuQR6bCqtbie / https://www.youtube.com/watch?v=dq0sihlgW_Y

I got Project Wingman on a sale months ago and I finally gave it a try. As an Ace Combat player I felt right at home. My initial experiment was with the XR glasses and woah that feels good in 3D and all but today I remembered that old Plasma TV in the basement. Got it second hand a year ago for dead cheap. Today I brought it upstairs to try it with the ViperPit and now I’m not sure what’s more awesome.

Well, that is if I feel like burning ~470W on top for that thing but hey this is for very specific gaming sessions only anyway 🤷

Guess I’ll spend more time in the ViperPit again 😀

[–] bekopharm@discuss.tchncs.de 3 points 2 months ago

The Always On pest is nowadays also in bicycles, e.g. the e-systems by Bosch.

  • me, who just wants this thing to commute, is very unhappy about that trend
[–] bekopharm@discuss.tchncs.de 4 points 3 months ago

Guess I really did forget about posting this here too xD

Playing for a while now and yes this is gorgeous and I love that I can experience my childhood memories again :D

 

Finally replaced the old display with the new touch display for my VF-1 inspired home cockpit panel: 🎥 https://makertube.net/w/5uLBzaawSVwqVCjcGfjSfC

The display is the N173HCE-E31, a 17.3 inch with 1920x1080. The touch registers as a USB HID Mouse by ILITEK and is basically sitting on top. I never noticed before but while cramming it in I noticed that it's a little bit lopsided 😩 Ah well, it's hardly noticeable.

Sadly I made no progress for the rewiring and pushed that back. I really have to clean this eventually but that'll result in a long downtime for the cockpit.

I did however make progress with the HUD app. Initially I had no touchscreen support in mind so I had to rewrite a lot of code. This forced me to take a closer look at the UI elements and I found so many bugs and optimized so much. Still in the middle of tweaking which is why there is a lot of debug visible in the video. I'm very happy with the result though and I think I'm really getting that Valkyrie VF-1 vibe going 🤘

Read more on the dedicated project website https://simpit.dev/

[–] bekopharm@discuss.tchncs.de 2 points 4 months ago

It's FOSS, of course you can 🤓 Fun fact: Most MAX players hate MAX2 to this day. The disappointment is similar to studios getting bought up by EA.

[–] bekopharm@discuss.tchncs.de 5 points 4 months ago (2 children)

Mechanized Assault and eXploration (M.A.X.) - Mechanized Assault and eXploration Reloaded

Disclosure: That's my baby. We're not very active any more and while we were self hosted for a decade the development shifted to GitHub recently: https://github.com/maxr-dot-org/maxr/releases (I know but I don't have the spoons for this any more so the active devs got to decide)

 

Quick demo time: I got a touch display 17.3" that will replace my rather old one in my VF-1 inspired cockpit panel.

Pick your poison: https://www.youtube.com/watch?v=KX4LsyqYPCA / https://makertube.net/w/nCopvNbkvkwR9XcG5QPQ3i

Mostly because of the bad viewing angle. I'm not a huge fan of touch but sometimes it is really useful and if I already spend money why not go the extra mile :nerd:

 

This is aging like good wine: https://www.youtube.com/watch?v=3U8bLArlRXw

6 yrs now and I still love every single scene. So well done 👏 👏

Hard to imagine a time where we were struggling with Games on Linux at all nowadays :>

(Yes many of the snippets were contributed by me but @mdiluz@mastodon.gamedev.place did a stellar job glueing everything together)

[–] bekopharm@discuss.tchncs.de 4 points 7 months ago

It's compatible with Elite Dangerous, and I like it's colour theme more this is why it looks familiar I guess.

It's a Colonial Viper from Battlestar Galactica, that I really like. So I try to either fly Vipers or VF-1 from Macross, what I also dig :-)

I also fly with XR (3D thanks to SBS mode). VR gives me motion sickness and has some other drawbacks [for me]. See my ViperPit videos to get an idea how that looks 👍

 

cross-posted from: https://discuss.tchncs.de/post/32116629

This uses my X4-SimPit extension for X4: Foundations, that sends ship telemetry via a socket to my node-red plumbing pipeline, which in turn forwards data to Websockets, SocketIO and MQTT. Various subscriber listen on the new messages to run blinken lights and my HUD app. I’m using the well known message format also used by Elite Dangerous so it’s compatible with that game as well.

Pick your poison: https://makertube.net/w/nUoG2ZPeAW1QhT3A2BXRrM / https://www.youtube.com/watch?v=wp1PkVhH9cc

Oh yeah… and on Linux PC 🤓

Let me know what you think!

X4-SimPit code (pending changes) is here: https://github.com/bekopharm/x4-simpit The cockpit panel has a dedicated project page here: https://simpit.dev/

 

This uses my X4-SimPit extension for X4: Foundations, that sends ship telemetry via a socket to my node-red plumbing pipeline, which in turn forwards data to Websockets, SocketIO and MQTT. Various subscriber listen on the new messages to run blinken lights and my HUD app. I’m using the well known message format also used by Elite Dangerous so it’s compatible with that game as well.

Pick your poison: https://makertube.net/w/nUoG2ZPeAW1QhT3A2BXRrM / https://www.youtube.com/watch?v=wp1PkVhH9cc

Oh yeah… and on Linux PC 🤓

Let me know what you think!

X4-SimPit code (pending changes) is here: https://github.com/bekopharm/x4-simpit The cockpit panel has a dedicated project page here: https://simpit.dev/

[–] bekopharm@discuss.tchncs.de 2 points 7 months ago

I get you. And I get them. They sadly have very good reasons for this :-/

[–] bekopharm@discuss.tchncs.de 2 points 7 months ago

Heh yeah I hate that too :D Especially because preview of the link fails often (or isn't implemented at all :D) - Fediverse 🤷

ty!

 

Played XWVM (closed) Alpha with my ViperPit and with XR glasses. I’m simply in awe that I can replay missions from XWing (or TIEFighter) with more modern graphics and modern interface devices again. I spent so many hours playing this as a kid.

This is the heavily cut VOD of the live stream over at https://live.famkos.net/ (pick your poison):

https://makertube.net/w/hW6cJeqBY42YoryJL1gRg5 / https://www.youtube.com/watch?v=8at4P5rf-gE

I go over the input settings and show it’s capabilities to connected various joystick devices, demo the Proofing Grounds and showcase mission 1+2. In the end I go over various settings for the XWVM engine and how the machine hardly sweats displaying the gorgeous cockpit.

XWVM is not an official product from Lucasfilm Ltd. or Disney. It is not endorsed or authorized by either. It is a fan recreation of the game engine used to play X-Wing and TIE Fighter for the sake of accessibility and requires the original game assets to work.

The game was played with Viture Pro XR running in Side-By-Side mode thanks to ReShade on a Linux PC.

Kudos to the XWVM team, they are doing a stellar job here.

[–] bekopharm@discuss.tchncs.de 2 points 8 months ago

Ah… because I was looking up or down in the game as well? I didn't tweak the input curves for SC, unlike I did in the last video with Diaspora. The rest is perspective. I looked slightly upwards when I calibrated OpenTrack, which is a more comfortable position for me. The floating image should be way higher to match that but that'd be outside of the camera view.

 

So I was asked if my head tracking approach of reading the IMU data from my Viture Pro to OpenTrack and SBS (side-by-side) mode with ReShade would also work with StarCitizen.

Guess it does 🤷

Pick your poison to watch the video: https://www.youtube.com/watch?v=rWUC2Y3TRh4 / https://makertube.net/w/8L7gVN8NnLvjhQCPGNmd6W

I start Star Citizen via Lutris (and not with Steam), which requires slightly different settings once ReShade is installed:

Enable Gamescope: ON Output Resolution: "3840x1080" Game Resolution: "3840x2160" (set this also ingame!) Custom Settings: "--scaler stretch"

Can this get you banned? Who knows 🤷 Jury is still out on this. Do I care? Nope. I won’t miss my puny starter pack.

YMMV.

The proof of concept code to read the IMU data can be found at https://github.com/bekopharm/xr_to_opentrack (pending changes).

It works with the Breezy GNOME xr_driver: https://github.com/wheaney/breezy-desktop (but the Vulkan one works probably too but that’s untested). It should also be compatible with other glasses that have IMU for Breezy available.

There is an unlisted SBS version of this video linked in the description. You will need XR glasses that do FULL SBS though to watch it!

Originally posted at: https://beko.famkos.net/2025/02/01/star-citizen-with-head-tracking-from-xr-glasses-in-sbs-mode-on-linux-pc-yes-it-works/

[–] bekopharm@discuss.tchncs.de 2 points 8 months ago* (last edited 8 months ago)

You know… I wondered about this before too and I tried to lower the seating position through manipulation of the Y value before and while this works to some extend => it's not really possible to look over the fuselage any more so I guess it's a compromise (or you'd be simply unable to aim at anything in the game).

[–] bekopharm@discuss.tchncs.de 3 points 8 months ago

I was briefly offended but then I noticed this is about Beko Electronics 🤓

 

cross-posted from: https://discuss.tchncs.de/post/29574981

Until now I used OpenTrack with my DIY IR tracker or the Neuralnet tracker. I knew that my XR glasses feature IMU data though and the xr_driver of the Breezy Desktop project allows to access the data via IPC on Linux PC. So I did what Linux user do: I wrote a script to access the IMU data and forwarded it via UDP to OpenTrack:

Pick your poison to watch the video: https://www.youtube.com/watch?v=njuumLUvqrM / https://makertube.net/w/2bNyxJhdyydTeFq17onikv

This reminded me that I also wrote a proof of concept to implement the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC ( https://makertube.net/w/7VtfAjW7EiAUS5aiPwG7if ) so I gave it a spin to test the data bridge. That was smooth sailing!

The mod is Diaspora: Shattered Armistice, still awesome today: http://diaspora.hard-light.net/ (Warning: This may fuel a desire to re-watch the BSG series again 😀).

The bridge code can be found at https://github.com/bekopharm/xr_to_opentrack (pending changes).

It works with the Breezy GNOME xr_driver: https://github.com/wheaney/breezy-desktop (but the Vulkan one works probably too but that’s untested). It should also be compatible with other glasses that have IMU for Breezy available.

 

Until now I used OpenTrack with my DIY IR tracker or the Neuralnet tracker. I knew that my XR glasses feature IMU data though and the xr_driver of the Breezy Desktop project allows to access the data via IPC on Linux PC. So I did what Linux user do: I wrote a script to access the IMU data and forwarded it via UDP to OpenTrack:

Pick your poison to watch the video: https://www.youtube.com/watch?v=njuumLUvqrM / https://makertube.net/w/2bNyxJhdyydTeFq17onikv

This reminded me that I also wrote a proof of concept to implement the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC ( https://makertube.net/w/7VtfAjW7EiAUS5aiPwG7if ) so I gave it a spin to test the data bridge. That was smooth sailing!

The mod is Diaspora: Shattered Armistice, still awesome today: http://diaspora.hard-light.net/ (Warning: This may fuel a desire to re-watch the BSG series again 😀).

The bridge code can be found at https://github.com/bekopharm/xr_to_opentrack (pending changes).

It works with the Breezy GNOME xr_driver: https://github.com/wheaney/breezy-desktop (but the Vulkan one works probably too but that’s untested). It should also be compatible with other glasses that have IMU for Breezy available.

[–] bekopharm@discuss.tchncs.de 1 points 8 months ago

Think I got the aspect ratio somewhat under control. It's not perfect but much better. At this point I think it's simply a bug of EliteDangerous. It's like the HUD doesn't get the rescaling memo after the intro played.

The settings make no sense to me but I can live with that. SBS (right/left side) images attached. The HUD is now at least readable and not squished too much.

[–] bekopharm@discuss.tchncs.de 1 points 8 months ago

That is interesting. Do I understand this correct that it has to be SBS left/right for this to work? I read conflicting reports on this.

Thing is my glasses need right/left and most of what's on YT does simply not work when I just go fullscreen with SBS enabled so I have to drag it out of YT first and run it through Bino (or use ffplay with stereo3d filter) to "fix" this again.

This looks like if I want to make it convenient for VR I make it inconvenient for XR glasses users like XREAL and Viture users. I'm highly confused.

Oh and what about h265 or V1? The example only suggests h264:

ffmpeg -i input_file.mkv -vcodec libx264 -x264opts "frame-packing=3" output_file.mp4

Tried if h265 would happily eat frame-packing too but it's an unknown option for it :/

 

cross-posted from: https://discuss.tchncs.de/post/28819332

So… this is news to me, because I don’t have a VR headset, but I can set my Viture Pro XR glasses into SBS (side by side) mode by pressing the small button longer. Some games, like EliteDangerous, can do this as well without fiddling around with Reshade. I didn’t really expect it but it just works. This way I even get 3D on foot, which is not supported for VR in Elite Dangerous Odyssey at all! Side by side Crosseye mode (right eye left, left eye right) though? Add some head tracking to the mix, which is totally possible, and I get a very nice VR-like experience even on foot in Elite Dangerous – and on Linux PC!

This is the SBS version that does REQUIRE VR/XR glasses and mebbe something like xr-video-player: https://www.youtube.com/watch?v=KEtRijojBx8

This is the MONO version that does NOT require VR/XR glasses: https://www.youtube.com/watch?v=bYPTk1vygM4

The FOV is somewhat cramped. No idea if this can be tweaked any further but I’ll fiddle with the settings on my next test. Mebbe this can be tweaked (or I use #Breezy Desktop to zoom in somewhat).

Update: I got the aspect ratio somewhat under control. It’s not perfect but much better and an odd combination of window mode and resolution and upscaling, that somehow affects the HUD only but make no sense to me at all. At this point I think it’s simply a bug of Elite. It’s like the HUD doesn’t get the memo to scale up after the intro played. I’m also not sure if this is a side effect of gamescope but I can totally live with this result.

New footage with better aspect ratio: https://www.youtube.com/watch?v=5qdvfdpTy_k

New footage with better aspect ratio framepacked, which MAY just work with VR (or fall back to anaglyph) – the YT FAQ is very thin on 3D content: https://www.youtube.com/watch?v=KWYYJTqnpz8

Update2: Haha it works! https://www.reddit.com/r/EliteDangerous/comments/2o5j30/using_google_cardboard_or_equivalent_kit_as_a_vr/ had a lead: It suggests to double the vertical resolution to get a proper aspect ratio with SBS and shrink the resulting window again.

That’s easy with gamescope:

gamescope -h 2160 -w 3840 -H 1080 -W 3840 –scaler stretch

e voila, perfect aspect ratio. Wonder if my GPU manages to keep this up though. May have to throw FSR into the mix.

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