delcaran

joined 11 months ago
[–] delcaran@feddit.it 2 points 1 week ago

Maybe I made it sound too easy because I'm used to do it and I find more challenging to add security features for authentication or to use some licensed libraries πŸ˜… that's a bias on my part.

Still I am not a good developer, and I have done it. Even the industry has done it, just look at all the downloadable servers on Steam, some of them even free. I expected it will not be difficult for experienced developers to comply.

[–] delcaran@feddit.it 2 points 1 week ago (2 children)

And that's just what is needed, if the game works as it does while supported.

[–] delcaran@feddit.it 7 points 1 week ago (4 children)

You are right, licensing could be an issue. But as others said this is not a retroactive law, so new software must be developed accounting for a "free" redistribution. Hardcoded paths are just bad practice.

Never said it's easy, but it's not that hard. At my job we are required to deploy the whole server infrastructure on-premise, so we only use software with MIT license or something that allows us to distribute to our clients without disclosing the source code. We've been doing this for the last 20-ish years, our software accepts easily hundred of thousands of connections and with Docker and similar tech the whole thing can run on standalone PC (with performance limitations of course).

It's not easy, but it's doable. And that it's all that is required by this proposal.

[–] delcaran@feddit.it 19 points 1 week ago (17 children)

Dev here. It's not a challenge.

  • you make one last patch to the game that enables the user to change the address of the servers required (for authentication or whatever).
  • you release the server for free.

This way you are not losing money (you are not making any either, but that's why we are here) and the users can install the game and the required components to run it.

The most "challenging" thing you must do, on the server or in the game, is eventually authorized everyone, but I can't see this as a challenge...

[–] delcaran@feddit.it 4 points 1 week ago

Nanowar are great: good music and funny lines! I suggest "valhalleluja" at volume 11 πŸ˜„

[–] delcaran@feddit.it 10 points 2 weeks ago

My 2cents: Bezos money comes from other people's works, entertainers money comes from the perception that other people has of their work. Of course there are exceptions.

[–] delcaran@feddit.it 20 points 1 month ago* (last edited 1 month ago) (12 children)

For #1 you wanna try Magic wormhole. Maybe it's less user-friendly than you need it to be, but it works and there are lots of implementations for different owes (don't know about iOS though).

[–] delcaran@feddit.it 14 points 11 months ago

The flamberges were never used in combat, they are cerimonial swords used in parades to display wealth and prowess: the flame shape of the blade was very difficult to forge, and only most proficient bladesmiths were able to do it, charging an hefty sum for it. Plus they are way bigger and heavier for most combat use.

Landsknechts used very big two handed swords swinged horizontaly at head heigth or above to cut the enemy pole weapons. As such, they were supposed to die quickly (two days of combat was the average), and they received double pay, double rations of food and better barracks. So the sword was as cheap as possible, because it was likely to be missing at the end of the battle. Plus the flame shape is not very sturdy and its quite impratical, its only really beautiful.

Source, I'm an HEMA athlete in Italy for an association that promotes the study of renaissance combat.