eerongal

joined 2 years ago
MODERATOR OF
[–] eerongal@ttrpg.network 4 points 4 days ago

Yeah, but its still using rebuilt HD assets which make it look way better than the original game its based off of.

[–] eerongal@ttrpg.network 146 points 4 days ago (5 children)

That's the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.

[–] eerongal@ttrpg.network 11 points 4 months ago (1 children)

When the d&d session runs until 1 am.

[–] eerongal@ttrpg.network 11 points 4 months ago (2 children)

Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

[–] eerongal@ttrpg.network 17 points 4 months ago (4 children)

Looks like it expired last month so they had a 1 month grace period

[–] eerongal@ttrpg.network 2 points 5 months ago (2 children)

Actually, reddit is not coming. That's kinda the whole problem outlined above.

[–] eerongal@ttrpg.network 5 points 5 months ago

i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.

As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:

  • create a library (dll or so file or the like)
  • set up a web server and use communication protocols (either web socket or rest API or the like)
  • use a 3rd party communication/messaging framework like MQ or kafka or something
  • create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in

basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.

[–] eerongal@ttrpg.network 2 points 5 months ago* (last edited 5 months ago)

same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though

 

Just putting this out here to share some of the work I've been doing and to create some content for this community. Also because I'm not quite ready to share the full thing with larger groups.

I've mostly been creating a system for fun, and to exercise my art/design chops. I've got the base rule book done, but I was wanting to create a "pack in" adventure to go with it, which i have yet to start.

I'll include some screen shots as I go along and give some of the details around the setting and system. The title I'm currently running with is "Stellar Knights of Pendragon" and it is a sci-fi RPG based off of the myths of King Arthur.

Stylistically, I'm trying to make the book look like something from the 16-bit/SNES Era of video games, mostly because I'm pretty ok at pixel art (and not much else), but also because the concept sounds like something you'd see on the sega genesis or SNES

Cover Page:

Table of contents:

For a lot of the art, I tried to base it off of existing cover art/images from popular video games of the times, as you'll see (some are pretty obvious tracing/reinterpretation of famous images)

For the game system, I tried to go with a fairly simple resolution mechanic that lends itself to a lot of depth when it comes to including character powers and abilities. The basic mechanics are that everything is an "opposed" check, where characters roll 4d6 + bonuses against a target number/DC. Every 5 points you beat the DC by is one success. Opposition successes cancel out your successes on a 1-for-1 basis

So for example, combat is roll 4d6+stat+skill for your attack, vs a "target" number of the enemy's armor and the enemy gets to make an opposed defense check. If the enemy's armor is, say, 15, and your roll a total of 20, you have achieved 2 successes, but if the enemy rolls 1 success on their defense, it reduces you to 1 success, which represents the amount of damage you deal.

There's also something similar to advantage/disadvantage called banes and boons.

As stated above in the screen shot, the reason for a 4d6 resolution mechanic is partially because its novel, and in addition getting together 4d6 to play can happen virtually anywhere and doesn't require specialized dice to play.

The setting takes place in space (duh) in a nebula. You can see the write up below, but the basic idea is that the gasses and all in the nebula cause psionic powers to be extremely common in creatures living within the space gas. Psionics obviously take the place of any sort of magic in this setting, as i'm a big fan of psionics in general. I just think they're fun.

The king arthur stand in (Named Artur, which is barely a play on the name) is essentially an evil, paranoid, ruthless despot bent on dominating the galaxy, forming a large army akin to something like the empire in star wars.

"Knight's Armor" in this setting is also effectively something akin to power armor, and there's rules for spaceship combat, though do note that it largely follows the same resolution mechanics.

The game is class based, and each class has a list of skills you can be trained in and "knacks" you choose that give you character extra powers/abilities

monster stat block:

That's kind of a very quick write up around how the game works, there's obviously a ton more details to both mechanics and setting, since its about a 50 page PDF, which was approximately my goal for the length of the document. I didn't want it to get too long.

What do people think about this premise/idea? Anything you'd like to hear more about? Anything that sounds off-putting to you? I'm open to all feedback, positive or negative.

When it's done, I'll probably post about it, but also put it on my itch.io and on my drive thru RPG account. Note that i generally release everything i put out for free, so i'm not planning on charging anything for it.

Character sheet:

[–] eerongal@ttrpg.network 6 points 5 months ago (1 children)

windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a "easy installer" for it.

[–] eerongal@ttrpg.network 26 points 5 months ago

If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they're just banned locally on that instance, and their account remains active for all other instances.

They're likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.

 
[–] eerongal@ttrpg.network 129 points 6 months ago (4 children)

They were ripping off both their users and anyone using affiliate links (including the content creators who promoted them)

During checkout, when you clicked the "find coupon" button in honey (which it prompted you to do on screen during checkout), it would strip out any affiliate link and add their own. So if you clicked on a product from a review, they would strip out the referral link from the YouTube video or website that sent you and indicate they sent you instead and get the commission.

In addition, they were working with online retailers and basically extorting them. They said that if retailers paid them a fee, they got to pick the discount code that was used during checkout. So if there was a 20% coupon and a 5% coupon, stores could pay them to ignore the 20%.

This, in turn, was basically faking out their users, thinking they were giving them the "best deal" like they claimed to.

[–] eerongal@ttrpg.network 10 points 7 months ago (2 children)

Be familiar with NoSql: like Mysql, postgreSQL, SequelSqlSQL, and Memdb.

well, the definition of "NoSQL" was changed to stand for "Not Only SQL" some while back because of how many nosql DBs started incorporating SQL (and how many SQL RDBMS started adding nosql features)

 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 
 
 
 

RPGmemes becomes the first community on TTRPG.network to hit 5k subscribers! That's a pretty amazing milestone! Thanks everyone who either jumped ship from reddit or joined from the lemmyverse!

 

FYI, i see a lot of users joining, but not many people are actually subscribing to the communities. Subscribing to the communities you like will help them grow within the fediverse and be easier to discover!

 
view more: next ›