einsteinx2

joined 2 years ago
[–] einsteinx2@programming.dev 2 points 11 months ago

Heads up with modern git you can now just use git clone --recursive and it will clone all sub modules automatically.

[–] einsteinx2@programming.dev 6 points 11 months ago (2 children)

https://html-lang.org/

I mean, technically it’s the other 2 out of 10 that are wrong…🙃

HTML, the programming language, is a practical, turing-complete[1], stack-based programming language based on HTML, the markup language. It uses elements defined in HTML, the markup language, in order to do computations.

[–] einsteinx2@programming.dev 1 points 11 months ago

Have you heard about our lord and savior Rust? 🙏

[–] einsteinx2@programming.dev 5 points 1 year ago (1 children)

Godot is written in C++ not Rust…

[–] einsteinx2@programming.dev 1 points 1 year ago

Unfortunately all of those dark patterns actually do work statistically speaking, that’s why they’re so prevalent. It really sucks because it means they’ll never stop.

[–] einsteinx2@programming.dev 4 points 1 year ago* (last edited 1 year ago)

Reading this comment and then looking up and seeing that your username ends with PDP11 was *chef’s kiss*

[–] einsteinx2@programming.dev 8 points 1 year ago

These prices look very reasonable. I started a project in Godot 4 that I want to eventually get on the Switch (and other consoles), so this is exactly what I was looking for!

[–] einsteinx2@programming.dev 3 points 1 year ago

Vscode even has a terminal built in haha

[–] einsteinx2@programming.dev 2 points 1 year ago

This is amazing, going to recommend this to my team as a JavaScript replacement on Monday!

[–] einsteinx2@programming.dev 0 points 1 year ago* (last edited 1 year ago) (1 children)

Wherever all the VR headset makers buy theirs from I imagine.

[–] einsteinx2@programming.dev 1 points 1 year ago

I had a game idea that requires the use of various C++ libraries and is 2D, did some quick comparisons after some searching, and Godot seemed like a perfect fit. I just compile the libraries in with Godot, write a bunch of the internal logic directly into the engine and script it using GDScript, and it’s been great for my needs so far. The licensing is the cherry on top, but definitely had an influence in my decision making as well.

[–] einsteinx2@programming.dev 4 points 1 year ago* (last edited 1 year ago) (1 children)

This hasn’t been true for years…

“You can learn how to develop apps for Apple platforms for free without enrolling. With just an Apple ID, you can access Xcode, software downloads, documentation, sample code, forums, and Feedback Assistant, as well as test your apps on devices.”

https://developer.apple.com/support/compare-memberships/

Not to mention you can already side load apps using a free account as well, you just have to refresh the signing once a week. Presumably “real” side loading will remove that restriction and make the process simpler.

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