jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 2 points 2 hours ago

I think when you entered a channel you didn't get any of its history.

[–] jjjalljs@ttrpg.network 4 points 11 hours ago

My ‘needs’ include what makes me want to continue living, regardless of what it looks like from your perspective

My parents would fight about this sometimes. They would blur "need" and "want" together, and that caused difficulties. It's imprecise and, in my opinion, immature, to conflate the two categories. If you're looking at a budget and you smush everything into "needs", how are you going to know what to cut? The electric bill by any reasonable metric is more important than another lego death star, assuming you plan to continue living in society.

Furthermore, "I can't quit my job at [evil megacorp], because then I might not be able to do luxury dining experiences as often" is laughable. Like, sure, there's no way to live pure in our capitalist hellscape. We all have bills to pay. But highlighting "I like broadway" as the justification for "I help build AI used by ICE to deport people"? Come on. I'd respect it more if they just said out right that they don't give a shit about other people. At least that'd be honest.

[–] jjjalljs@ttrpg.network 15 points 13 hours ago (2 children)

I don't think most people could live on 65% of their current income. Many people are poor and can't handle a surprise $500 expense.

I could live happily on the median income of my area (NYC) - $113,400. Even if I got a more expensive apartment, I could make that work.

I do wonder about people's budgets sometimes. One of my friends has crushing medical, student, and credit card debt so they're always struggling. But another friend was like "I can't leave my job at [evil megacorp]! I need the money!" But when pressed slightly, their "needs" included broadway plays, fine dining, and every hot new game on steam (that they don't even play). Most people are probably between those two extremes.

[–] jjjalljs@ttrpg.network 6 points 15 hours ago (1 children)

Many men are emotionally unable to accept things like this. I think the reasoning goes like

  • i'm a good person
  • i like my hobby
  • someone is saying bad things about my hobby
  • this makes me feel bad, so it must be false
  • furthermore, the person bringing it up is attacking me

https://en.wikipedia.org/wiki/Belief_perseverance

Facts don't matter. There's really nothing you can do if you're not someone they like.

I also think about this comic a lot: https://www.giantitp.com/comics/oots1151.html - Some people are too cowardly to grow.

[–] jjjalljs@ttrpg.network 13 points 15 hours ago

Suozzi should eat shit and die. Guess we can't all get what we want

[–] jjjalljs@ttrpg.network 16 points 16 hours ago
[–] jjjalljs@ttrpg.network 19 points 16 hours ago

Have you tried explaining something to someone lately? A lot of people don't care and don't understand. About anything

[–] jjjalljs@ttrpg.network 1 points 18 hours ago (2 children)

How many of the bosses can you walk in and just wipe the floor with on the first try

A pretty good amount, though that's confounded by playing lots of similar games over the years. But, like, I see the boss lift his weapon way up and I go "I bet he's going to swing. I should get out of the way." Sure, there is an element to "I've seen this before - I know if I run behind him after the big butt stomp I can hit him easily", but that's hardly unique to fromsoft.

What sort of games don't have enemies that you learn their moves? Like, you play Baldur's Gate 3 and you learn "ok, that wizard has Sleep prepared, I should keep my HP up." Or you play Hades and learn "ok, these guys like to charge but then take a second to recover". This complaint is not unique to souls-likes but I don't know if I've heard it brought against any other game.

[–] jjjalljs@ttrpg.network 42 points 1 day ago

"there must be in-groups for the law to protect but not bind, and out groups for the law to bind but not protect"

[–] jjjalljs@ttrpg.network 3 points 1 day ago (5 children)

“Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.

Are people memorizing attack patterns? This one comes up a lot and I don't really get it. The boss does a thing and I react, which is how most real time combat games are, I think?

I guess something like Skyrim you mostly just stand there and trade blows.

[–] jjjalljs@ttrpg.network 2 points 1 day ago

I know I'm biting bait but I rarely got jumped by the "guy around the corner" traps because I looked before walking in. Counter intuitively, running in will also often avoid the worst of it.

I remember people complaining about the floor traps in the first game and I was like "you mean the raised tiles that are a different color? Yeah I was careful around those". Player messages also help.

It's okay the game isn't for you - but "literally can't win on the first try" is hyperbole.

[–] jjjalljs@ttrpg.network 6 points 1 day ago (1 children)

Apparently about 40% of adults get insufficient sleep, if the CDC is to be trusted. That's pretty bad.

I started setting an alarm for myself to go to bed. Now I have better sleep habits. I used to stay up too late, but then I'd be in a brain fog the next day and it sucked. An extra hour of video game isn't worth the following day and its video games sucking.

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submitted 1 month ago* (last edited 1 month ago) by jjjalljs@ttrpg.network to c/linux@lemmy.ml
 

A friend of mine has an old macbook air. It still works, more or less, but the OS isn't getting any updates anymore, and updating to the latest OS seems dicey.

Has anyone had experience installing linux on an old macbook? From a quick internet search it looks like you can just make a bootable USB and have at it. Thinking mint because it's popular and my friend is a pretty basic user. The laptop will be mostly used for like youtube/netflix and basic web browsing.

Edit: a little extra context: I am moderately comfortable with Linux. I ran mint for a while on my desktop, and I've done software development for a job. I can install docker and start a python project fine, but I'd use a GUI for like partitioning a hard drive.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

Currently, I'm polite to friendly with all of them. No outstanding conflicts. It's sometimes literal kitchen table poly with one, and the others I only see at like parties and such.

Some years ago I had two partners that absolutely did not get along with each other, and that was rough. Recently I was able to do a dinner with 3 partners and everyone had a good time.

I try not to make a big deal about folks meeting. I try to model after meeting your friend's friends.

 

For me there's a bit of a network effect where the polycule sprawls out into the distance. Partners have partners who have partners.

But for disconnected folks, it's mostly been tinder (yuck), and a local meetup.

(Also this might be the first post? That or nothing federated yet)

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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