johnnei

joined 2 years ago
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[–] johnnei@lemmy.johnnei.org 2 points 6 months ago (1 children)
 

Only a few days in and they're already sharing their actions upon feedback. Great sign for the future of Hero Pass imo.

So far, to me it doesn't seem all that grindy but they've still reduced the expected time for the daily tasks down. I do second that having the pass ui in the upgrades & extras section makes it tedious to reach when not following the announcement in chats.

 

Necromancy exp rate nerf post lv60, and hero pass going live. Let's experience how this is going to turn out.

 

Like last week, patch volume and impact is clearly slowing down as the skill is stabilizing.

'That Old Black Magic' becoming a special quest to show the different level requirements for the 'subquests' is a nice change. I was quite disappointed when i started that one, just to be level locked after only a few minutes.

 

The last Yak Track was an absolute grind fest for me. Happy to see that they're doing an attempt to improve upon it.

Do color me skeptical though. Don't want to drive Dailyscape pressure, yet they do add daily tasks again. Pass levels being 1:1 with skip coins? Smells like grind fest ratio is being maintained.

So in good faith, I hope that'll turn out better than before but will need to experience it.

 

Bunch of small tweaks here and there this week.

 

Some potential XP rate changes around rituals and random events in the future. Beyond that, it looks like the skill and combat changes are starting to stabilise with only smaller tweaks here and there.

 

Many of the earlier announced patches waiting for a patch slot have made the cut.

 

Looks like a good amount of improvements are in the pipeline. Especially the Super Necromancy Potion ingredients changing to Congealed Blood and Spirit Weed looks to be a welcome change. Also a bunch of improvements to ritual random events.

 

Plenty of Quality of Life updates for Necromancy along with bug fixes.

Those who already completed some of the City of Um area tasks may be able to claim another XP lamp as they can now be used on Necromancy too.

1
submitted 2 years ago* (last edited 2 years ago) by johnnei@lemmy.johnnei.org to c/runescape@lemmy.ml
 

Public change tracker based on community feedback. Looks like a few QOL patches are on the way as well.

I clearly missed the lv30 alterations glyphs unlock, so the planned pop-up is definitely appreciated.

 

Let the race to 99 begin.

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Necromancy: The Journey Begins (secure.runescape.com)
submitted 2 years ago* (last edited 2 years ago) by johnnei@lemmy.johnnei.org to c/runescape@lemmy.ml
 

Right at the end of DXP at August 7th 12:00 Game Time, Necromancy will rise. Magic, Archeology and Dungeoneering have been added as requirements for 75+ necromancy content.

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