lath

joined 1 month ago
[–] lath@piefed.social 9 points 3 weeks ago (4 children)

Obviously, in their proper holes.

[–] lath@piefed.social 6 points 3 weeks ago (5 children)

I liked the turn-based style of Cataclysm DDA over this real-time one. Because it was less realistic.
I had more time to think and less time to "oh shit, I'm dead."

But I like the tutorial here because it tells you clearly you're going to die a lot, in silly yet believable ways.

[–] lath@piefed.social 3 points 3 weeks ago

It's a shame. Once upon a time, Ubisoft helped and sponsored many a young tentative developers and held classes for game development.
Whatever the reasons and end result, they inspired dreams back then.

[–] lath@piefed.social 3 points 3 weeks ago

Congratulations.

[–] lath@piefed.social 4 points 3 weeks ago

Well, the pre-production is real. Remains to be seen whether production and post-production will be real as well.

[–] lath@piefed.social 21 points 3 weeks ago (1 children)

Doubt they want to solve it. More like make it out of sight, out of mind.

[–] lath@piefed.social 38 points 3 weeks ago (1 children)

You're not going to believe this, but it can be both. For different reasons.

[–] lath@piefed.social 70 points 3 weeks ago (4 children)

True. A good, safe environment will kickstart your baby making hormones into overdrive.

[–] lath@piefed.social 17 points 3 weeks ago (3 children)

That's because they used his duplicated clone, Soft Flakes, as his stand-in.

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