lemmyartistforhire

joined 10 months ago
 

Platform(s): PC

Genre: 2D top down shoot 'em up

Estimated year of release: 2002

Graphics/art style: Probably pixel art, I'm pretty sure the background was just black with stars flying by.

Notable characters: Your red(?) space ship collecting chicken legs

Notable gameplay mechanics: You are in a red(?) space ship in space trying to order chicken legs (drumsticks?), but the space KFC or whatever drive-through is all out. So you just floor it and shoot your way through the galaxy and collect chicken legs.

This may or may not have been a browser game.

 

Platform(s): Windows PC via Steam

Genre: Action/Shooter

Estimated year of release: 2000-2010

Graphics/art style: 3D third person shooter

Notable characters:

Notable gameplay mechanics: I tried a demo of a game on Steam many moons ago, but I'm certain it no longer is on Steam. Here is what I remember:

It was a third person shooter and early on in the demo you encountered this big rug hanging on a horizontal pole in a small backroom with many crates. You could shoot the rug, and it had physics calculations, that made it move believably.

[Fig. 1]

Then you encountered enemies in a huge room with ramps. Somehow you could take control of them or use your mind powers on them somehow. They had an aura to indicate this, which I think was a light blue.

[Fig. 2]

The same level also had a puzzle with ramps that were held up with hooks on a chain. You could mind-power those hooks to move them, so that the ramp would come falling down and let you walk up, or let enemies fall down.

[Fig. 3]

I know that many signs point to Psi-Ops: The Mindgate Conspiracy, and it looks close to what is in my mind, but I have not found any footage of the incredible rug, or the hook puzzle that I remember so clearly.

[–] lemmyartistforhire@lemmy.world 1 points 9 months ago* (last edited 9 months ago) (1 children)

Using a different height texture explains the different results. Odd, that the Arizona State University has more bumps than NASA at the same 64ppd resolution. Do you think they added noise to the NASA data? When I add noise to the height map in Blender, I can make it look like this.

[–] lemmyartistforhire@lemmy.world 1 points 9 months ago* (last edited 9 months ago) (3 children)

I made this model a while ago with the same NASA data. I have no clue where you get the extra bumps in the flat regions from, because I also used the 1GB height map. But I think my bump strength is accurate, because it matches my references.

[–] lemmyartistforhire@lemmy.world 1 points 9 months ago* (last edited 9 months ago) (5 children)

This is my recreation of your picture. Your bumps appear more detailed than mine. Did you add noise to it, or are your bumps just stronger than mine?

[–] lemmyartistforhire@lemmy.world 3 points 9 months ago (8 children)

How did you UV the poles?