rklm

joined 2 years ago
[–] rklm@lemmy.dbzer0.com 2 points 1 month ago

This was my first concern as well... Although I suppose you could do some test prints to collect values to change the simulation.

If I were printing something really big, I'd probably run a sim first even if it were inaccurate, just to see if there is an obvious problem.

I'm not sure this would help new people much though, since you'd have to be very familiar with your printer/printing to use a simulation anyway.

[–] rklm@lemmy.dbzer0.com 1 points 1 month ago (1 children)

Looks pretty, and familiar to vscode. I'll check it out!

[–] rklm@lemmy.dbzer0.com 3 points 1 month ago* (last edited 1 month ago)

I used vim for all of my personal stuff until switching to vscode a few years ago, so an editor inspired by neovim is exciting!

Also,

No Electron. No VimScript. No JavaScript.

Hah! Shots fired, I love it

[–] rklm@lemmy.dbzer0.com 4 points 1 month ago (2 children)

I had some coworkers a long time ago who swore by jetbrains, but I've never tried it. Maybe I should give it a shot!

 

I use vscode for my personal projects (c++ and a fully open source stack, compiling for both Linux and Windows).

I'm using the proprietary version of vscode (via the aur) for the plugin repository, but I've always envied the open source version...

Are there any tools that have made you excited?

Bonus points if they have some support for compiling with MSVC (or if you can convince me to ditch it for something else).

[–] rklm@lemmy.dbzer0.com 1 points 2 months ago (1 children)

I recommend using a kernel virtual machine.

KVM comes with the Linux kernel.

If you want to set it up manually, you'll have to look into qemu and virtio.

If you want a more virtualbox-like experience, you can use boxes (also called "gnome boxes"), which gives you a very simple UI for setting up VMs (including windows) with networking/shared drives/hardware pass through/etc.

[–] rklm@lemmy.dbzer0.com 24 points 2 months ago* (last edited 2 months ago) (1 children)

Distrobox is just a set of shell scripts that controlls Podman under the hood. Not only is it like docker, it literally uses the same container format (ContainerD).

[–] rklm@lemmy.dbzer0.com 5 points 2 months ago

taping UE5's graphics engine to GameBryo/Creation

I can imaging maybe writing an interface layer, but given the scale I kinda doubt they'd choose to do this.

IDK I could be wrong, but if we know they used UE5 my bet is the game was rewritten in mostly new C# and blueprint.

[–] rklm@lemmy.dbzer0.com 14 points 9 months ago (1 children)

And they used the Naomi (arcade dreamcast) as the starting point for the main board

[–] rklm@lemmy.dbzer0.com 1 points 10 months ago

I think normally you'd loop it into the ejection port and out the magazine well, but that sort of lock is a poor security device for a firearm anyway

 

I'm on version 1.0.120 (120)

This is the broken post: https://fanaticus.social/post/271706

Here are pics of the bug: https://imgur.com/gallery/izaBqtq

Thanks!

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