sandriver

joined 2 years ago
[–] sandriver@dormi.zone 4 points 7 hours ago* (last edited 7 hours ago)

I use a primary Gaze with Pax Seeker, although the trajectory on the seeker bolts means it doesn't work with low ceilings.

Does it have to be primary? As long as you're not using a big explosive pistol like Akarius Prime, and are willing to give up a primary, this is the exact use case for the Scourge, as it marks enemy heads with a bullet attractor.

[–] sandriver@dormi.zone 7 points 1 day ago

Temple singlehandedly fighting Influence meta by washing electric procs out with an 8.5x heat multiplier.

Overall they're pretty well-rounded. Lizzie is a great utility weapon due to the ADS providing all the elements you would normally want. She hits like a truck too, and clears crowds easily. Rippers Wail is the kind of "healing" ability that restores shields once health is full, so it gives you a shield gate after the intangibility from the performance is done.

[–] sandriver@dormi.zone 7 points 1 week ago (1 children)

I think Equinox's other problem is that you're actively punished for swapping, too. Pacify & Provoke fall off when you swap, and you need Energy Storage otherwise Mend & Maim fall off when you swap. Which sucks extra hard on Equinox since she's one of the severe MAD frames: her strength softcap is 200%, she wants lots of range, and Night form requires intense energy economy due to uncapped energy drain per target on Pacify.

I love Equinox, I want DE to love Equinox too.

[–] sandriver@dormi.zone 2 points 1 week ago

Actually, my context for "high KPM" is any number of Influence setups, like high-parkour Heavy Slam or Stealth Xata, or even meme setups like Stealth Xata Ichors. But yeah comparing any frame to Influence is pretty unfair.

I guess having to pop towers isn't bad, as long as I'm not being forced out of the room I'm camping. Just feels like forever since my KPM has been so low I've had to do that.

[–] sandriver@dormi.zone 2 points 1 week ago (2 children)

So the pillars are actually working against my KPM? I guess I'm thinking about the frame wrong, people describe him as high damage or high KPM, but it seems like he's actually the least offensive CC frame, at least in content where you can pick your weapons.

[–] sandriver@dormi.zone 2 points 1 week ago

Yeah, I tried dropping down to just Flowquilibrium and Boreal and the energy economy is totally fine. I have a Xata Invocation grimoire for emergencies too.

[–] sandriver@dormi.zone 1 points 1 week ago (4 children)

Built for more aggressive strength and 235% range and his KPM is still lacking. Damage is nearly double now. What's the strategy for pillar placement? At the moment I pick a connector tile with close spawns, drop pillars at the ends, then shoot Crucible at enemies as they clump up. The Crucible and pillar blasts seem to tick very slowly, so I think that's my issue.

I'll give him one last spin on next week's EDA, assuming it doesn't roll Constricted for the fourth week in a row. After that I'm willing to accept that I just like Vaub's mobile and weapon buffing style more, and Mr Sits In Place is just too diametric to my playstyle.

[–] sandriver@dormi.zone 3 points 1 week ago

You can shield gate the self-damage now! Recommend bringing Arcane Warmth to block cold procs from the Instigator drones too.

Honestly probably just bring something like Wukong, Lavos, Valk or Qorvex with triple umbral, parkour, and Arcane Warmth.

[–] sandriver@dormi.zone 1 points 1 week ago* (last edited 1 week ago)

If you missed your chance, don't worry, Wolf beacons come around every so often. I believe I have some spares, send me a DM here if you'd like to organise some hunts.

Late answer, but Zephyr with a good melee beats basically everything in this game. You have to love her movement though.

Zephyr herself wants Funnel Clouds, and if you're doing a slam build, you want Nira mods as well. After that it's free, but she really likes range and duration, and strength is only necessary on Air Burst Rounds builds.

For a blast slam build, any arcane is fine, including no arcane. Retaliation is quite nice now that we have Primed Redirection, once you've acquired it. If you're running Nira, or an Incarnon, you can skip base damage. You want initial combo, attack speed, Seismic Slam. Crit mods on most weapons. Electric if you're running Melee Influence.

For survivability, I recommend getting your hands on some Ancient Protector spectres, either from Loka kill squads or from Loka directly. Investing in Protective Sling from Vazarin is huge as well, and I honestly recommend running Vaz in most cases, as it makes the game a lot more fun in my opinion. A Fortifier secondary is a huge asset as well: Grimoire, Akarius Prime, Lex Incarnon and Atomos Incarnon are all excellent choices.

[–] sandriver@dormi.zone 1 points 1 week ago (2 children)

Equilibrium sure does affect universal orbs, basically doubling Universal Fallout from 2.5 to 5.25 energy per enemy per rank. When I put it like that I think I can build around that.

How are you managing your energy?

[–] sandriver@dormi.zone 2 points 1 week ago (4 children)

Just regular orange shards I've scrounged up from weeklies, I don't tauforge them because yellow shards are just too useful for my preferred build style, which is lots of parkour speed and a bit of casting speed.

Due to Fused Crucible's uncapped energy drain, six of my mods are going to energy economy: umbral fiber/intensify/energy battery, equilibrium, fleeting expertise, primed continuity, boreal's hatred. I have been and will continue to be spending all my pix chips on peely pix, so Universal Fallout is still only rank 1.

I'll try the opposite approach to energy economy and build around a core of neutral efficiency, duration and equilibrium, and layer things in if I'm still struggling with energy economy. I was aggressive with energy since I wanted a build ready for level cap Duviri and Constricted ETAs.

[–] sandriver@dormi.zone 2 points 2 weeks ago (12 children)

I'm gonna be honest, I need help understanding how to build him. 235% range and get back to neutral strength? At the moment I'm running 190% range and 120% strength (95%+growing power) and finding his KPM isn't good enough to self-sustain in Survival off kills alone. Last run I only pulled a bit over 60, and when I think that most of my Influence builds are 120-200, it's a letdown. Theoretically he should have parity with a 54k Influence if I hit just 6 targets with Crucible, so maybe my issue is I'm not picking the right tiles to camp.

Fused Crucible is interesting, as it's one of the more offensively-oriented invincibility effects in the game. Despite the nominal roll nerf, he's still quite mobile and responsive with enough parkour speed and Amalgam Diffusion on his pistol.

 

There are currently 3 cursed peely pix that give you a bonus +1 pix chips per week, per mission. Although there was a brief window where you could farm pix chips since they were bugged and uncapped per week, lol.

I'm thinking, on particularly bad weeks, one way of ensuring you get the full 18 pix chips for the week would be:

  • First, do a free run of regular TA, but allocate all three cursed peely pix. "Free run" = don't set any personal modifiers, bring your best loadout for the mission set.
  • Once you have your bonus +3 chips for the week, set beneficial peely pix and do a max score run of ETA.

I can't test this plan this week since I already did my run. Would anyone be able to test this for me?

Of course, on easy weeks, there's nothing stopping you from just doing a max score run straight off, while also allocating all three cursed chips.

 

But I will say, just go in blind. It's probably some of Warframe's best writing, like holy shit? But also the quality of the writing means there are massive spoilers if you go fishing around in the datamined KIM flowcharts that showed up on the wiki.

 

Let's talk about 'em! I'll drop a post underneath and update it as I get more weapons.

 

And it's Zephyr! Specifically, Funnel Clouds seem to resolve before attenuation is applied. I've been successfully oneshotting acolytes with my heavy slam Melee Duplicate Magistar across both rounds.

I haven't tested if this a property of the blast interaction with tornadoes, or if non-blast heavy slams (which are rare) also nuke enemies before attenuation applies. I also haven't tested if this is specifically a result of Melee Duplicate shenanigans with tornadoes or if, say, Doughty builds such as the Ruvox would also work.

Zephyr stays winning!

 

This was an interesting tip I was able to confirm: if you have Last Gasp unbound and enabled on Vazarin, and you bring a Vasca Kavat with Transfusion, as long as you're solo you can use Last Gasp to Vaz-rez your Vasca who will then revive you. Transfusion does not have a cooldown when soloing. Although as Vaz, the only thing that can kill you is not having access to Protective Sling.

More methods I'm working on include using Void Sling to clip out of the arena and leaving some sort of distraction behind, like Decoy, an Ancient Protector, or maybe a Styanax specter.

As a Vazarin player I firmly believe nothing in this game should be executionally difficult, I just need to lab out the most convoluted cheese imaginable.

 

It's another broken slam setup!

Styanax is an interesting candidate for a slam character, for a few reasons:

  • His kit is innately defensively complete once he uses his Intrepid Stand augment.
  • He has innate shield generation to fuel Empowered Blades
  • He has a passive that directly buffs most slam weapons

Styanax's defensive power also means he has very flexible modding, which I abused to combine Arcane Consequence, Nira's Anguish and 4x parkour shards for a very speedy boy with frightfully powerful slams.

Not needing to run knockdown exilus in general opens up Nira's Anguish, which is in my opinion the most unreasonably powerful exilus in the game: it provides 15% parkour speed, 100% pressure point and 100% seismic wave-type damage to slams, including combo slams and slam-type ground finishers. (According to the wiki, at least--I haven't rigorously labbed and replicated all of these findings.)

At 180% strength, Rally Point totally refunds the cost of Empowered Blades. Going past is still preferable, as it leaves room for enemies surviving and more importantly charges Styanax's passive. To recap, his passive is that every 40 shields, including Overshields, he gains 1% modded crit chance on all weapons. With Primed Redirection and full overshields, this is 94% CC totally for free.

For less KPM-intensive missions, Styanax can pivot this build to a single-target killer by opting instead for Melee Retaliation and Ready Steel aura, giving him a 6x initial combo and 420% pressure point.

So, what is the build?

The skeleton is very minimal:

  • Blind Rage or Transient Fortitude + Intensify for >180% strength
  • Primed Redirection or similar shield stacking
  • Empowered Blades aura
  • Intrepid Stand

And you're done!

My personal loadout is:

  • Blind Rage, Umbral Intensify
  • Overextended
  • Primed Continuity
  • Primed Flow
  • Primed Redirection
  • Nira's Anguish
  • Intrepid Stand, Axios Javelineers
  • Arcane Consequence, Molt Augmented

I run Overextended and heavy strength stacking to round out Styanax's objective defense and party support.

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submitted 2 months ago* (last edited 2 months ago) by sandriver@dormi.zone to c/warframe@dormi.zone
 

Pretty neat toy for all movement enjoyers.

Seem to be good with bullet jumping for rapid change in direction.

Nezha has an interesting bug where coptering right before you touch the ground preserves his low slide friction property, letting him skate along extremely quickly. You need to hold the crouch input, but he'll retain his upright run animation despite having low slide friction.

I managed to trigger coptering to inherit Zephyr's Tail Wind once, but never again. Not a bad tool for her though, and an okay blast implement for Funnel Clouds memes.

Generic tech where full-body casts retain the copter speed boost, so cancelling the copter into a cast lets you continue moving forward at speed while you cast. Great fun with Rhino Charge cancel and Blending Talons cancel.

With a high enough attack speed, coptering can be strung into an aerial heavy slam. Great for double Nira builds wanting to do something a bit different from punching the ground or hitting it with the Magistar incarnon.

What have people found? They're certainly unique, and I love getting new mobility tools.

 

My top picks are my favs of Zephyr, Yareli and Ivara. Frost and Protea if I had to expand it to a top five.

Bonus round: what three frames do you think are getting a Proto treatment alongside Proto Temple? Praying for Frost actually 🙏

 

previous incarnation: https://dormi.zone/post/3240013

With big meta changes in 1999, some of my commentary is out of date. I also tend to slowly learn new things about the weapons as I go, or have brain waves like for this week's selection.

As always the "Crowd Wisdom" is because I'd love for people to share their thoughts about the offerings.

What do we have this week?

  • Braton
  • Lato
  • Skana
  • Paris
  • Kunai

My personal favourites are Skana and Kunai.

Braton

Still have not conclusively labbed how the anti-crit evolution works with Comradery and Acuity. I'm making a note that I'll comment a report of my research process and findings if I remember or come up with a good experiment protocol. If anyone else wants to confirm or share their findings, go for it!

Lato

Deathtrap Trigger is even more attractive now that we have Acuity and Comradery. Skana has a setup to feed Secondary Outburst without sacrificing Melee Influence, which is both extremely fun and extremely effective.

Skana

Evolution II confers +9 combo whenever Skana strikes an "undamaged" enemy. Notably, this includes the initial hit sent through Melee Influence; and enemies with overguard are "undamaged" until the overguard is depleted.

So, while there are some restrictions in place, it's not as useless as I originally wrote it off. Especially with Panzer Vulpaphyla no longer being a guaranteed companion pick, as long as you're not playing a frame that does large AoE chip damage like Mag, Frost, Nova etc, it is very easy to keep your combo up.

As mentioned on Lato, this lets you maintain the best of both worlds of Secondary Outburst and Melee Influence.

Paris

No updates since last time, other than bows in general benefit from Acuity and Comradery due to the incredible power of Longbow Sharpshot's unique multiplicative bonus. Stealth frames can abuse Spectral Serration to scale this weapon extremely hard.

Kunai

Another Deathtrap Trigger weapon, like the Lato. Even easier to use since it homes. Same remarks about the Skana setup apply here too, if you choose to go that route.

Unlike the Lato, has multiplicative Cascadia Accuracy, and hence also Acuity. Absolute terror of a weapon for priority killing.

 

Previous thread: https://dormi.zone/post/3155025

I finally have all my Week 8 Incarnons, so I can personally review them! Warframe dedicates should also have everything or all but one Incarnon too, so let's see what the people think!

What have we got this week? Well, some real goodies in my opinion:

  • Sybaris
  • Sicarus
  • Okina
  • Dera
  • Cestra

Sybaris

I have a soft spot for incarnons with unique skins, and Sybaris gives us the very cool Dex Sybaris skin. Nice well-rounded weapon, the forced Blast procs give it a bit of crowd clear if you build it for punch-through or use grouping abilities. Blast also easily keeps Galvanized Scope charged with high enough enemy densities, even on factions with tricky weak spots like Infested. Forced Blast also lets you build Cold for utility, so guess what I did!

If you're one of the Zephyr players in this community, sadly forced procs do not transfer through tornadoes, so you'll have to shoot things directly. Still, a very funny priority killer for the birb.

Dera

It took me a while to come around on this one. Incarnon form has innate Magnetic, but is burdened by a painfully low rate of fire and middling status chance of 22%. It won't proc status effects often, and the innate Magnetic gets washed out by modded elements. But that's not how you use this gun!

Has a (currently) unique incarnon perk that scales base crit off current effective status chance, so the weapon can achieve, simultaneously, very high crit, status (with Crux and 60/60 stacking), and Galvanized Aptitude self-scaling. The weapon hits like a truck!

Current favourite build is ol' reliable corrosive-cold, which gives this weapon universal coverage with the innate mag. I've also tried viral-electric, it's much of a muchness. Blast Elementalist builds are also an option.

Definitely a fan now. And it has a cool Vandal variant!

Sicarus

In a word: exciting. Extremely high crit chance due its perk options. Has a funny glitch interaction where it can infinitely stack Enervate due to being unable to crit on non-weakpoint hits. Probably going to be patched in Echoes of 1999!

Cestra

Has absolutely ludicrously heavy crit scaling due to the highest critical damage multiplier in the game in addition to excellent critical chance. I still haven't figured out how to get exciting damage numbers out of it yet though. The optional build path of crit chance -> status chance gives it a high performance Shiver build, however, so that's an option. Excellent on Harrow, Empowered Blades users, and shield recharge Grendel and Nezha builds as even self-inflicted shield drain will trigger Steadfast Grit.

Okina

Frost simulator. One of my top 3 incarnon melees. Not only do they shred whatever you're directly attacking, they spread Cold far and wide. Running Shivering Contagion on your primary lets the freeze from the daggers splash a little further. Also great for keeping Ice Storm going, keeping Primary Frostbite going, and triggering the condition for Secondary Shiver.

Influence builds will heavily CC everything coming at you while nuking in a wide radius.

Briefly enjoyed glaive maths on the spectral daggers, although that seems to have been fixed. Limbo and Chroma just can't catch a break! Stealth frames still enjoy stealth multi on the projectiles though, so Blastfluence builds are very funny on stealth users.

Also excellent Melee Doughty candidates if you use the base model, and the Prime variant is quite effective too.

 

Shards: 3x tauforged ability strength, tauforged initial energy, tauforged cast speed. Full strip on Avalanche can be reached with 2x tauforged red and 1x normal red, or you can ease the requirements further by running Growing Power instead of Worthy Comradery.

This build is designed to cover almost every threat you will face in EDA:

  • The combination of Silence + Snow Globe will protect objectives, as it prevents abilities like Hollow Vein's sandstorm, and Blitz Eximus shockwaves from being cast and bypassing Snow Globe.
  • In addition, Silence will block the intensely cursed Eximus Assassination combination from healing the boss.
  • Freeze Force has been buffed to be non-combining and will slow Demolisher Mechs on Disruption missions, in addition to being a powerful damage buff in its own right.
  • Icy Avalanche prevents most EDA debuffs from taking effect, including protecting you and the party from Vampiric Liminus.

The only hole is Mirror Defense's "objectives take damage" debuff, which we have this week. I had to coordinate with a Mag friend to keep overshields on the objective.

This build is heavily invested into energy economy, including running a Sahasa Kubrow with Synth Deconstruct and Duplex Bond. Panzer is also an excellent option as well, but I like having my emotional support Dispenserdog going "bork bork!". The energy economy is so that mistakes don't happen under pressure.

Health Conversion is there to increase the snap overguard from Icy Avalanche casts. Ice Spring is there so I can keep my sanity playing slow old Frost, but you could easily run Preparation, Hand Spring or another movement Exilus.

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