sp3ctr4l

joined 1 month ago
[–] sp3ctr4l@lemmy.dbzer0.com 39 points 1 week ago* (last edited 1 week ago)

Ah, my alma mater.

One of the first protests I was a part of ... way back in 08, was the very same issue, pro-Palestinian advocacy.

Back then we aimed at occupying a different building, but seeing as this new building (that didn't exist when I was there) was literally funded by Boeing, the MIC... yeah, its more fitting.

I never cared for football or anything, but uh Go Dawgs!

[–] sp3ctr4l@lemmy.dbzer0.com 131 points 1 week ago (3 children)

Because no one else has yet commented this:

Fuck The Police.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago) (1 children)

Sorry, I ... well, I was recently diagnosed with PTSD.

And a significant part of that... is I am so, so, very used to people just misinterpreting what I actually said, then in their heads, they heard /something else/, and then they respond to /something else/, they continue to believe I said /something else/, even after I explain to them that isn',t what I said, and then they tell everyone else that I said /something else/.

(there are many other things that go into the PTSD, but they are waaaay outside of the scope of this discussion)

I, again, realize and aporeciate that you responded to both interpretations...

But I am just a bit triggered.

I am so, so, very used to being gaslit by... most of my family, and many, many other people in my life, who just seemingly willfully misinterpret me consistently, or are literally incapable of hearing/reading without just inventing and inserting their own interpretation.

... Whole lot of my family has very serious mental health disorders, and I've also happened to have a very bad run of many bosses and former friends and ex partners who just do the same thing, all the time.

Took me a long time to just... get away from all these toxic situations, and finally be able to pursue mental health evaluation/treatment on my own accord.

I'm not saying you 'intentionally triggered me' or anything like that, that would be a ridiculous judgement from me, and you have been very polite, and informative... I'm just trying to explain myself, lol.

As to the actual technical info: yes, everything you are saying lines up with my understanding, its nice to know I know what these words and terms mean in this context, and my understanding is ... in line with reality.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago) (3 children)

addie said:

Integrated memory on a desktop computer is more "partitioned" than shared

Then I wrote my own reply to them, as you did.

And then I also wrote this, under your reply to them:

Can you explain to me what the person you are replying to meant by 'integrated memory on a desktop pc'?

And now you are saying:

So, for starters I never mentioned "integrated memory", I wrote "integrated graphics", i.e. the CPU chip comes together with a GPU, either as two dies in the same chip package or even both on the same die.

I mean, I do genuinely appreciate your detailed, technical explanations of these systems and hardware and their inner functions...

But also, I didn't say you said integrated memory.

I said the person you are replying to, addie, said integrated memory.

I was asking you to perhaps be able to explain what they meant... because they don't seem to know what they're trying to say.

But now you have misunderstood what I said, what I asked, lol.

You replied to addie ... I think, as if they had written 'integrated graphics'. But they didn't say that. They said 'integrated memory'.

And... unless I am ... really, really missing something... standard desktop PCs... do not have any kind of integrated memory, beyond like... very, very small areas where the mobo bios is stored, but that is almost 100% irrelevant to discussion about video game rendering capabilities.

As you say, you have to go back 20+ years to find desktop PCs with Mobos that have their own SRAM... everything else is part of the GPU or CPU die, and thus ... isn't integrated. As GPUs and CPUs are removable, swappable, on standard desktop PCs.

Eitherway, again, I do appreciate your indepth technical info!

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 1 week ago (5 children)

Can you explain to me what the person you are replying to meant by 'integrated memory on a desktop pc'?

I tried to explain why this phrase makes no sense, but apparently they didn't like it.

....Standard GPUs and CPUs do not share a common kind of RAM that gets balanced between space reserved for CPU-ish tasks and GPU-ish tasks... that only happens with an APU that uses LPDDR RAM... which isn't at all a standard desktop PC.

It is as you say, a hierarchy of assets being called into the DDR RAM by the CPU, then streamed or shared into the GPU and its GDDR RAM...

But the GPU and CPU are not literally, directly using the actual same physical RAM hardware as a common shared pool.

Yes, certain data is... shared... in the sense that it is or can be, to some extent, mirrored, parellelized, between two distinct kinds of RAM... but... not in the way they seem to think it works, with one RAM pool just being directly accessed by both the CPU and GPU at the same time.

... Did they mean 'integrated graphics' when they ... said 'integrated memory?'

L1 or L2 or L3 caches?

???

I still do not understand how any standard desktop PC has 'integrated memory'.

What kind of 'memory' on a PC... is integrated into the MoBo, unremovable?

???

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 1 week ago* (last edited 1 week ago)

Because without full access to your PC, anti-cheat is essentially useless and easily bypassed by cheaters.

This is false.

Many functional AntiCheats work well without Kernel Level access... and many Kernel Level AntiCheats... are routinely bypassed by common, easily purchaseable hacks... which, again, only work on Windows.

I used to play GTA V Online (and RDR2, and FiveM, and RedM…) on linux all the time, literally for years… untill they just decided to ban all linux players.

Because of cheaters.

That's not an idea that anyone is saying though, other than you right now.

Uh... you are also basically saying this, with that combination of statements.

So... please refrain from obviously contradictory, gas lighting arguements, thanks!

Anyway: GTAV uses BattleEye.

BattleEye works on Linux.

Rockstar just ... chose not to use that Linux support.

It's also one of the only ways to try to stop cheaters.

There are many other ways to stop cheaters that are quite effective, namely, actually designing your game more competently and more cleverly, with less client side authority and more server side authority, less intrusive system client side AC that is more reliant on randomized realtime logging and verifications of game files, server side hereustics that pick up 'impossible' player input patterns, etc.

You know, all the other methods that have been used for decades, and still work.

No AntiCheat method will ever be 100% effective.

As I already mentioned, Kernel Level AntiCheats are defeated all the time, and you can easily find and purchase such cheats/hacks... which only work on Windows... after maybe 30 minutes of web searching or jumping around discord communities.

Beyond that, its not that hard or expensive to setup your own, or just purchase a tiny microcomputer that plugs into your PC, then you plug your mouse/keyboard into that, and then the microPC middleman performs aim hacks and otherwise impossible movement macros like stuttersteps and such.

Kernel ACs are routinely defeated by competent executions of this concept.

You can never stop all hackers.

It is always a trade off of exactly how much you inconvenience and degrade the system integrity/stability/security of the user, versus how many hackers you believe you are likely to stop.

...

Kernel Level AntiCheat is basically going to 99.99% effective from previous methods being 99.9% effective... and the cost is literally you are now installing a rootkit on your own system that could very well be reading all your web history and saved logins and passwords.

The code is black box, and tech companies lie all the time about how much data they gather from you... and then sell to every data broker they can.

The only actual numbers and statistics anyone has to work with, when justifying or arguing against effectiveness levels of different kinds of AC... are the claims put out by AC companies.

And even then, most people, such as yourself, aren't even aware of or refuse to acknowledge that AntiCheats have worked on linux for years.

It is a "something is wrong with linux" issue if Linux doesn't allow/provide for something that game developers - and game players - want, which is anti-cheat that does the absolute best it can to stop cheaters.

I see how you just completely did not address how I stated that EAC and BattleEye both support linux, other ACs have and still do as well.... certain game publishers just don't use these features that have existed for years.

Valve Anti Cheat, for example?

You can find more info if you look, but I'm guessing you won't.

You just have an idea, of 'the idea'.

Have you ever written a hack?

Written game netcode, and other client/server game code?

... I have! ... back when I still used Windows, ironically.

Best way to test your own design is to try to defeat it.

...

Installing a rootkit onto your personal computer... to protect you from hackers in a game... is like trying to fight a stomach flu you got from Taco Bell by intentionally infecting yourself with Covid.

Oh and uh, after the whole... CrowdStrike fiasco, where Windows just allowed CrowdStike to write and update kernel level code without actually doing their own testing or validation... and then they pushed a bad update... and that took out basically 1/4 of the world's enterprise Windows machines for a week or two?

Yeah... Windows is now removing direct kernel level access from third party software.

They're making everything move up a level or two, kind of inventing a new interface layer/paradigm...

Becauase it is in fact, empirically, objectively, way, way, waaaay too dangerous to just let every 'verified' third party partner fuck with the kernel.

So... your idea of 'the idea' of Kernel Level AC is no longer valid, as it is no longer able to run at such a low layer, and will thus be more vulnerable to... the kinds of hacks Kernel Level AC is supposed to be necessarry for dealing with.

[–] sp3ctr4l@lemmy.dbzer0.com 6 points 1 week ago* (last edited 1 week ago)

Hopefully it doesn't affect the Heart... is it transmissable by a Kiss, should I be worried?

I don't mean to go all Crazy on You, OP, but uh... this is gonna suck if I can't Rock And Roll All Night and Party Everyday anymore...

Like... where I live, there's a lot of Scorpions... I could maybe move to where the virus... isn't? Like Boston? Chicago?

But then I'd ... feel like a Foreigner.

Man, this sucks, now I'm crying Tears for Fears, feel like I'm in Dire Straits =(

Screw it! I'm just living in my car now, where I feel safest of all.

Or... maybe I shouldn't Rush into this... and just uh... relax, like my friend Frankie says...

Sheesh.

What a Blue Monday today turned out to be...

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 1 week ago* (last edited 1 week ago)

See, I am aware of the ... Im gonna call it 'Roblox Capture' phenomenon... and I am very, very concerned by this.

As you say... there legitimately are tons of neat gamemodes being made up by Zoomer (and presumably also Gen Alpha) budding game devs...

But as you say... its quite difficult to transition out of Roblox and learn all the other stuff you need to make your own game, especially if you are incentivized not to, by both the carrot of potential income, and the stick of everyone throwing a shit fit (cough, I mean uh, 'difficulty in overcoming the momentum of the network effect') if you try to move to your own platform.

Roblox... has a very, very predatory digital and real world currency scheme.

The Roblox owners are making way, way, waaaay more money off of their young gamemode devs than the tiny slice of the pie they actually get.

And... its also basically a lottery, like being a youtuber or an OF model or whatever: 99.9% of people make basically no money, 0.1% make a decent or sizeable amount... and you only ever hear about, or from, the tiny minoirty of successful people.

And thats to say nothing of how fucked up MTX and dark patterns are for the average user.

Basically, Roblox achieved a huge scale, fully realized version of what many pay to play GMod Roleplay Servers do/did as well as Roleplay Servers for like GTAV and RDR2 and other games...

You are right though that this is the interesting answer =D

[–] sp3ctr4l@lemmy.dbzer0.com 3 points 1 week ago* (last edited 1 week ago)

I was making a joke.

adjusts pink glasses

Mhm, yep, very funny joke.

EDIT:

You don't care if the game lives up to other people's different standards of a what a fun game is, but your represent your own standards of what a fun game is as objective, and then say that because FO4 meets those standards, its fine actually, and also all the other people with other standards should just shut up about them.

...

We could just ditch the entire framing of discussing FO4 as an RPG, and just say sure, it isn't an RPG, its an open world looter shooter with crafting and base building and a story.

Problem there is, for me at least... I don't find the story, the characters, the dialogue, etc, very good, at all.

I don't find the shooting very good, what with the nonsense auto scaling, and unsophisticated combat AI.

Crafting, on its own, is a good subsystem of a game, but when combined with how the rest of the game works, it becomes a very tedious, mandatory chore.

Base building, on its own, is a decent subsystem of a game... but when combined with the rest of how the game works, ... well, its either a chore to get through the bare minimum to advance the plot, the story... or, it isn't comprehensive and well integrated enough into the main design of the game, such that the entire game itself could reach its full potential of meaningfully being a core mechanic of the whole game world and story, as I outlined in my other post.

The uh, I think its called 'Expanded Settlements' mod, or some such? It gets a lot closer to doing that latter thing, though I may be using the wrong name, its been a while since I last played FO4... due to the, you know, lack of fun I was having.

...

In summary... I am happy you find FO4 fun, and I hope you can respect that I don't find it to be fun, and that different people have different standards for fun, and just as its ok for you to like something I don't, its ok for me to not like something you do.

If you don't wanna talk about this topic... maybe don't talk about this topic?

But its kinda bs to just try to say 'actually no one is allowed to criticize this or have a different opinion than me,'... and then also call anyone who disagrees with you a gatekeeper... when that is what you are doing, you are gatekeeping the entire discussion itself.

...

As a final point, FO4 ain't got Caravan.

I should have just led with that, really.

[–] sp3ctr4l@lemmy.dbzer0.com 5 points 1 week ago* (last edited 1 week ago) (8 children)

RPG means 'role playing game'.

Where you get to decide what role you want your character to play.

Where player choice and creativity, problem solving approach... are as, if not more important than the underlying ruleset and world.

Where your decisions in the world meaningfully change how the story progresses, how the world evolves.

Where you can fail in your mission, even if you don't literally die.

You... do know that the original Fallout was literally built as a DnD like, TTRPG, first, and the devs played multiple rounds of this, with a game/dungeon master and whatnot, to prototype the mechanics and balance that would go into the computer game... right?

That the game itself could beat you, and you would just fail, if you fucked about and didn't discover a solution in time?

[–] sp3ctr4l@lemmy.dbzer0.com 8 points 1 week ago

Unironically, they should have entirely thrown out most of their plot, and actually built up the settlement mechanics to the point that the game had dynamic factions and settlements with a simulated pseudo economy...

A dynamic, immersive, emergent FO experience, kinda like how Stalker has its dynamic, ambient faction wars, how they were trying to pull this off with the Goblins in Oblivion.

Make a series of fundamental plot points and main missions that anchor a main plot, which either happen on some world timer, or you conduct them, or even other factions/characters can do them or heavily influence them...

Now you have a game world with many more different paths to the same ending, as well as many different just possible paths for your character and the whole world... and isn't so much 'you are the unstoppable hero' as 'you are a badass, but there are lots of other badasses, and sometimes insane shit just happens for complex reasons and you gotta figure it out.'

[–] sp3ctr4l@lemmy.dbzer0.com 8 points 1 week ago

... Get Graham on the horn, this one needs a man of God...

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