The Hoi4 'Ultimate Pack' is currently about 50% off on steam... and costs about $90.
Were it not on sale, it would be almost $170.
... Paradox reported a 57% profit margin in Q4 2024.
The whole year of 2024, they reported a profit margin of about 34%.
https://www.paradoxinteractive.com/investors/financial-reports/year-end-report-january-december-2024
They could knock a quarter (25%) off of all their game/dlc base prices and still be quite profitable.
... And Hoi4 AI ... just recently, finally, 10 years later, got an actual overhaul to its actual strategic/tactical warfighting AI, that makes it almost as competent as an average player.
I dunno about you, but for me, every paradox game is ... you climb a vertical wall of understanding how all those complex systems interface with each other, and then after you get over the top of that wall, there is basically no challenege whatsoever beyond the pure tedium of micromanaging everything... because the AI fundamentally cannot strategize better than a human that actually understands the game it is playing.
Thats true, I did not explicitly exclude those, but I think you can tell that ... I am trying to mean a game that... someone would actually pay for, a game that has at least some level of popularity, general cultural impact.
Some game jam games do kind of achieve this, some are later expanded into more fully fleshed out games that later release...
But generally speaking, a game jam is more or less a speedrun tech demo of you or your team's ability to whip up something fairly basic... and most of these do not usually go on to have any real impact or popular awareness or even a niche following that expands outside of other game devs.
Its like a training routine / job interview process for a game dev.
I am not trying to insinuate no zoomers are technically capable of making a game, of course many obviously are.
I am trying to match the context and language of the OP, referring to a much more generalized: 'what has been the effect of zoomer game devs on the kinds of games produced by game industry broadly?'