sydneybrokeit

joined 2 years ago
[–] sydneybrokeit@beehaw.org 4 points 4 months ago

This wasn’t true in the past and we might simply be experiencing a historical anomaly right now

While our exact pacing might be slightly different from the pure extrapolation, human history has been a long, steady increase in the rate of invention. Access to education has meant that more people are making things, and then the next generations build on top of their work to make even bigger things.

[–] sydneybrokeit@beehaw.org 1 points 2 years ago

Same -- I changed jobs since lockdown started, I work for a company now that was 100% remote before all this started. I've actually moved halfway across the country and... yeah, other than now I pay state income tax, nothing has changed for me. I have an office, that's technically a change, I guess.

[–] sydneybrokeit@beehaw.org 5 points 2 years ago

New York has a similar thing about to take effect, as well.

[–] sydneybrokeit@beehaw.org 4 points 2 years ago

Someone just made this up so that they could get it away from their kid, didn't they?

I jest, but that would be funny.

[–] sydneybrokeit@beehaw.org 2 points 2 years ago

For sure! I happened to come across it by accident while watching the first version.

[–] sydneybrokeit@beehaw.org 4 points 2 years ago (2 children)
[–] sydneybrokeit@beehaw.org 6 points 2 years ago

Not just this, it's AH. Not... terrible, but super hype-y from what I've seen.

[–] sydneybrokeit@beehaw.org 14 points 2 years ago (1 children)

Do you want Reavers? Because this is how you get gorram Reavers.

[–] sydneybrokeit@beehaw.org 5 points 2 years ago

Well. Damn. This helped me out, thanks.

[–] sydneybrokeit@beehaw.org 2 points 2 years ago

This is actually an incredibly good point. This applies to writing, visual arts, music, programming...

[–] sydneybrokeit@beehaw.org 13 points 2 years ago

The bulk of heavy users are on third party apps, most likely.

[–] sydneybrokeit@beehaw.org 1 points 2 years ago

I'd be a lot more willing to believe it's down to the engine if we weren't also dealing with a bunch of other games coming out on consoles at 30FPS.

 

I'm looking to learn to build things for iOS. I already know other languages besides Swift, but I'd really like to have a structured path for this. Any recommendations?

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