t3rmit3

joined 2 years ago
[–] t3rmit3@beehaw.org 23 points 1 day ago (2 children)

MLK never stops being relevant and right to a 'T'.

You may well ask: "Why direct action? Why sit ins, marches and so forth? Isn't negotiation a better path?" You are quite right in calling for negotiation. Indeed, this is the very purpose of direct action. Nonviolent direct action seeks to create such a crisis and foster such a tension that a community which has constantly refused to negotiate is forced to confront the issue. It seeks so to dramatize the issue that it can no longer be ignored. My citing the creation of tension as part of the work of the nonviolent resister may sound rather shocking. But I must confess that I am not afraid of the word "tension." I have earnestly opposed violent tension, but there is a type of constructive, nonviolent tension which is necessary for growth. Just as Socrates felt that it was necessary to create a tension in the mind so that individuals could rise from the bondage of myths and half truths to the unfettered realm of creative analysis and objective appraisal, so must we see the need for nonviolent gadflies to create the kind of tension in society that will help men rise from the dark depths of prejudice and racism to the majestic heights of understanding and brotherhood. The purpose of our direct action program is to create a situation so crisis packed that it will inevitably open the door to negotiation. I therefore concur with you in your call for negotiation.

We know through painful experience that freedom is never voluntarily given by the oppressor; it must be demanded by the oppressed. Frankly, I have yet to engage in a direct action campaign that was "well timed" in the view of those who have not suffered unduly from the disease of segregation. For years now I have heard the word "Wait!" It rings in the ear of every Negro with piercing familiarity. This "Wait" has almost always meant "Never." We must come to see, with one of our distinguished jurists, that "justice too long delayed is justice denied."

You express a great deal of anxiety over our willingness to break laws. This is certainly a legitimate concern. Since we so diligently urge people to obey the Supreme Court's decision of 1954 outlawing segregation in the public schools, at first glance it may seem rather paradoxical for us consciously to break laws. One may well ask: "How can you advocate breaking some laws and obeying others?" The answer lies in the fact that there are two types of laws: just and unjust. I would be the first to advocate obeying just laws. One has not only a legal but a moral responsibility to obey just laws. Conversely, one has a moral responsibility to disobey unjust laws. I would agree with St. Augustine that "an unjust law is no law at all."

I must make two honest confessions to you, my Christian and Jewish brothers. First, I must confess that over the past few years I have been gravely disappointed with the white moderate. I have almost reached the regrettable conclusion that the Negro's great stumbling block in his stride toward freedom is not the White Citizen's Counciler or the Ku Klux Klanner, but the white moderate, who is more devoted to "order" than to justice; who prefers a negative peace which is the absence of tension to a positive peace which is the presence of justice; who constantly says: "I agree with you in the goal you seek, but I cannot agree with your methods of direct action"; who paternalistically believes he can set the timetable for another man's freedom; who lives by a mythical concept of time and who constantly advises the Negro to wait for a "more convenient season." Shallow understanding from people of good will is more frustrating than absolute misunderstanding from people of ill will. Lukewarm acceptance is much more bewildering than outright rejection.

I had hoped that the white moderate would understand that law and order exist for the purpose of establishing justice and that when they fail in this purpose they become the dangerously structured dams that block the flow of social progress.

[–] t3rmit3@beehaw.org 3 points 4 days ago* (last edited 4 days ago) (1 children)

Man, I return my cart religiously, but I loathe that guy. Talk about self-appointed cop mentality.

He's not changing anyone's mind or behavior, he's not actually making anyone's job easier (I know, I used to corral carts at Safeway), he's just decided to "annoy the annoying", and thinks it makes him anything but also annoying. Not to mention he's not doing this as some kind of unseen act of moral fulfillment, he's literally doing it to make money. Karens are bad, whether you think they're pestering the right person or not.

He's not even a narc, because narcs report to someone with authority. He's just taking it on himself.

/rant

[–] t3rmit3@beehaw.org 10 points 5 days ago* (last edited 5 days ago)

Yes, but the architectures they are dropping are older 32-bit ones. That's why I said support is "dying", not "dead".

The changelog itself notes that this is about 32-bit support:

Debian's support for 32-bit PC (known as the Debian architecture i386) now no longer covers any i586 processor.

[–] t3rmit3@beehaw.org 12 points 6 days ago (2 children)

Understandable, but still kind of sad to see support for 32-bit dying. Mostly because it makes me feel old. :P

[–] t3rmit3@beehaw.org 2 points 6 days ago* (last edited 5 days ago)

Been playing Avowed, and enjoying it a lot. It's a really good AA rpg in the POE universe, and the worldspace is probably the prettiest I've seen in the past couple years. I think the last time a game really 'wow'ed me with visuals, to the point that sometimes I just stopped to appreciate the view, was TW3.

Also played some Avorion, which scraches my Eve Online itch without having to actually play that, and Mabinogi (Frieren crossover event), which was the first game my partner and I played together 15 years ago. It's gotten so many QoL updates in that time that there's almost no 'grind' anymore, and it's so much more laid back than other MMOs, and has so much content.

[–] t3rmit3@beehaw.org 4 points 6 days ago (1 children)
[–] t3rmit3@beehaw.org 7 points 1 week ago

Plus, Trump likes the dictator club. He’d rather he, Putin, and Xi spent those dollars on presidential yaughts and focused on locking up dissidents than having an arms race among buddies.

This is my read too.

[–] t3rmit3@beehaw.org 4 points 1 week ago

The part about not wanting this to become Reddit is more about content and site ethos, not size.

And sure, there are some ex-redditors whose views may not be welcome here, but there's no need to put disclaimers in every comment.

[–] t3rmit3@beehaw.org 3 points 1 week ago* (last edited 1 week ago)

I expect a solid 8/10 game, given The Outer Worlds and POE. Looking forward to the exploration more than anything.

[–] t3rmit3@beehaw.org 17 points 1 week ago

I get called a Luddite (which honestly makes me preen) at work because I am very skeptical of new technology ever being fundamentally different than some already-extant tool. Almost everything billed as new is just an iteration on something you already have, or if you don't have, don't need.

SaaS and I/PaaS has been a horrible shift in the industry, because it takes a truth (that most orgs don't have the people or expertise needed to run large-scale environments and the tools needed to support and secure them), and entrenches that in policy by handing the money you could be spending training people to do it, to another org, further shrinking that knowledgebase in the industry. It was bad enough when that signing-over of core responsibilities was happening with small IT companies via MSPs (who were only ever supposed to be "IT for non-IT companies"), but *aaS has pushed that to mid and even large companies.

It was supposed to help IT professionals do their jobs, but the reality is that it's just another money extraction tool, and job-destroyer.

[–] t3rmit3@beehaw.org 3 points 1 week ago

I just got a Framework 16 about a year ago, and I'm not worried. I LOVE my fw, and I don't think you'll be disappointed. But I think the other commenters have the right of it, they're probably leaning into either a tablet or a handheld game console.

[–] t3rmit3@beehaw.org 3 points 1 week ago

There’s a difference between having a monopoly and abusing it

Sure, but whether Valve fits the definition is debatable. Being highly dominant does not automatically make something a monopoly. At best you could call it an imperfect monopoly/ imperfect competition, because substitutes absolutely do exist, but they're not mostly close enough to be truly competitive. It's also important to factor in that 4/5 of the largest games on PC are not even on Steam at all: Fortnite, Roblox, Minecraft, and League of Legends. PUBG is the only one of the top-5 that's on Steam.

 

Grim Dawn is a diablo-like ARPG, kickstarted in 2012 as the debut title from Crate Entertainment, an indie studio made up of devs from Iron Lore (who made the Titan Quest games). The devs describe it thus:

Players are thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors.

I cannot recommend it highly enough if you enjoy the old-school style ARPGs. It hits perfectly on the loot-drop gameplay loop, class variety and differentiation, and world design (and it has excellent co-op!). Check out the homepage for guides, or the Steam page for the trailers.

It's on sale on Steam for $2.50 USD right now, which is 90% off of its normal price. It is an absolute steal at this price. If you're interested but still don't want to pay that for it, DM me.

 

Good piece on the intersection between technology and politics, and the influence that the US government has on US-based technology companies.

 

Missouri voters on Tuesday resoundingly approved an amendment to overturn the state’s near-total abortion ban, making it the first state to do so in the wake of the U.S. Supreme Court’s 2022 ruling in Dobbs v. Jackson Women’s Health Organization, which eliminated federal constitutional protection of abortion. The passage of Amendment 3, which enshrines reproductive rights in the state constitution, signals the potential to begin restoring access to health care in a swath of the country that has become an abortion desert.

“The people of Missouri — be they Democrat, Republican, or independent — have resoundingly declared that they don’t want politicians involved in their private medical decisions,” said Rachel Sweet, campaign manager for Missourians for Constitutional Freedom, the umbrella organization for the Yes on 3 campaign.

Taking the wins where I can, today...

 

cross-posted from: https://beehaw.org/post/16537189

Selected the wrong WorldNews community (lemmy.ml) -_-

The Generals’ Plan was presented to the parliament last month by a group of retired generals and high-ranking officers, according to publicly available minutes. Since then, officials from the prime minister’s office called seeking more details, according to its chief architect, Giora Eiland, a former head of the National Security Council.

Israeli media reported that Netanyahu told a closed parliamentary defense committee session that he was considering the plan.

Eiland said the only way to stop Hamas and bring an end to the yearlong war is to prevent its access to aid.

“They will either have to surrender or to starve,” Eiland said. “It doesn’t necessarily mean that we’re going to kill every person,” he said. “It will not be necessary. People will not be able to live there (the north). The water will dry up.”

...

When asked if the evacuation orders in northern Gaza marked the first stages of the “Generals’ Plan,” Israeli military spokesperson Lt. Col. Nadav Shoshani said no.

“We have not received a plan like that,” he added.

But one official with knowledge of the matter said parts of the plan are already being implemented, without specifying which parts. A second official, who is Israeli, said Netanyahu “had read and studied” the plan, “like many plans that have reached him throughout the war,” but didn’t say whether any of it had been adopted. The officials spoke on condition of anonymity, because the plan isn’t supposed to be discussed publicly.

On Sunday, Israel launched an offensive against Hamas fighters in the Jabaliya refugee camp north of the city. No trucks of food, water or medicine have entered the north since Sept. 30, according to the U.N. and the website of the Israeli military agency overseeing humanitarian aid crossings.

 

The Generals’ Plan was presented to the parliament last month by a group of retired generals and high-ranking officers, according to publicly available minutes. Since then, officials from the prime minister’s office called seeking more details, according to its chief architect, Giora Eiland, a former head of the National Security Council.

Israeli media reported that Netanyahu told a closed parliamentary defense committee session that he was considering the plan.

Eiland said the only way to stop Hamas and bring an end to the yearlong war is to prevent its access to aid.

“They will either have to surrender or to starve,” Eiland said. “It doesn’t necessarily mean that we’re going to kill every person,” he said. “It will not be necessary. People will not be able to live there (the north). The water will dry up.”

...

When asked if the evacuation orders in northern Gaza marked the first stages of the “Generals’ Plan,” Israeli military spokesperson Lt. Col. Nadav Shoshani said no.

“We have not received a plan like that,” he added.

But one official with knowledge of the matter said parts of the plan are already being implemented, without specifying which parts. A second official, who is Israeli, said Netanyahu “had read and studied” the plan, “like many plans that have reached him throughout the war,” but didn’t say whether any of it had been adopted. The officials spoke on condition of anonymity, because the plan isn’t supposed to be discussed publicly.

On Sunday, Israel launched an offensive against Hamas fighters in the Jabaliya refugee camp north of the city. No trucks of food, water or medicine have entered the north since Sept. 30, according to the U.N. and the website of the Israeli military agency overseeing humanitarian aid crossings.

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submitted 4 months ago* (last edited 4 months ago) by t3rmit3@beehaw.org to c/technology@beehaw.org
 

Been working on a cyberdeck project for a few days, using it to learn woodworking and wiring. Currently have the front and rear panels cut and attach-able, and the PSU wired up to supply enough power for the rPi 5.

Still have to finish the handle and side panels, and wire up the second PSU for supplying the fans, screen, and temp sensor. Also have to plan, assemble, and install the keyboard. Lastly, I'll paint and lacquer the case panels.

I'm trying to hew more closely to a Shadowrun-esque deck design, rather than the clamshell designs that are more popular now.

Gallery

 
 

Older article (2012), but still very relevant and valid.

In my career as a psychologist, I have talked with hundreds of people previously diagnosed by other professionals with oppositional defiant disorder, attention deficit hyperactive disorder, anxiety disorder and other psychiatric illnesses, and I am struck by (1) how many of those diagnosed are essentially anti-authoritarians, and (2) how those professionals who have diagnosed them are not.

Gaining acceptance into graduate school or medical school and achieving a PhD or MD and becoming a psychologist or psychiatrist means jumping through many hoops, all of which require much behavioral and attentional compliance to authorities, even to those authorities that one lacks respect for. The selection and socialization of mental health professionals tends to breed out many anti-authoritarians.

Psychologist Russell Barkley, one of mainstream mental health’s leading authorities on ADHD, says that those afflicted with ADHD have deficits in what he calls “rule-governed behavior,” as they are less responsive to rules of established authorities and less sensitive to positive or negative consequences. ODD young people, according to mainstream mental health authorities, also have these so-called deficits in rule-governed behavior, and so it is extremely common for young people to have a “dual diagnosis” of AHDH and ODD.

Do we really want to diagnose and medicate everyone with “deficits in rule-governed behavior”?

 

Some photos from during the California Camp Fire, taken in SF during the daytime

 

Hello Bees!

I've got a couple of projects lined up that I want to use SBCs (single-board computers) for, and I admit that I have very little knowledge about how the different SBCs from different manufacturers compare to each other, so I figured I'd get y'all's help.

Project 1: Portable media server

This is something I've been wanting for a while in order to make long car trips that involve low or no internet access more enjoyable. The basic idea I have is an SBC with a 2-4 M.2 SSDs, wireless, and bluetooth, that I can load up with media and run Jellyfin on, and then connect to with whatever devices I have around (whether that's a tablet, a smart tv in a hotel, etc). I want to do this as an SBC versus on a laptop partially so I can power it off my car more easily, and potentially have the car play music from it while driving.

I'm leaning towards something like the CM3588 from FriendlyElec is where I'm leaning, so I could RAID 5 some 4TB M.2 SSDs and get ~11.5TB usable (which would match my current Jellyfin home server setup). I'd love to hear if thoughts on this for this kind of portable use case, and any recommendations on alternatives, or other routes to explore.

Project 2: Miniature AI Machine

I've enjoyed experimenting with LLMs and StableDiffusion, and I want to make something a little faster and more targeted towards AI without building a 5U GPU server (nor do I have a spare $14.5k for a barebones setup of one). I've seen SBCs targeting AI use via baked-in NPUs, or with NPU expansion slots, and I'm interested in what y'all think about this approach.

I've also seen people with rPi clusters ostensibly for ML applications, but never any real write-ups on how these perform compared to a regular (E-)ATX machine with a high-end GPU.

 

Hi everyone, here's the final post of my Space Game recommendations:

  • Top-5 Small and/or Indie Space Games

  • Honorable Mentions

  • Space-adjacent Games, Small

  • Hopefuls (games in development now, that I hope will grow into their own in the future.

  • Disappointments (ones that imo didn't turn out good in the end)

Small and Indie games make up the bulk of any genre, but for Space Games this is particularly pronounced in my opinion, due to a long period of industry trends/bandwagons which publishers jumped on which tended to exclude space-themed games from wider production, thus leaving a lot more space for Indies to fill. One of those trends was the "PC gaming is dead" console push of the 2000-2010s, and the other the concomitant dearth of RTS and other Strategy games, which previously represented a sizable chunk of Space Games.

Because of this larger pool of small games, I'm also including a "Hopefuls" and "Disappointments" section here, with more games to be aware of and check out.

Without further ado:

Top-5 Small and/or Indie Space Games

5. Duskers

Right off the line with an unusual and interesting one, Duskers is a top-down, realtime investigation roguelike, where you are a human ship captain, using remote-controlled drones to explore derelict ships, in order both to gather resources, and to figure out what happened to all the other humans. It's claustrophobic, it's alien, it's conveys loneliness very well, but also heart-pounding action when you need to... run from things. If you want a smaller-scale story, and more laid-back, Duskers is a gem.

4. Endless Sky [Steam link]

Endless Sky is a FREE and Open Source game, created entirely by community contributors! It is a top-down fleet-command game, in which you can trade, transport, fight, negotiate, and more, across a decently-sized galaxy. It has a lot of neat hidden content, alien factions, and cool ships to find. It also supports mods. Since it was made by a bunch of FOSS Linux nerds, you can install it on just about anything (phones included).

3. Avorion

It's procedural (galaxies, ships, modules, etc)! It's co-op! It's got lots of mods, lots and LOTS of star systems, and lots of bespoke content as well. It has a really cool mix of RTS and third-person ship combat, where you can swap into a top-down view to issue orders to your fleet, and then pop back out into just your ship's 3p view. You can build space stations, or take over systems, or just run missions if you want. For me it really feels like what I want Eve Online or Astrox Imperium to be.

2. FTL: Faster Than Light

Another Kickstarter success story, FTL is a top-down ship crew-simulation game, where you control crew members as well as the ship, through a procedural series of sectors in order to reach and then defeat a giant enemy boss ship, all while being pursued by their fleet. You can recruit different species who have different abilities, fly different ships, change out weapons, or drones, or defensive robots to attack borders, or equip stealth cloaking devices, and on and on. It is NOT infinite, and an infinite mode that was promised at one point never materialized, but mods have attempted to rectify this grave injustice.

1. Starsector

Starsector is truly a special game. It is a top-down fleet command game, in a universe full of aliens, warring factions, mysterious artifacts, unexplained mysteries, pirates, bounties, rogue AI fleets, and a now-defunct ~~mass effect relay~~ portal ring network. It is still in development, and has an active and extensive community of modders. I truly can't rave about this game enough, if you are a fan of open-world space sandbox games. Take a look at the game's media page to see screenshots of what the games looks like, as well as the kinds of stuff you can do- or check out the trailer.

And don't worry, if you're like me, and you suck at the Ur-Quan Masters-style ship combat... you can have the game handle it for you (while you watch and intervene as you like).

Honorable Mentions

Starbound

This game would have been in the top-5 for me if I was only considering the game itself, but there is controversy about its development: in short, the developer signed on around 12 fans/ community members (including minors), who volunteered to produce art assets unpaid. Supposedly, none of those made it into the final game, but the project lead (who is also the head of Chucklefish games) is also- according to many previous employees- a massive asshole, manipulator, and creep.

I personally reject the premise of Death of the Author (either good or bad), and doubly-so when that person stands to benefit from sales; my view is to support good people, and not support bad people. If you agree, or where that line lies for you, and whether you're interested in looking at this game, is up to you.

That said, Starbound is an amazing game. It was created to be Terraria In Space (said asshole also worked on Terraria), and it succeeds at that in spades. It can be played alone or in co-op, is massively moddable, and is all-around an astounding game. There are tons of different types of planets, all proc-gen, and populated with various factions, cities, storylines, and missions.

The Frackin' Universe mod is considered a must-have expansion by many in the community, for the sheer amount of content it adds (many mod authors in the community pooled their work together).

Astrox Imperium

Eve Online, but singleplayer. Really. It's Eve.

This is the 2019 sequel to the 2015 Astrox: Hostile Space Excavation, which was more focused and small-scale. Astrox Imperium massively expands on the original, to create a game where you can mine, manufacture, research, train, fight, trade, build (stations, ships), etc. Its biggest limitation (to me) is its restrictiveness around fleets, but it's still in development, and the devs have said they're working on that. If you just want to mine in peace, give this a go.

Dyson Sphere Program

Factorio, but you go to a bunch of planets, and use the resources to build Dyson Spheres, and fight enemies.

Reassembly

A faster-paced twin-stick shooter and fleet command game, with a big emphasis on using the parts you loot from enemies to build up your own ships.

Nebulous: Fleet Command

A tactical fleet command sim. This 'game' is all about tactics. Controlling range. Controlling information. Controlling visibility. EWAR and positioning are major factors in this game. If you want to play a game that feels like what combat in The Expanse would be like, it's this. It's very cinematic, watching a PDS try to screen incoming missiles, or railgun rounds punch through ships. Hardcore, but satisfying.

Battlevoid: Harbinger

Battlevoid: Harbinger is a hard sci-fi space exploration game blending roguelike, turn-based, star map strategy, and real-time space battles. You are a young commander venturing out into enemy territories, to unknown galaxies, never knowing what you will face as you jump out from hyperspace.

Space-adjacent Games, Small:

Hopefuls:

  • The Last Starship
  • Stardeus
  • Starmancer
  • Ostranauts
  • Star Valor
  • Star Traders: Frontiers
  • Space Reign
  • Celestial Command
  • Space Haven

Disappointments:

Note: The disappointments are only here because I saw something promising in them, so just because I didn't like them in the end doesn't mean you won't. Not every space game is for me!

  • Star Command: Galaxies
  • Void Destroyer
  • Starship EVO
  • Star Ruler
  • Spacebourne
  • Rodina
  • Shortest Trip to Earth
  • Kinetic Void
  • Fractured Space
  • Dust Fleet
  • Approaching Infinity
  • Halcyon 6
 

Hi everyone, here's my list of Medium-sized, "Rise of the RTS" list:

  • Top-5 Space Games
  • Honorable Mentions
  • Space-adjacent Games

I've added the last category because there are a lot of games that are in space-centric settings, but which do not directly deal with outer space itself (i.e. games on alien planets, in which the 'alien' part is very important, but you never really deal with space itself as part of the game). I won't give detailed descriptions, but I will put links to them all.

Top-5 Medium-Sized Space Games

5. Sins of a Solar Empire: Rebellion (SoaSE 2 is coming soon!)

A space RTS, where you command fleets of ships against rival... *ahem* Empires. If you like RTSes, but in a shorter, simpler, faster format, Sins is a great series to consider, especially since the sub-genre of Space RTSes has been pretty dead for a long while in mainstream, AAA games. Rebellion was a standalone 'expansion' to SoaSE, which from what I gather most people just now recommend to get in lieu of getting the original + expansions.

I would probably swap this out with Imperium Galactica 2 (see below), but I think it's age may make it too inaccessible for many players.

4. Space Engineers

On the dead-opposite end from an RTS, comes a first-person, multiplayer game about being the people who actually build all those ships you're commanding in other games. Space Engineers is really unique in that you are basically playing Minecraft, but building spaceships. You can start on a planet, find a frozen lake, start mining and refining nearby iron, nickel, etc, and before (too) long launch your first horribly ugly spaceship, maybe even into space!

There are tons and tons of mods, including mods that add NPC factions and new weapon and block types, and lots of very engineering-focused content to let you do complex pseudo-automations. If you're like me, you'll always play on the sandbox solar system start, manage to get off the Earthlike planet, make a base on one of the asteroids nearby, and promptly die to NPC pirates. But it's fun!

3. Homeworld (1999)

The One and Only Homeworld, one of the most famous space games of all time. This was the pinnacle of mission-based RTS in 1999, and still holds up well today (at least in the space genre). Amazingly, a year later we also got Ground Control and Earth 2150, so truly the turn of the millennium was a special time for RTSes.

This is a game that really showed a love of the beauty and awe of space. Though it couldn't always convey it perfectly, it always tried. This is not a base-builder RTS (a la StarCraft, C&C, etc), which can turn a lot of people off, but if you really just love bite-sized, tactical, crunchy combat, with the added verticality of 3D space, Homeworld set the gold standard for years.

2. Kerbal Space Program

So much ink has been spilled about KSP, it's hard to know what to write that isn't common knowledge, but in case you've never heard of it or looked into it, Kerbal Space Program is a physics-based rocket-building and space exploration game, where you operate a space organization analogous to NASA, on the planet Kerbin. It has a plethora of systems to engage with, like conducting research and performing experiments under specific conditions to unlock new tech, doing contract missions for money, trying for difficult achievements, or even just trying to actually reach the distant and unusual planets and moons. You can literally play it for years and never successfully land a ship on many of the planets or moons, much less get home afterwards. It also has a sandbox mode if you're not interested in the money and tech management, and just want to build and test rockets.

It has mods out the wazoo, including many which help the less mathematically-inclined of us, such as MechJeb (basically a highly-configurable auto-pilot system). It won't save you from yourself, but it will often save you from the vagaries of the physics engine.

All fear the Kraken!

1. Distant Worlds: Universe

You may commence the head-scratching or the mouth-foaming!

Distant Worlds: Universe is a sandbox RTS / 4X game where you simply usher a space-faring civilization through whatever comes.

Where it stands apart, and what makes it completely different and unique from basically any other game I can think of, is that you can granularly elect for any parts of your empire's control to be automated.

You can literally have the game play itself, if you so desire.

Or you can just control the fleets. Or just the research. Or maybe you only choose the government policies, roleplaying congress, with no actual control over how those policies play out. Or maybe you just play it like a normal 4X RTS, but getting rid of the micromanagement of planets. Or maybe you have the AI ask you permission for certain choices, and treat it as basically a smart advisor.

It's a really special and unique game, and it also has so many mods and so much content that you can change it up, or do total conversions. Wanna just turn it into Star Wars, or Stargate, or Babylon5, or Warhammer 40k, or Eve Offline, or Battlestar Galactica, or Macross, or (obviously) Star Trek? You can!

Honorable Mentions

Galactic Civilizations 2,3,4

A long-running series from Stardock, a classic name in TBS (turn-based strategy) games. I personally love 2 and 3, but I have heard very positive things about 4 as well. It is more... cartoonish? and lighthearted than many other 4X games, but that doesn't mean they're less difficult; it's very tactical, and has a good blend of straight empire-control-jockeying and random events to spice things up. In many ways I'd call it a predecessor to Stellaris.

Pax Imperia: Eminent Domain

The oldest game that will appear on any of these lists, Pax Imperia is an RTS from 1997, that still holds up strong today. You can create a custom species to play as, or choose from some presets. You can customize ships extensively, and there is a massive research tree. The combat is engaging and tactical, and it really feels like FLEETS fighting, not just little individual ships all skirmishing in the same place. Plus, it has one of the COOLEST opening cinematics for a video game. THIS THING SLAPS.

Descent: Freespace

The classic Descent series from Volition (RIP) moved out of asteroids, and into space wars! This is a mission-based space combat game, in which you played as humans fighting against a new and deadly alien species invading both you and the other hostile alien species humans were already at war with (the Vasudans). It really does a great job of making you feel... helpless in space. You're not really some badass, you're a single pilot in a great big war, and you're struggling to hold on and pull through alive.

Also, has a really great cinematic intro.

Imperium Galactica 2: Alliances

This is probably the game I actually come back to the most on this list of Medium-sized games. It is a really great RTS / 4X, with 3 main factions with campaigns, and a bunch of minor factions you can play in skirmish scenarios with.

It's got everything:

  • Ship customization
  • Planet-side city planning (and invasions! You actually get to land tanks on enemy planets and assault their structures, and they your's).
  • Spying, and counter-intelligence, and framing other empires, and stealing tech, and assassinating leaders, and hiring different species of aliens as spies to be more effective for certain missions, or against their own factions, or even forcing spies you capture to be double-agents! Holy hell!
  • An alien race that (contrary to the literal name of the game) cannot conduct diplomacy at all, and just wants to murder everyone, and has superweapons!

Obligatory cool-but-short intro movie. "DIE! DIE! AHAHAHAHA!"

Take On Mars

As the final Honorable Mention, we have a complete swerve from the rest of the list. Take On Mars is a Mars exploration sim from Bohemia Interactive. Literally playing as essentially NASA, you build rovers, land them, and carry out science missions. Like, "land here, drive the rover to this rock formation, take sample, launch sample-return vehicle/ transmit spectrometer data", etc. I think it also has missions where you build a base for people, but I never bother with those. It's a true sim, so it's slow, and methodical, and you can drive a rover for 30 minutes only to get frustrated and drive too fast and hit a rock and fuck up your rover's wheels and have to start all over... though you get to keep your job, unlike IRL.

If you enjoy relaxing simulation games, this one is really nice.

Space-Adjacent Mentions, Medium-Sized:

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