Sending a tinsy-winsy appreciation to how you handle this dialog. Smooth. ๐ฉ
vintprox
Yep! The same image flashed back in my mind.
In the Soviet Russia, bees are cooking you.
Wherever the app's code is on. I usually go around finding the link in the store page or through the search engine. Most of the time, they end up on GitHub and GitLab, sometimes on Codeberg or other instance.
Paranoid section ahead: Don't blindly trust the issues list, closed or open, because there are still ways to permanently delete those, hence giving bad actor a way to hide evidence of the on-going security problem.
I look at the latest release date. At leisure time, I would also go and check repository and issue tracker to see whether something serious is being ignored. If it's crucial for business, I would spare time investigating the source code itself.
I would not necessarily say that many apps uploaded to F-Droid and other repositories are unsafe, because I don't have all that energy to audit anything I use. What helps me to stay on the safe side is reading into things - enclosed descriptions and names may look like a small factor to some, once they tread the sources, but it saves me both the time and trouble. Sloppily written stuff usually implies a sloppy code, a lax attention to details on the developer's side.
SPA ce bo
Is this a TAWoG reference?
Casino Calavera โค
I really appreciate that this game has movement from keyboard. Saved me a bunch of clicking and the experience was nice!
Fun characters and worldbuilding. Doing these quests felt very true to the plot, everything looks internalized and, in some places, eye-opening. Little foreshadowing here and there: Domino's lax attitude, Olivia's final poem, blooming in the morgue, etc.
I even got hands on some early storyboard, where there were plans to do final locations more grand and the myrriad of possibilities that could come out of it, but I still like how it turned out despite some rethinking and cutting. For me, the ending section was fittingly grim.
I think it's a fun idea to explore.
For example, would you take a shortcut and make items appear because you're fishing them in the pond (which makes pond a source of "outworldly" items), or rather come up with something more creative? The logistics of it can tell the story better than 1000 words on a wall made to push the narrative. Of course, at the same time, you don't want to make this a main focus to the player, unless it's an objective.
How do you people make the screenshots of popups in Firefox? Every time I press
Print Screen
they just keep fading away.