I'm almost at the point where all of my connections are IPv6, but still hampered by my mobile provider (ironically, since IPv6 was generally adopted earlier on mobile in many countries).
vividspecter
I go even further and set the proportion to 100%, since ZSTD compresses so well (and the % is based on uncompressed usage).
There are theoretically some cases where zram can be harmful, but in general I find it works reliably.
Or to put it more eloquently: go away, 'baiting!
A bit of a downside is that the minimum driver requirements are pretty aggressive at the moment, so people could be stuck using WineD3D without realising it. But I suppose crashing isn't really much better. And people who play games should use a distribution that moves pretty quickly in general.
Seems like Horizon has an iffy future as well. Ah well, they are mostly pretty similar and getting repetitive.
And asbestos, which Trump has publicly claimed is not dangerous.
I don't have this controller but the Vader 4 pro was updated in the same update, and supports every single extra button + gyro at the same time, provided dinput mode is set.
Full compatibility means native steam input support, which means that gyro + back buttons work together. No need to emulate a specific console controller and lose out on either gyro or back button support.
Yes, although the approach that was fixed only applies to Hyprland and some other wlroots compositors. You can use the virtual edid approach on other systems, but it may not be supported on Nvidia GPUs. You can also use it as a simple supersampling method, such as rendering at 1600p to a Steam Deck, for example.
It looks like mainly a Hyprland fix (and maybe some wlroots based compositors). The old method still works with sway for me, and there's a another approach using a virtual edid that should work everywhere, but perhaps not with Nvidia cards (see here: https://discuss.kde.org/t/how-to-create-a-virtual-monitor-display/2725/5).
I'm not sure if Plasma or Gnome have any support for headless monitors outside of the EDID method.
I'd say in the long run yes, but they tend to be slower at adding features compared to AMD (which tends to be where all of the experimental stuff happens first). Or rather that AMD cards are often the first target for Mesa developers, which includes the likes of Valve.