walkscape

joined 10 months ago
MODERATOR OF
 

Hello!

We are releasing +496 "Travel + 1 update" today, and it has some pretty big changelogs!

As a reminder, our Summer vacation is starting this week. We have time for one or two hotfixes before heading off to vacation, which is why it was important to have this released at the start of the week. There are probably some new bugs introduced in this update, but we tried to do our best with testing even though time was quite limited! We will also try to get as many of the new high priority bugs fixed as possible before the vacation starts.

We estimate that the maintenance will take one more hour, so it'll end around 15:00 UTC+0!

Travel +1 update changelogs

Added

  • Added rumors mechanic to the game where you can unlock WalkPedia entries from NPCs and get some nice tips!
  • Major server rework
  • Locations now show how many people are in the location
  • Activities now show how many people in the location is doing certain activity
  • Major activity rework
  • Added Travel + 1 mechanic
  • Added that you can queue multiple travel actions
  • Added that you can queue gear set swaps
  • Added that you can queue an activity to start at the end of your queued up travel actions
  • Added a new Activity & Travel selection UIs. In the new UI, you can also see collectibles on activities that you haven't yet found. This UI is to replace the old UI for activity selection as well, but it's not still used everywhere!
  • Added character name to be visible in Profile Page
  • Character XP and steps required for character level ups are visible in Profile Page
  • Game version is now also visible in Game Settings
  • Added a new setting to show a warning before claiming skill XP rewards
  • Added a show button to password in login form
  • Added a setting to hide tip of the day
  • Added tip of the day to the game, showing you a small tip each day about the game
  • Added a bunch of new information to be shown in "While you were away" screen (activities completed, from which sources you got your drops, activty switches, proc data on items gained, info on gear switches, info on consumables consumed, etc.)
  • New localizations from community translators
  • (Achievements) 1 new PFP Option reward for Arctic Explorer achievement
  • (Activities) 1 new activity
  • (Buildings) 2 new buildings
  • (Characters) 3 new NPCs
  • (Guide) 16 new daily tips
  • (Items) 6 new items
  • (Items) 2 new supporter items
  • (Location Maps) 14 new location maps (isometric location maps, still unfinished feature so not in the production version yet)
  • (Loot Tables) 3 new loot tables
  • (Loot Tables) 1 new loot table for an item attribute
  • (PFP Options) 2 new back accessory pfp options
  • (PFP Options) 1 new headwear pfp option
  • (PFP Options) 2 new hairstyles
  • (Recipes) 1 new recipe added
  • (Rewards Progress) 5 new levels of rewards for Jarvonia faction
  • (Rumors) 51 new rumors
  • (Shops) 1 new headwear added to NaC shop
  • (Shops) 1 new shop added for new building

Changes

  • No current activity selected UI reworked a bit, and now also shows crafting for more clarity on it
  • (Buildings) Changed NPC owner for Tool Stall
  • (Characters) Bert changed his look after the new NPC copied his style
  • (Icons) Updated Icons for Find AG Tokens and Find Money
  • (Items) Added quality attribute for Normal crafts of items that were upgrades from looted items
  • (Locations) 1 new building and 1 new activity added to Azurazera
  • (Locations) 1 new building with its new shop added to Winter Wave Glacier
  • (Locations) 14 new iso map links
  • (Loot Tables) 1 new item added to a loot table
  • (Rewards Progress) 5 existing levels of rewards for Jarvonia rep have had their region chests adjusted to match the level (impacted ones have been reset)

Fixed

  • Multiple hardcoded strings that were reported fixed and now translateable
  • Fixed compass bug
  • Fixed a lot of overflowing texts in different UIs
  • A lot of fixes to steps graphs & while you were away not always showing up correctly
  • A few fixes done to step loading to add more failsafes on that
  • Search functions in the game now use the chosen localization and can also search always in English too
  • Fixed eye accessory not switching properly in character creation
  • A lot of small UI fixes to make things more compact & easier to read in several places
  • Removed "autocorrect" from search fields in the game
  • Added a lot more padding to bank view
  • Achievement completion and reward chips are now inside the cards in the achievements UI
 

Maxchill has cooked up another location, this time it's Nomad Woods!

Hello, and welcome again to WalkScape dev blog! This time we got two new features to showcase that we've been working on, and we will be covering a bunch of other relevant things as well!

Travel + 1

UI is still a bit WIP, but I'm quite happy how it looks and works now!

Finally! This feature has been talked about quite often, and now I finally had the good opportunity to get to it and finish it.

Creating Travel + 1 meant that I needed to rework the entire current activity system, so once it goes live, all current activities will be cancelled and you won't get the steps from those returned as saved steps! This was quite a bit of work to basically recreate the way activities work from scratch, but as a bonus the new system is a lot more flexible in terms of what we can do with activities.

You can also straight from the world map choose an activity and it'll queue you the travel and starting the activity right after

The first iteration of Travel + 1 will include the following:

  • You can queue travels, including more than one. This makes it possible for you to queue up for instance travel to Port Skildar, then to Vastalume, and for Port Skildar to Vastalume, make it switch to diving gear.
  • You can queue activities. With activities, you can also queue up a gear set switch before the activity starts. After queued activity, you can't queue more things.
  • You can have 3 things queued up (basically right now travel, travel, start activity).

The queue UI also lets you know if you've queued up something that won't work

Future plans for Travel + 1 includes:

  • Queuing up crafting recipes. These likely won't be limited similarly to regular activities, meaning you can queue up more than the current limit of 3 things.
  • Queuing up withdrawing gear sets. If your queued up travel route goes through a bank, this is something you often would like to do.
  • Queuing up depositing "unlocked items" if your queued travel route goes through a bank. This is first on my list of priorities, as it's simplest to implement and would be helpful outside of Travel + 1 too. Basically you can mark items in your inventory locked, and anything that isn't locked can be deposited by a single action.

You can easily set your character to switch to a gear set before starting any of your queued actions by pressing the gear button

Rumours

Rumours button is back!

This is a smaller feature, meant to provide better early game experience and also to work as a bridge between some of the more "hidden" stuff in the game that we have currently. The button for this actually did exist in the game already way back, and now it's back as we now have good ideas for rumors and how they should work in the game!

NPCs that can give you rumours now have the Rumours button shown as one of their options. Pressing that will show you the rumours. Many rumours even unlock you WalkPedia entries, which will be shown differently if you've only unlocked them through the rumour but you haven't interacted with it yet. If you have a WalkPedia entry that you have heard rumours of, the rumours will be also shown there permanently to give you more context about the entry.

Rumors also unlock you WalkPedia entries

Quests naturally will be an even better system to guide the players forward, but we're hoping that this will also help newcomers and long-time players to discover new content more easily.

If NPC has more than one rumor, you can easily navigate between those and check them all!

In WalkPedia, if you have an entry that's unlocked only from a rumor, they're highlighted

WalkPedia pages also show you rumors related to the entry so you can easily see what the rumor said about it!

Step graphs issues

There is still an issue with steps graphs, where sometimes your graph data isn't properly sent to the server. We've now identified this issue, but as I've been focusing on the new features for the last couple of weeks, I haven't got to fix it yet. The steps in the game are counting like they should, so it's more of a visual issue. I will however get back to this issue and other bugs once we have finished Travel + 1 and Rumors, and my goal is to have this issue and the other minor things that have popped up released before our summer vacation.

Other things & summer vacation!

Myzozoz has also been working on server side stuff a lot, and we will be releasing these changes very soon as well. Main things about servers include the following:

  • We now have a new server, which serves only Portal, authentication and 3rd party bots & applications. We have included some improvements to the new server when it comes to 3rd party developers and things like Herbert Discord bot. This also means that the game server will be under significantly less load as it now only serves the game.
  • The game server now encrypts all of its messages between the client and the server. This will provide much more security for your data against Man-in-the-middle attacks. We have already had this for everything that consists any account information, but we've extended it further so that all communications are now encrypted.
  • We've developed some new endpoints for 3rd party developers, such as census API.

Other smaller things apart from server that we're currently working on:

  • Another content update, aiming to release it before summer vacation as well.
  • New UI improvements & performance improvements.
  • More fixes to bugs that have been reported by Closed Beta players.

Our summer vacation is starting on 12th of July and ends on 3rd of August. We will cover this more in the next devblog before vacation (10th of July). Long story short, this is the first year we are legally as a company required to hold a proper summer vacations for the employees (which is a good thing!). We decided to all have the vacations at the same time, so after it's over we're back at full capacity. However this means that there will be no one at the office during the summer vacation. That also means that on 24th of July there might be no dev blog, or if there's one it's going to be a light hearted one where we'll share some vacation pictures. Also on 7th of August we might not have much to share in the devblog, as we've just returned back from the vacation. There also will be no customer service during these three weeks, other than in emergency situations. Maxchill and Weasel might be active on some days during the three weeks at Discord and helping out people there.

Until next time

That's all for today! Our short term goal now is to have as many things as possible released before the vacation starts, so people will have new things to discover during those three weeks! After the vacation is over and our batteries are recharged from having some long needed time off from work, we'll be moving to some big and exciting new features once again!

Also thanks for all the supporters, both new and old! With the pricing changes & giving instant access always to supporters, we've now seen a steady increase in our Patreon and Buy Me a Coffee even after the wave was over. It's still too early to say if it'll stay that way, but if this trend stays we are reaching a point in few months where we would be able to hire another developer which would help us to speed things up.

Stay hydrated everyone, and keep walking!

 

Hello, short development update!

Server issues

Yesterday, our changes to how steps graphs are synced with the server caused our servers to melt down, as we had some unoptimized database calls. Now these calls server side have been updated and optimized, and graphs should be working in-game again - especially with the +485 version which improves things further. Hopefully, now we're finally reaching stable state with the new graphs implementation.

Almost right after I got the our servers fixed, Cloudflare had a world wide outage on many of its services, which caused our database provider Supabase also to go down for a couple of hours. This has resulted in some people losing steps during the outage if you tried opening the game while our database was down entirely.

Hotfix +485

Fixed

  • Fixed the status bar icons being too dark
  • Fixed steps graph related things, should now update more responsively after first synchronization
  • Fixed iOS defaulting to phone on client updates, should now not switch back to phone
  • Fixed long item names not wrapping to two lines if needed in WalkPedia item listing
 

maxchill has created a new location once again. This one is probably familiar to a lot of you!

Hello, and welcome to another WalkScape development blog! This time, we're releasing another content update, while also introducing some fixes to issues people have been having - hopefully fixing some of them now for good! This devblog will be a shorter one than usually, focusing mainly on the new update.

maxchill's comment on the new content update

Hello, dear walkers, a word from maxchill here on intentions behind the changes Adventurers Guild Shop items, AG Chests, and Skill Chests. Let's start with AG shop items - Bert's Super-Skis and Seth's Swamp Compass. Their price has been reduced to 750 AG tokens, and their rarity dropped to Epic. We realised our oversight with their pricing upon adding them, and due to their regional nature decided to reduce their price significantly and also change the rarity. Amongst the changes we also added a price reduction to Cape of the Trailblazer to make it more accessible to low-medium steppers.

The loot of AG chest has been updated by adding gathering/agility skill memospheres and several useful consumables. They've been added to the coal/scrap loot section, so the new items shouldn't change the chances of getting the rare/epic gear items that many are after. Mainly the change is done to eliminate the coal/scrap only chests (they might still very rarely pop up) and make acquiring them a less frustrating experience.

Changes to Skill chests include two things. The minor one is that drop rates of memospheres has been increased and the chests now have chance to drop trinkets which are used for crafting amulets with Trinketry skill. The memosphere drop rate increase hopefully will make people get full stacks of them more reliably and able to consume them in larger quanitities for more satisfiying exp boost.

Intention of adding trinkets to skill chests is something that should be appealing to both new and experienced players. They will now serve as motivation to open chest stacks for those who have all the desired items from skill chests, and for new players it might become a new goal of crafting an amulet from their newfound trinket. Even when not farming trinkets directly, you will now be able to get few trinkets now and then from chests and interact with Trinketry amulet crafting which is quite exciting experience.

Also wanted to mention that finally we have added an item that's been submitted by one of our cult supporters to the game. Not going to tell you anything more, but we are dedicated to start adding the submitted items more regularly moving forward.

Changelogs on +482 update "Adventurers' Guild improvements"

Added

  • Added rendering for Cult Leader item credits
  • Added a new option into settings to see step counting source selection in the main activity view
  • Added new translations made by community translators
  • (Items) +1 Item
  • (Loot Table) +1 Item added to an activity loot table
  • (PFP Options) +1 New PFP Option for each body type with 2 variants
  • (Shops) +1 New PFP Option added to NaC Shop
  • (Loot Tables) +1 Item added to nearly all skill chests
  • (Loot Tables) +11 Items added to the main table of AG chests

Changed

  • (Loot Tables) Increased chances and quantities of memospheres in each skill chest
  • (Loot Tables) Reduced chances of scrap in AG chests
  • (Items) Item rarities changed to epic for Bert's Super-Skis and Seth's Swamp Compass
  • (Shops) Cape of the Trailblazer price reduced to 2500 tokens
  • (Shops) Bert's Super-Skis price reduced to 750 tokens
  • (Shops) Seth's Swamp Compass price reduced to 750 tokens

Fixed

  • A few fixes to step graphs, making them update more frequently from server-side, making them more responsive. Won't entirely fix them, but improves them quite a bit
  • A lot of fixes to iOS changing to phone as a source when it shouldn't
  • Fixed WalkPedia not using text tags
  • Fixed mud pie causing infinity on actions required
  • Fixed 0 and negative XP values showing properly
  • (PFP Options) Several PFP Options being available at character creation that are supposed to be purchased

Next few steps

For the time being, while I tried improving the issues still happening with the steps graphs, they're still not always correct or updating immediately after opening the game. My focus in the next couple of weeks is to fix those and then move to work on some exciting features, while adding small bits of QoL whenever I have a bit of time to do that.

Myzozoz is currently working on server side improvements, which we're aiming to release in the next couple of weeks as well.

Content team, Weasel and maxchill, are already moving to work on some new exciting content additions!

Until next time

Okay, that's all for today!

As a reminder, anyone supporting the game will now always gain immediate access to the Closed Beta and the pricing changes have been made to Patreon and Buy Me a Coffee like stated before the Wave 4 started. Wave 4 also ended on last Sunday (8th of June).

We've also enabled annual support option on Patreon.

Keep walking, and stay hydrated everyone! ❤️

 

Hello!

Today, even though it is Saturday, we are releasing content aimed for new players to improve their experience around Disenchanted Forest a bit!

Changelogs for +479

Added

  • (PFP Options) +1 New PFP Option for each body type
  • (Shops) +1 New PFP Option Group added to NaC Shop
  • (Loot tables) Rusty chest drop (1/200)
  • (Activities) +2 Activities
  • (Factions) +1 Sub-Faction
  • (Items) +1 Chest
  • (Items) +5 Loot Items
  • (Job Boards) +1 Job Board
  • (Locations) +1 Location
  • (Loot Tables) +1 Loot Table for chest loot
  • (Routes) +3 Routes for new location

Changed

  • (Activities) Removed visibility requirements on some movement activities (Explore Bog Bottom, Explore Underwater Cave, Venture Into the Hideout, and Venture Into the Woods)
  • (Activities) Pacing changes and rebalancing to almost all lvl 1 - 10 activities with 5 additional Steps and 10-20% less XP (Search Team, Classic Skiing, Jarvonia Skydisc Course, Mountain Climbing, Sandcastle Building, Wood Carving, Soup Kitchen Volunteering, Sea Fishing (Net), Lake Fishing, Forest Foraging, Litter Looting, Plains Foraging, Mine Copper Ore, Stone Quarrying, Surface Salt Mining, Mine Tin Ore, Branch Trimming, Cut Birch Trees, and Cut Pine Trees)
  • (Locations) Added new Sub-Faction to existing affected locations (BoW and DF)
  • (Locations) Added new Job Board (to DF)
  • (Locations) Removed Salt Mining from BoW
  • (Loot Tables) Removed Fishbone and Sea Shell from Surface Salt Mining Table
  • (Recipes) Sword and Shield levels required and XP rewards
11
submitted 1 month ago* (last edited 1 month ago) by walkscape@lemmy.world to c/walkscape@lemmy.world
 

Hello!

Another update, this time focusing fixing some critical and smaller issues.

Changelogs for +478

Added

  • Improved the way total stats are being listed, including the 24H highest steps one
  • Crafting materials can now also been pressed in crafting view to open their info sheet
  • Included new translations from community translators

Fixed

  • Fixed steps not loading issue
  • Fixed eye accessories changing to default variant
  • Fixed texts where they overflowed
  • Fixed sprite alignment on crafting material dropdown
  • Fixed supplementary layer hair colors being wrong in leaderboards images
  • Fixed consumable selection screen not being fully scrollable on tiny screens
  • Removed the bank money from inventory view
 

maxchill is finished with the isometric art version of Kallaheim!

Hello, and welcome back to another WalkScape devblog!

Just this week on 26th we went live with the new update. There are still some issues with smart watches, graphs and when it comes to creating new characters on fresh accounts, and we'll be covering those here and will be doing another hotfix to address these soon. Also, there has been changes within Not a Cult team, that we'll be covering here as well.

Let's dive in!

Update +473 launched on 26th of May

We released a new update +473 just a few days ago, and you can find the full changelogs here!

There are still few issues that we caught on the production, that we're working to fix and we will need to do one more hotfix before we can move on to next things on our to-do.

Known issues

  • New players & new characters have an issue where after reopening the game, the game throws an "failed to initialize" or "failed to load player". We are fixing this ASAP. Reinstalling the game might help in some cases, but we recommend to wait for a proper fix to the issue.
  • We deployed a server side fix to the graphs. Now the new graphs are working better, but they update with a delay when it comes to background recorded steps. You can force refresh your graphs by reopening the game.

After we have fixed these issues and deployed the hotfix, we'll be moving on to some new exciting features & content to the game!

Roadmap updated

We have also updated the roadmap available on WalkScape website.

We updated it to more accurately highlight what's been done in the past few months, and also to highlight the core remaining features until Open Beta launch. This change is to reflect that we'll also be moving our focus from smaller features to focus more on the big three missing features: Trading, Combat and Quests.

Can you spot something different?

Changes in WalkScape team

After more than one and a half years since officially joining the team, Floursifter has decided to step back from his work on WalkScape. Dating back to days even before the game's first version was launched internally, he has worked tirelessly on testing, designing content and managing the community around the game, and countless other things behind the scenes. It goes without saying that his contributions and work on the game have been incredible, and we'll be missing having him on the development team.

Content design is being handed over to maxchill who has worked on it for a long time as well, and also our new addition to the team - Weasel. Weasel has already been helping us behind the scenes for quite a long time with testing, content design and new development tools of the game. I'll hand over the mic to him, so he can introduce himself to everyone who might not know him already from the community!

Weasel's greetings

Hello everyone,

I'm sure most of you know me by now, so I'll keep the intro short. I'm Weasel, and I started the game back in wave 1, playing it every day since. You might recognize me from cluttering your leaderboards or for jumpstarting the wiki. I've been active on Discord, helping others and enjoying conversations with our awesome community – it truly is one of the best!

I'm excited to announce I'll be playing a larger role with the NaC team, helping them implement new content they want created. I've spent countless hours getting to know their devtools and understanding how the game handles various situations. In fact, you've probably already seen some of the things I've helped work on. I also worked closely with Floursifter for a while, and it's sad to see them go with so many great ideas and nerfs left unfulfilled that I can't help implement. I hope my presence can make a positive difference in pushing the game forward and bringing more content your way.

I'll be around to answer questions and provide support when I can here. Remember, your feedback in Discord, Portal and Reddit is always considered by the Devs, so keep those flowing – it might even turn into something for me to work on! I have this great game and community to thank for giving me more reasons to keep walking. I think it's important to thank others when you can, so a special thanks to everyone who has helped on this project in any capacity (yes, even if you suggested immediately spending saved steps)!

Alright, back to stepping – ehh, who am I kidding, I was on the walkpad while typing this 😝
Stay Hydrated!

Until next time

That's all for today! It's actually a national holiday today (Ascencion Day), so I might be a bit slower replying to feedback & comments than usually.

Stay hydrated & keep walking everyone!

 

Hello everyone!

We are now releasing version +473, and the game will be in maintenance approximately today (26th of May) from 15:00 UTC+0 to 16:00 UTC+0.

Important note: Due to changes in the steps graphs, you steps from pre-engine rework are no longer visible in the new steps graphs. Any steps you've gained since are still visible.

Here are the full changelogs:

0.3.0-beta+473 - 2025-05-26 (Smart watch improvements & content)

Added

  • Added in character page a stat for highest 24hr steps
  • Added WalkPedia buttons to activities
  • Added WalkPedia buttons to items
  • Added that the skill button at top left next to PFP opens current activity in WalkPedia
  • Added English (US), Estonian, Czech, Russian, Japanese, Thai, Lithuanian, Norwegian and Slovak languages
  • Added a black overlay while loading steps, so you won't be spoiled of what you got from crafting etc. before seeing the "while you were away" popup
  • Tapping on the reward items on crafting view now shows you the item details
  • (PFP Options) - 2 New PFP Options
  • (Activities) 1 New Movement Activity
  • (Buildings) 5 New Buildings
  • (Characters) 5 New NPCs
  • (Locations) 1 New Location
  • (Reward Progress) 2 Halfling Faction Rep cosmetics added, visual texts added for certain Rep unlocks
  • (Routes) 2 New Routes
  • (Shops) 5 New Shops
  • (Items) 2 New Items

Changed

  • Changed the phrasing of 30k achievement, as it is now different
  • (Locations) 1 Activity Added to existing Location
  • (Locations) 4 Shops Added to existing Locations
  • (Locations) 1 Wardrobe Added to HC
  • (Shops) 1 New Item Added to a Shop
  • (Shops) 3 Item Price Changes (AG Cosmetics price reduction, Trailblazer price reduction)
  • (PFP Options) 2 New PFP Option Variants (Party Gown, Wizard Hat)

Fixed

  • Steps graphs should now be functional and working
  • 30K achievement is now working again
  • Fatal errors happening on iOS when using Apple Watch are now fixed
  • The game shouldn't change your step source device back to phone from a watch randomly anymore
  • Fixed minimap bug where it sometimes showed that you're in middle of the ocean
  • Fixed sprite rendering outlines, now should be near pixel perfect always
  • Fixed sprite alignment on activity listing
  • Fixed items in bank sometimes being listed with 0 quantity if you returned items to a job board
  • (Services) Fixed one HC Sawmill attribute having incorrect rep requirement
  • (Locations) Fixed WW PFP background
  • (Job Boards) Fixed some HC jobs to ask for intended hatchets
  • (Job Boards) Fixed some HC jobs giving wrong rep
  • (Loot Tables) Fixed attributes that roll for 0 coins by making the min now 1
  • (Recipes) Upcycle Trash now gives 1 wood scrap to prevent WalkPedia breaking
 

Hello!

Super exciting times - once this post has gone live, Wave 4 is already on-going and all supporters will be granted access immediately, and we will slowly start accepting people who have applied to join the Closed Beta.

How to gain access:

If you want to gain access to the game immediately, you can support us on Patreon or Buy Me a Coffee and then link your Patreon/BMAC account at WalkScape Portal to your account to start playing right away. More information on how to gain access to the beta is available at WalkScape's Help Page. You can also find information there how to apply to the beta access for free without supporting.

Wave 4 ends on 8th of June, 23:59 UTC+0

Wave 4 begins now, May 15th 12:00 UTC+0. Wave 4 closes on June 8th, 23:59 UTC+0.

Anyone supporting the game during or after the Wave 4 will always be given access to the game immediately!

In our previous previous development blog we announced changes that will come into effect after Wave 4. Just as a reminder:

  • After Wave 4, new supporters will have changes to the pricing
  • After Wave 4, all new supporters will always gain access to the game immediately
  • There will be no changes to anyone who has already supported the game or supports the game during Wave 4

Here is a handy breakdown of the changes from our previous development blog:

0.3.0-beta+462 "Bogged Down" Update Changelogs

Another new location image from maxchill!

To celebrate opening the Wave 4, we're also shipping a new content update that adds hings that people have been waiting for a long time.

Added

  • (Translations) Included new translations made by our community translators
  • (Items) 15 new items
  • (Locations) 4 new locations
  • (Achievements) 1 new hard achievement
  • (Activities) 6 new activities
  • (Recipes) 6 new recipes
  • (Factions) 1 new faction
  • (Loot tables) 10 new loot tables
  • (PFP Options) 2 new Profile Picture Options

Changed

  • (Activity) 2 activities nerfed
  • (Activity) 2 activity icons updated
  • (Items) 2 items had attributes added
  • (Loot tables) 1 loot tables changed
  • (Location) 1 activity removed from a location

Fixed

  • (Rewards progress) Removed merchant hat from Erdwiss lvl 5 Faction Reward
  • (Services) Fixed Ruined Trinketry Bench red attribute text
  • (Shops) Removed mistakenly added PFP option from NaC shop

There are also several minor additions and changes that are not listed in the changelogs.

During Wave 4

Our original plan was to release fixes to the steps graphs, 30K step achievement and to a few other issues. We're almost finished with the work, but there are still a couple things that are missing. We will be releasing another update as soon as possible that addresses these issues.

During Wave 4, we'll likely be quite busy with customer service, marketing and general community management. We do have plans to release a few new smaller game mechanics during the Wave 4 if possible, and ship out more content to the game. We'll also be fixing existing issues and improving issues found with iOS smart watch support.

Known issues

  • The game crashes while using Apple Watch if the game is in the background. You can avoid this by not keeping the game in background, and instead just closing the game entirely.
  • While using smart watches, the game often changes your step source device from a watch back to phone. This is a critical issue and can result in loss of steps, and we're working to fix it ASAP.
  • Outlined sprites in the game look like melted plastic. This is a rendering issue on Flutter, you can solve it by going to game settings and toggling "render using shaders" off.
  • Steps graphs are showing incorrect step counts. This is what we've been working to fix, and will be fixed ASAP.
  • 30K step achievement is not registering steps. Related to the issue above, will be fixed ASAP.
  • The minimap doesn't update properly or shows me being in the middle of the ocean. Restart the game or tap on the map, and it'll correct itself.

Until next time

That's all for today! I am very excited to see new players joining the game.

For all new players, if you're feeling lost - please join our very helpful official Discord Server. Our entire development team is also active there and answering questions, feedback and suggestions. Also, you can find help from:

  • WalkScape Wiki, the most extensive resource to find help with the game and content. Includes guides.
  • WalkScape Map, you can browse the full map of WalkScape from this tool and it links content straight to Wiki pages. Excellent resource for planning your walks.

And if you have issues with anything, contact us by sending e-mail to:

We'll reply to you as soon as possible. We don't reply to emails during weekends.

Welcome everyone, enjoy the new update, and it's exciting times ahead! Stay hydrated, and keep walking ❤️

 

We have now released the Smart Watch Hotfix #1 on both iOS and Android. Happy walking everyone, and remember to stay hydrated!

Changelogs

Added

  • (Achievements) New normal achievement
  • (Items) New Chest item
  • (PFP Options) New pfp option
  • (PFP Options) Added 4 new supporter profile picture options (we are aware epic beards break free of some)
  • (PFP Options) Added 2 brand new face options to each human type
  • (PFP Options) Added 10 existing face options to each human type that came from the opposite type
  • (Shops) Added 4 new pfp options to NaC shop
  • (Reward Progress) Added 3 faction rewards
  • Updated translations

Changed

  • (Items) Coloration of Raw anglerfish sprite
  • (Items) Coloration of Anglerfish mask sprite
  • (Items) Sun Stone crafted item keywords
  • (Loot Tables) Changed exisiting chest table

Fixed

  • Added a temporary warning to I Just Felt Like Running achievement
  • Fix to Apple Watches crashing the game on background. Please report if the crashes are still happening or this fixed the issue.
  • Fixed changing leaderboards
  • Another fix to force update minimap on game start
  • Fixed the incorrect localization key for Condense Inventory
  • Fixed the faction icon in faction view
  • Fixed the incorrectly scaled text icon in character preview
  • Fixed the incorrectly scaled text icon in leaderboards location text
  • (PFP Options) Fixed dragon leather armor group
  • (Achievements) Fixed Tutorial Complete pfp reward claiming
 

My mood today

Hello!

Seems like our servers had an excellent May Day as well, and it decided early this morning that it's already 15th of May and gave access to 871 supporters.

We decided that it is not nice to take away the access now that the mistake has already happened, especially from our paying supporters. Everyone will keep their access that the server already granted, and to keep things fair we have modified the code so that it will grant access to anyone who has supported before 23:59 UTC+0 today, 2nd of May. If you support after this time, you will need to wait until the Wave 4 properly launches on 15th of May, at 12:00 UTC+0

FAQ

  • Why do supporters after 2nd of May, 23:59 UTC+0 still need to wait?

If we opened the floodgates right now for more than the existing supporters, it would affect our ability to complete the work that's remaining to be done significantly. This could at worst lead into a delay for the Wave.

  • What is missing from Wave 4?

This is important - the step graphs, 30k step achievement, and iOS smart watch support are still waiting to be fixed. Supporters who gained access earlier than was supposed to should expect that there are currently some issues. We are working to fix these ASAP.

  • What caused this issue (technical explanation)?

We use extensive caching on the server to minimize the number of unnecessary database calls. We had cached both the start date and end date for wave separately, so these two values were not updated in sync. This caused the server first to update wave end date, but left the wave start date for a short moment as the previous value until the cache was refreshed. This resulted the server thinking that the wave is already open for a short moment.

Thanks for the patience, and have nice walking everyone! We are also aiming to release a hotfix addressing most glaring issues today with some new content to spice things up a bit.

 

New location art by maxchill for Casbrant's Field

Hello! This time, we'll be announcing Wave 4 launch date and changes that will be happening after Wave 4 in regards to gaining Closed Beta access. Let's get started!

Wave 4 is starting on 15th of May 12:00 UTC+0

With the smart watch testing now underway, we found some critical issues & crashes, but for the most part it's been smoother than we expected. The only thing now remaining is fixing these issues, some polishing touches and fixing the inaccuracies in steps graphs.

We expect that we can have all of this done before 15th of May, so that's when we'll open the Wave 4 at 12:00 UTC+0.

The wave will close on 8th of June at 23:59 UTC+0.

Getting guaranteed access to Wave 4

If you want to gain guaranteed access to Wave 4 and start playing immediately when it has opened, you can support us which gives you immediate access. Any new supporters during the Wave 4 will also gain access immediately. We will be accepting people who have applied to the Closed Beta from WalkScape Portal throughout the wave as well.

Changes for new supporters after Wave 4

Changes coming into effect after Wave 4

There will be changes to the benefits and pricing for supporting WalkScape that will come into effect for new supporters after Wave 4. Existing supporters will not be affected by any of these changes.

Changes to new supporters after Wave 4

  • All supporters, at any tier, will always be granted immediate access to the Closed Beta without needing to wait until we accept more players.
  • Walker price is increased from $3 a month to $4.50 a month.
  • Serious Walker price is increased from $6 a month to $7.50 a month.
  • One time purchase on Buy Me a Coffee will be increased from $3 to $4.50. One time Beer option will be removed.

Pricing and benefits will stay the same for all current supporters and for any supporter who starts supporting before the end of Wave 4.

Why these changes?

Let's start off by saying that the prices for the Patreon and Buy Me a Coffee have stayed the same since I was still developing this game just on my own all the way from early 2023. At that time, I wasn't thinking that these prices would eventually be something we would run a business with and pay wages to multiple people.

These changes don't come lightly or out of greed, and I want to make it clear. I've tried to apply for government grants (Business Finland) now for four times, because if we would've gotten a grant we wouldn't have needed to touch the pricing. Sadly, my applications for getting a grant for the company have been denied each time, main reason being that we don't have any investors backing the project. And we don't want investors, because that could risk the integrity of the game - investors could start seeking for quick returns, and pressure us to make changes that could ruin the game. We've been offered investments multiple times, but I've turned them down each time because I know that as long as I stay as the sole stakeholder, there will be no risk of enshittification.

With the money that we currently get from Patreon & Buy Me a Coffee, we've been able to pay the wages and all of the other expenses, but we are breaking even. In addition between waves, there are often cancelled or charged back subscriptions, which means our income decreases. Due to this, I often have to cut my own compensation between the Waves.

This has been all good so far, but as everyone has probably noticed, things have gotten increasingly expensive in the last couple years. That hasn't just made it sometimes a struggle to have enough money in personal life to get by, but all of the bills our company pays have also increased.

Our goals with the changes

The goals we aim to achieve with these changes are:

  • Gaining immediate access by supporting outside of a wave could stabilize our finances when there is no on-going wave.
  • If we could turn a profit each month, we can start saving this money for Open Beta release. We expect that Open Beta launch will burn a lot of money (server scaling, transitioning from Patreon/BMAC to subscription model, marketing, etc.).
  • If we could increase revenue significantly (from current $12k-ish per month to around $17k a month, after taxes, currency exchanges & platform fees) we could hire one more developer.

I want to stay fully transparent about anything related to these changes, and any future changes as well if there will be some. I will answer any comments, questions, suggestions or feedback you might have on this in the comments!

Until next time

That's all for today! I will answer any questions, feedback and suggestions in the comments and on our Discord server.

I want to also thank all of our current supporters, beta testers and members in the community for being patient with us. It's been a long road to Wave 4, and finally we're so close to it! I hope everyone new will enjoy the game.

Keep walking, and stay hydrated everyone!

[–] walkscape@lemmy.world 1 points 3 months ago
[–] walkscape@lemmy.world 12 points 6 months ago

Eric from the community (and a bunch of others) have been making some videos on how to get started. One I'd recommend for beginners is the Ultimate Beginners Guide video.

Also, if you feel stuck you can try https://wiki.walkscape.app and https://map.walkscape.app

Thank you so much! When we get the quest system into the game, giving some direction to the players will be much easier.

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