yournameplease

joined 1 year ago
[–] yournameplease@programming.dev 3 points 4 months ago

Same thing on my project. Thousands of lines across a few dozen files copied 100+ times. At that point there's almost no going back with everything diverging so long ago.

[–] yournameplease@programming.dev 1 points 7 months ago

Are you familiar with neocities (geocities revival thing)? It's not anti-scripting but it may scratch your itch.

[–] yournameplease@programming.dev 6 points 8 months ago (1 children)

If your school has Hackathons, try to do those, ideally with friends. The atmosphere is honestly a bit horrible in my opinion and you may get instant imposter syndrome, but it gives you a project to talk about.

[–] yournameplease@programming.dev 9 points 10 months ago

You can start by using plain, semantic HTML and grabbing a classless CSS with a license you like. (Check out this list.)

It's good enough for a simple app or site, and it's honestly impressive how good something can look with just this. It's the "plain t-shirt and jeans" of web design.

[–] yournameplease@programming.dev 3 points 11 months ago

Great advice, you two. Have a bunch of kids and teach them APL, Actionscript, and Autohotkey. On it!

:)

 

I have about 2 YoE, and I'm sure this changes with more experience.

I often hear this idea online that programmers should follow "just-in-time" learning, meaning you should prefer to learn things you don't know while on the job. ( The way some people talk about it, though, it sounds like you shouldn't dare spend a single minute learning anything new outside of your 9-5. )

This seems generally reasonable advice, especially for simpler things that take a few hours like learning a specific language feature, library, or similar. But when I lean too much on this JIT learning, it feels possibly detrimental.

Many times I do something big and new to me, say, deciding how to approach auth, microservice architecture design, automated testing, containerization, etc., I end up making a big decision after a few hours or days of cursory reading on documentation and blogs, only to come to regret it some months later. At that point, maybe I'll slow down, find a book on the subject, read it, and think, "Oh, darn, I wish I knew that N months ago." It certainly feels like spending more time learning upfront could have avoided mistakes due to lack of knowledge. Though there's no way to go back in time and know for sure.

I'm not asking about any area listed in particular. I feel like, for all of those, I've learned more in the time since, and would probably avoid some of my prior mistakes if I did it again. The question is more: How much do you subscribe to this idea of just-in-time learning? And if you do, how do you know when you've learned enough to be confident, or when you need to slow down and learn in more depth?

[–] yournameplease@programming.dev 1 points 11 months ago

Pretty sure the company was just meaning a LinkedIn clone to "just" be a basic profile upload. Which is probably not that much more than your Twitter clone, just a few extra DB tables.

Still sounds unreasonable for an intern for sure. But I'm sure a few desperate or skilled people would be able to get something meeting the rough requirements.

[–] yournameplease@programming.dev 2 points 11 months ago

Full stack is a broad term. As an intern, I changed some font colors and also wrote a couple of backend scripts. That counts as full stack in my book.

[–] yournameplease@programming.dev 1 points 1 year ago (1 children)

Thanks for the response. I agree that the project's big boss has an impressive ability to BS on the greatness of our project, and it may be enough to push the project past the finish line.

It seems you put a lot of weight on the project's "triumph." If the project fizzles out or fails spectacularly, does that not make you more of "the fool who couldn't do it and didn't know when to quit?" I don't think I'd hold it against my coworkers for leaving if they think it would improve their situation. (And doesn't a sound project plan account for the fact that you may lose people every so often?)

Interesting note about small job market though. I only have a ~20 person IT department without much churn so it feels quite small to me still. How do you see this reputation spreading? Just the diaspora of former coworkers is wide enough that most/many companies tend to have someone who knows / has heard of you?

[–] yournameplease@programming.dev 2 points 1 year ago (3 children)

Yes, considering it as a paid education always helps. I don't really think of anyone here as a mentor, so I usually have to study on my own to learn what I need, and I still tend to regret most design decisions I make. And there's just that looming feeling that everything I've worked on is ultimately worthless. But I guess all of this is just part of the software development job, ha.

Interesting that you say jumping damages the personal image, since it seems what most others here advocate. This job gives me good perspective, so I still wouldn't want to go elsewhere without convincing myself that it's a meaningful improvement.

[–] yournameplease@programming.dev 2 points 1 year ago (1 children)

I agree that I tend to enjoy my personal projects far more than anything at my company. My typical problem is that I burn out quickly once I get really into anything long term. And frustratingly, I tend to want to work my own projects most when my work gets most stressful.

I guess it's just hard not to get attached to something you spend so many hours working (and unintentionally thinking) of. But this sounds wise advice.

My project fits both. It took about a year before this was shown to more than a couple business users. But we still had Scrum sprints and pressure to get items done at the sprint, even with no deployment or demo for feedback.

Sadly not. This post comes after my frustration of this same exact meeting, and now the project is delayed by a nebulous 2-4 (or more?) months. Sounds like I may actually be moving off of it temporarily since it's been pushed so far back, to another, slightly less ambitious project that's getting started. To be determined if I can help this next project go much better.

A big fear I had was that a failed project would reflect poorly on me looking for jobs. But hearing how common dead projects are, I guess it's no surprise that many people go so long not seeing a successful one.

 

Scene: Surprise meeting with the project owner 0-3 days before the go-live date

"Hey team, the business and I have decided to postpone the project release by n=1-3 months because [they aren't ready for it / it isn't finished /regulatory reasons]. And since we have some extra time now, we can tie up all the loose ends on this project (i.e., 'we've added n+1 months worth of backlog items to the MVP')."

I'm still a greenish dev, so maybe this is normal, but I've had the same story going on for over a year now, and it's really starting to burn me out. In the beginning, I was optimistic. Now I just hope for the project to fail, or me to get off somehow, but this thing just won't die.

Anyone with experience on similar projects able to share words of advice? Do they ever end up working out? Seems there's a death spiral, since we are always rushing to a deadline, forgoing tests and quality but never cleaning up our mess because we're already behind. Yet I somehow feel like I'm the crazy one for thinking this 6-month "quick" side project turned 2+ year half-rewrite will have trouble meeting it's Nth deadline.

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