this post was submitted on 18 Mar 2025
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[–] fartsparkles@lemmy.world 8 points 20 hours ago (1 children)

Also big up for Cataclysm: DDA. One of the greatest games ever made.

[–] tal@lemmy.today 4 points 20 hours ago* (last edited 20 hours ago) (1 children)

It has one of the harshest learning curves out there, but yeah, it's very replayable and has pretty extensive game mechanics.

[–] fartsparkles@lemmy.world 7 points 20 hours ago (2 children)

That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!

[–] TrojanRoomCoffeePot@lemmy.world 3 points 17 hours ago (1 children)

I still haven't beaten The Wizard of Yendor, don't even talk to me about Dwarf Fortress hahah

[–] fartsparkles@lemmy.world 3 points 16 hours ago (1 children)

NetHack takes me waaaay back. Blows my mind DevTeam are still working on it. I haven’t played in a few years. NetHack, Angband, C:DDA, etc are all games I play on long haul flights since they use the least battery and I’ve not been on a long haul since the pandemic.

[–] tal@lemmy.today 3 points 16 hours ago

Much as I like C:DDA, it does not perform terribly well battery-wise relative to what it should and looks like it should use. The game re-renders frames even without keypresses, and on top of that, each frame displayed recomputes the world state.

NetHack and Angband don't do that.

[–] tal@lemmy.today 5 points 20 hours ago (1 children)

Yeah, Dwarf Fortress too, but at least Dwarf Fortress has an extensive, well-documented wiki. Cataclysm: Dark Days Ahead had a not-very-up-to-date wiki at one point, but then whoever maintained it had it go down at some point in the past year, and I'd say that the game has also been constantly updated and more-dramatically-rebalanced than Dwarf Fortress, so learning to how to play involves scouring Reddit, YouTube, and Discord to try to figure out what information is current. I think that the current recommended route on the subreddit to learn how to play is to watch recent YouTube videos of some streamers playing, which is...kinda nuts. It's not uncommon that a question on the subreddit as to an authoritative answer on game mechanics is "go check the code"...

There are also some military sims I've played that are probably reasonably approachable to players who are familiar with the military hardware involved from prior to the game, but for players who aren't, they're probably in for a lot of reading and understanding mechanics, and some milsims don't bother to document that, so you really need to do outside reading beyond whatever the game documentation has.

[–] skulblaka@sh.itjust.works 2 points 14 hours ago* (last edited 14 hours ago) (1 children)

In case you weren't aware (it sounds like you're not) :

The Hitchhiker's Guide to the Cataclysm

This isn't going to teach you how to play but it's an excellent reference wiki

[–] tal@lemmy.today 2 points 14 hours ago