this post was submitted on 13 Apr 2025
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[–] vonxylofon@lemmy.world -5 points 1 month ago (3 children)

Your friendly reminder that Half Life was $49 in 1998, which is roughly $100 today.

[–] inclementimmigrant@lemmy.world 14 points 1 month ago

Your friendly reminder that gaming back in 1998 was still not selling millions of copies as compared to now and revenue has for gaming has been rising significantly since.

https://www.visualcapitalist.com/video-game-industry-revenues-by-platform/

[–] RightHandOfIkaros@lemmy.world 6 points 1 month ago* (last edited 1 month ago) (1 children)

Your friendly reminder that there were less than 1/10th of the people buying video games back then than there are now.

Also, Half-Life didn't have a BattlePass, Time Savers, and other microtransactions.

[–] Bristingr@lemm.ee 2 points 1 month ago

Neither does Mario.

[–] quack@lemmy.zip 1 points 1 month ago* (last edited 1 month ago)

Cool, now do the cost of everything else and compare then to now and you might have some idea of why $80 for a video game is a bitter pill to swallow.

Friendly reminder that games from 1998 were just games and didn’t have endless predatory mechanics designed to cripple the game in some way to extract money from you after you bought them too.