this post was submitted on 11 May 2025
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[–] ampersandrew@lemmy.world 10 points 1 day ago (2 children)

Not only that, but using the typical back of the napkin math based on the number of reviews (you can usually multiply the number of reviews by 55 to find the number of copies sold, and I omitted the reviews they've gotten in the past 48 hours that they asked for), they've brought in over $30M for their unfinished game.

[–] SkunkWorkz@lemmy.world 6 points 22 hours ago* (last edited 22 hours ago)

Yep Around $26 million according to https://games-stats.com/steam/game/no-rest-for-the-wicked/

According to Wikipedia they have at least 80 employees. Ball park cost per employee is around $10k a month (this includes more than just salary). So around $800k per month to run the studio. $9.6 million per year. So they probably spend more than a third of their earnings since launch. And Take Two got their cut (usually half of net revenue, so revenue after the store cut) before Moon Studios went independent, they only became fully independent in March of this year. So they have even less money left. So yeah they saying that they are in financial trouble is probably not exaggerated.

[–] rickyrigatoni@lemm.ee 1 points 23 hours ago (1 children)

Where did you get the "multiply by 55" part from?

[–] ampersandrew@lemmy.world 3 points 23 hours ago (1 children)

There's a correlation to how many reviews a thing gets in a given marketplace compared to how many of it were sold. This was a mostly unscientific number shared among devs once the user privacy settings changed for Steam and we could no longer count on SteamSpy for copies sold metrics. At one point years ago, the multiple passed around was as high as 77. Here's a slightly more scientific accounting of it.

[–] rickyrigatoni@lemm.ee 2 points 20 hours ago

I am always amazed and baffled at how statistics work