this post was submitted on 13 Jun 2025
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Today's screenshot is from Starfield. I know it wasn't very well received, but i looked into it and wanted to give it a try myself. I got it on Discount a while ago (around 35$ if i remember correctly), and was originally going to play a while ago but Oblivion Remastered stopped that. I decided to give it a go though.

My Character is decently Hitchiker's Guide to the Galaxy inspired. I even took his naming scheme from the book and named him after a car. I'd like to introduce... Hudson Commodore (the man in the main screenshot). I wanted to focus on him being an explorer and talker, so i've been putting points into Social skills and Tech skills, with one going into Weapons damage to make life a little easier for me. I took the Hero worshiped trait which gives you the Adoring Fan. I like to believe it's the same one from my Oblivion save all this years later. Little buddy has returned to me. I'm so happy. First task up for me is to take to the stars and find him.

The game walks a gorgeous line between Futuristic Sci-Fi and what i can only describe as NASA-Punk. Growing up i had always wanted to be an Astronaut, but with it going private and my discovered fear of heights, i quickly ditched that. Still though, i love the Modern-esque space aesthetic, sometimes i feel like Sci-fi stuff tries too hard to make it feel futuristic.

Literally one of the first things the game has you do is fight off some pirates in a satellite station that feels very Fallout Raiders. This brings me to the gunplay, which feels really smooth in my opinion. It feels like a natural linear evolution of Fallout 4's gunplay, and at the very least gives me hope for Elder Scrolls 6's gameplay.

The game then has you go to a a city after you get the Pirates off your ass, and i love the Spaceport. It has an airport feel too it that i love. I feel like it would have been easy for them to just go "Yep, Sci-fi, landing pad, end of story" but there's this whole Airport vibe of going through Customs and Space Security to get to a Rail System.

The story setup (without too much spoilers) is that you join a Freemason-esque group that explores space, called Constellation. You found this relic thing that they want to put with 3 others. That's about where i stopped on the main story though because i was promised a room for joining the group.

Before being taken to my room i was given a tour of The Lodge (Constellation's headquarters). They have this lovely garden and a bar i was told that i could just help myself too. I saw some skill about food crafting, and i'm really hoping that extends too Drinks too. If it does and they don't have a recipe for a pan galactic gargle blaster (or some equivalent) i'm going to be severely disappointed.

Finally, i was taken to my room after the bar. It feels very Hotel Room-ish, which is to be expected. It fits the vibe of the plot well in my opinion with it being basically a Dorm/Loan room. I saw they had ship building and outpost building so i was kind of hoping to be able to do my own furniture, but i do still like the decoration.

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[–] Venicon@lemmy.world 2 points 2 days ago

Good question! I found it more complicated because you have such a wide variety of resources needed to build everything and only so much storage on your ship so multiple trips and not as convenient fast travel if outside your system.

More than that though is the ridiculous cargo system. You have to create machines to pull out the resources from the ground then a machine to store them and a transport one to get it to the cargo link then it only goes to one side of the cargo link as an outbound resource. Just needlessly complicated and poorly explained in my opinion.