this post was submitted on 19 Jul 2025
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Shitty DM that would modify a nat 20...
Nat 1 or 20 is only garanteed rolls for attacks. Nothing else.
Nat20 always succeeding is a house rule. Often implemented but not used by all GMs.
Someone in our party rolled a nat 1 when we were sneaking past a boss. Thankfully I casted pass without a trace +10. So he ended up with 11 stealth.
Boss woke up. Sniffed.
Buttholes clenched.
Then the boss rolled over and went back to sleep.
DC was 10.
So if nat 20 always wins. Nat 1 always fails.
It depends on what kind of game you wanna play.
The Nat 1 did fail though, but someone in the party had a good kit to save the day.
My point is Nat 1 or Nat 20 aren't automatic fail/succeed.
Meaning nat 1 + 0 dex mod + 10 (pass without a trace) = 11
If you flip it and it's nat 20 vs a boss perception of 22 then does the boss see him or not?
All rolls get modified except for attacks with nat 1 or 20. Unless it's a house rule then you gotta be consistent with it and have fun with the mayhem it can cause.
Failures tell stories and everything is part of the ride.