this post was submitted on 31 Jan 2025
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Today I Learned

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Not all that impressive for a game today, but this was basically unheard of in the 1980s and it explains how the movements were so smooth.

If you've played it a decent amount of times, you will recognize every movement in the live action video as it looks in the game.

Also, for those who don't know what rotoscoping is: https://en.wikipedia.org/wiki/Rotoscoping

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[–] DosDude@retrolemmy.com 44 points 3 weeks ago (1 children)

Good to see people still discovering things from old games. This was all general knowledge, at least in my circles. But it's always nice to see people discovering it! The video is a great showcase.

[–] FlyingSquid@lemmy.world 7 points 3 weeks ago (1 children)

I honestly always thought it was just really good animation.

[–] ChanchoManco@lemm.ee 17 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

IMHO it was the two things, rotoscoping and good animation, there's other games that used rotoscoping and they don't have the same smooth movements.

Other game where they got awesome results is Another World.

[–] FlyingSquid@lemmy.world 4 points 3 weeks ago

I forgot all about that game! It was incredible! Just nothing like it at the time.

[–] hOrni@lemmy.world 16 points 3 weeks ago (2 children)

Wait till You hear about Mortal Kombat.

[–] FlyingSquid@lemmy.world 17 points 3 weeks ago

Mortal Kombat came later. In 1992. Prince of Persia came out in 1989 and, as it showed, was in development starting in 1985.

This just did not happen in the 80s.

[–] sirico@feddit.uk 7 points 3 weeks ago

We need more characters just colour swap the same stunt man in a ninja suit

[–] Ugurcan@lemmy.world 13 points 3 weeks ago* (last edited 3 weeks ago)

“Actual person” was the developer’s brother.

[–] Boxscape@lemmy.sdf.org 10 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

The spike trap death animation always cracked me up when I was a kiddo.

[–] Deceptichum@quokk.au 24 points 3 weeks ago

They went through a lot of actors for that.

[–] kibiz0r@midwest.social 10 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I was 17 or 18 when I first learned that.

It inspired me to buy a copy of Muybridge’s “Figure In Motion” (still on my shelf!) and scan it and use it as a base for animations for my earliest game prototypes.

[–] FlyingSquid@lemmy.world 6 points 3 weeks ago

Muybridge's motion studies are amazing! I didn't even make the connection, but I can see it now.

[–] dohpaz42@lemmy.world 7 points 3 weeks ago* (last edited 3 weeks ago)
[–] Lemjukes@lemm.ee 5 points 3 weeks ago

Great mini doc from ars technica https://youtu.be/sw0VfmXKq54

Some of the original footage is on Youtube, and you can tell which of the takes of the ending princess hug scene made it into the game because of how she swings a foot back.

[–] cyrano@lemmy.dbzer0.com 4 points 3 weeks ago

Thanks for sharing. I didn’t know that.