this post was submitted on 28 Feb 2025
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Gaming

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[–] Fandangalo@lemmy.world 9 points 2 days ago

I’d say there’s more progress on scale than visual fidelity. There’s greater ability to render complexity at scale, whether that’s real actors on screen or physics in motion. I agree that progress in detail still frame has plateaued.

[–] Melonpoly@lemmy.world 9 points 2 days ago (1 children)

Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn't be there at launch.

Don't forget how many modern AAA games feel like you're playing a gamified version of your car's navigation app.

Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene

[–] Chef_Boyardee@lemm.ee 5 points 2 days ago

Ignorance is bliss.

[–] Windex007@lemmy.world 7 points 2 days ago (1 children)
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[–] jmcs@discuss.tchncs.de 6 points 2 days ago (2 children)

What big shift do you expect? Even regarding 3D realism we are way past the point of diminishing returns in terms of development costs.

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[–] piskertariot@lemmy.world 5 points 2 days ago

NHL 2014 and NHL 2024 are probably the same game, only in NHL 2014 the players don't spit out their mouthguards like they do in 2024.

But I need that level of realism /s

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