this post was submitted on 26 Jan 2024
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Okay let me start with two heavy hitters right from the get go and don't forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don't get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it's okay here while Ubisoft gets the blame...like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won't get Dutch because it's a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I'm now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can't understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I'm really curios what your takes are and how highly I get downvoted into oblivion πŸ˜‚

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[–] MotoAsh@lemmy.world 1 points 4 hours ago* (last edited 3 hours ago)

Doom: The Dark Ages.

Yes, it's a pretty game. Sure, they hit their design goals, but it's the design itself that I hate. It's geared entirely towards close combat to the point where half the weapons are redundant or otherwise stupidly useless compared to others. It's geared towards close combat to the point that the player's projectiles disappear after a certain distance, while the enemies' shots can travel much further. Sure, there's plenty of 'nice' things they added to make it easy to churn around a bunch of groups of enemies up close, but it's insanely dumb how it's 100% of the game design. Especially because many of the maps are trying to show off large vistas and open areas, where it becomes VERY obvious that the player's shots disappear while you're being pelted by enemy fire just fine.

The extra game modes of flying and being in the mech are neat in concept, but so insanely underbaked they feel more like a waste of time task to push through than a cool extra part of the game to enjoy. They're not mixed in with the on foot parts well at all and feel more like basic transitionary moments they attempted to add some gameplay to.

The attention to detail sucks, especially in the UI. A couple easy points demonstrate it: The most obvious is how their UI triggers work. You can click a button, and it plays the activate sound, but it's not activating if you click it before the mouseover/highlight animation is done. In a similar vein, most affirmative interactions are a stupid wait for it long-press while going back to the mian menu from between levels is as simple as an escape key press. A purposefully slow forward with an instant back is just... pointlessly dumb. In a similar vein, while the game is showing you all the crap you did and found in the level, your only options are to sit there and get annoyed with the obnoxious, slow, and loud tallying of everything, or skip ahead to other pages and go back. Escape and space don't skip or do anything there. Basically, there seems to only be one poorly thought out path to get to anywhere in the UI, with no convenient or standard alternatives implemented: Half baked.

The story and character designs were made by edgy teenagers. It's infinitely worse than Doom Eternal or 2016. Old Ones are C'thulu ripoffs, most of the styling of Hell/etc are now just generic scifi with a bit more red, and many of the new designs are somehow more generic ripoffs of older doom. They pull inspiration from tons of other spooky things instead of rolling with the Hell themes or other established lore. So much of the added lore is just ripoffs of greek mythology and other things, too, like a boat to ferry souls and a bunch of other crap I don't care to remember because it's just not memorable, intersting, nor do they fit the usual themes of Doom.

In a similar vein, so much of the story is lackluster and uninspired. There is some interesting sounding writing hidden in the lore book, like why the slayer's mount is half mech, but it's simply stated in the lore instead of being a potentially cool way to introduce the mount or other things. So much of the game is ONE game loop (close combat) with few dynamic options and a bunch of extra half-baked fluff tacked on.

It's frustratingly narrow sighted and underbaked to deserve to follow Eternal or 2016. It feels like it's in some parallel universe from the other games, even from 2016 and Eternal.

I want to play the DOOM Slayer rampaging through a Hell inspired by 90's metal, not some parallel universe written by edgy teenagers where he's some glorified Master Chief ripoff with anger issues for a personality who's just following orders.

[–] Venator@lemmy.nz 1 points 4 hours ago

you seem to spend a long time playing games you don't like πŸ˜…

for an explanation of why people love botw: https://youtu.be/CZzcVs8tNfE

I completely agree about rdr2, but I didn't play it that long before I just installed mods to let me duck around more and explore the beautiful world.

games i don't like that everyone seems to love: games that waste my time with levelling systems that draw the game out way longer than it's fun, which is most modern AAA games. I hate how people say things like "you get your moneys worth playing WoW because you'll spend hours playing it" and "i liked portal but it was too short", portal was good partly because it was short...

[–] Candelestine@lemmy.world 78 points 1 year ago (2 children)

Pokemon. It's just a franchise of watered-down jrpgs imo.

[–] GiuseppeAndTheYeti@midwest.social 24 points 1 year ago (1 children)

Pokemon is about the universe it was created in. It was the perfect on the go game when we were children and it even had a great anime to go with it. When you were home, you watched Ash and Pikachu take on the world of pokemon. Everything looked so vibrant and cool. Then when it was time for you to go with your parents to a house party, you could play Pokemon on your Gameboy.

It's just a nostalgia franchise now, but that's okay. Most people are unhappy with how Game Freak is handling the role of building these games, but maybe one day they'll make a turn.

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[–] enjoytemple@kbin.social 60 points 1 year ago (1 children)

Soul like everything, but that's just me being too clumsy for any challenge. I do hope some people could stop complaining other games being too easy tho. Not every game needs to be Soul likes.

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[–] Infernal_pizza@lemmy.world 50 points 1 year ago (17 children)

Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of

[–] MotoAsh@lemmy.world 1 points 3 hours ago* (last edited 3 hours ago)

Fully agreed. I HATED the game while going through on Nightmare, at least until I got all of the weapons so then I finally had enough freaking ammo. They should've left the weakpoint stuff as the motive for switching weapons, not literally fucking the player over with low ammo. I started enjoying it by the end when I could actually fully engage with how it was designed, but they royally failed to make that design work out for how the game progresses from the beginning.

[–] TheEntity@kbin.social 31 points 1 year ago (1 children)

I quite enjoy Doom Eternal, but it's true it's a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don't. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.

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[–] midnight@kbin.social 15 points 1 year ago* (last edited 1 year ago)

Yeah, Doom 2016 is easily one of my favorite singleplayer fps games. Doom Eternal is just worse in every way, and I couldn't get through more than a few hours.

It completely breaks the combat flow state that made the original great

Instead of having the freedom to prioritize enemies and weapons, it wants you to do things a very specific way

Instead of the minimal but interesting story from the 2016, we get a convoluted mess, with random characters that we have no reason to care about.

Also, despite 2016 looking quite good, they decided to make Eternal garish and cartoony for some reason??

I could go on, but anyway I hope we get a proper 2016 sequel some day.

[–] avater@lemmy.world 14 points 1 year ago* (last edited 1 year ago)

Yeah I also couldn't get the hang on Doom Eternal. Loved the first one but the second one cramped so many unnecessary elements into it and made it too complicated. The first one was a simple but highly effective shooter, but the second one was just bloated with stuff nobody asked for.

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[–] kromem@lemmy.world 39 points 1 year ago (5 children)

Sports games.

I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.

It's like the Venn diagram for people who play RPGs and those who play sports games is just two circles.

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[–] refreeze@lemmy.world 39 points 1 year ago (2 children)

Grand Theft Auto.

All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.

[–] Venator@lemmy.nz 1 points 4 hours ago

to be fair, GTAV has the worst story, the main appeal of the game is not the story at all. I think I skipped most of the cutscenes when I played it.

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[–] Rhynoplaz@lemmy.world 31 points 1 year ago (8 children)

Elden Ring for me. The kids have all played the shit out of it and killed literally everything in the game. I hopped on for about two hours, wandered around aimlessly, died a few times, avoided everything to prevent dying, died a few more times and decided I never needed to do that again.

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[–] 1simpletailer@startrek.website 30 points 1 year ago (2 children)

League of Legends. I don't understand the appeal at all. It's just ugly and not fun. I really tried to get into it too. An old group of friends I played games with all play it. For over a decade it's been practically the only game they play. They never seemed like they were having actual fun either but they keep coming back. I miss those guys ☹️.

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[–] tcrpz@programming.dev 26 points 1 year ago (6 children)

Outer Wilds. I think it’s a fine game with a pretty cool gimmick (time loop) and a neat story. The gameplay itself isn’t that fun. I think what ultimately ruined it for me was the online discourse about the game; every time it gets mentioned, hundreds of people flock to the comments to extol the philosophical storyline, and throw around hyperbolic descriptions like β€œlife-changing”. Again, the story is pretty neat, but I was left underwhelmed after having been built up by fans of the game.

[–] Frogster8@lemmy.world 22 points 1 year ago (1 children)

I audibly gasped at seeing this, I think it's the best game I've ever played, I really do

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[–] Aielman15@lemmy.world 26 points 1 year ago* (last edited 1 year ago) (3 children)

Skyrim never "clicked" for me. I remember hearing awesome things about it: a vast open world full of things to discover, the ability to create my own character and build it however I wanted, the option to influence the world around me with my choices......

In practice, I found myself in a very big but mostly empty world, full of copy-pasted uninspired dungeons with randomized loot, and no matter what character I chose to build, the combat system sucks and the AI never tries to do anything more than mindlessly walk towards you (and get stuck on the scenery). I was never able to immerse myself in the world because everything was so drab and insipid: generic characters living in generic cities talking about generic things with a very bad dub.

Choices never matter because the game insists on spoon-feeding you everything it has to offer. You can roleplay as a barbarian and still become the headmaster of Hogwarts; you can side with the romans or the vikings but the world doesn't change aside from the uniform of the guards patrolling the cities you visit; you can ignore the dragons roaming the land and they never do anything, because they are just random encounters in the world without any kind of personality or goal aside from turning up and being a minor annoyance to the player.

The modding community is great, but even after spending a few hours installing a dozen or so mods, I was never able to escape the jankiness of the original game: it was still Skyrim, just with a different coat of paint (and a few less bugs and horrible UI decisions).

Reading about the overall reception of Starfield, I felt like I was going crazy, because everything the people say about that game, I already felt about Skyrim fifteen years ago. On the one hand, I felt like my feelings were being legitimized; on the other hand, I still don't understand why people forgive Skyrim (and still play it to this day) but hate the new Bethesda game so much.

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[–] BURN@lemmy.world 24 points 1 year ago (7 children)

Almost Anything Open World tbh

Every open world game has turned into the same β€œdo this x times to get y reward that has no relevance whatsoever to the game”

I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.

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[–] zaphod@feddit.de 23 points 1 year ago (1 children)

Absolutely agree on Red Dead Redemption 2. Another point considering it's an open world game it plays extremely linearly and sometimes in missions it tells you that you can't leave a certain area for no reason.

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[–] B0NK3RS@lemmy.world 21 points 1 year ago (5 children)

In general anything with crafting and/or excessive loot. I find it very boring and especially when a game is advertised as "survival" when in reality it is just a crafting game with no real threat.

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[–] Knitwear@lemmy.world 19 points 1 year ago (6 children)

With you on BotW. Love the dungeons, but in terms of the open world I never felt the oooh, the aaah, the escapism that everyone cooed about etc. Gliding was fun!

Maybe this is because I've never played a Zelda game before so I have no nostalgia attached to it?

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[–] vasus@lemmy.world 18 points 1 year ago* (last edited 1 year ago) (3 children)

Can't stand media that thrusts you into a zany, fantastical world where completely insane shit happens constantly, nothing makes sense, there's no consistency and you're supposed to somehow keep going through the fever dream of a setting for however many hours before you can piece together what's actually going on and become invested

Needless to say I bounced off Nier: Automata really hard

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[–] HonorIsDead@lemmy.world 18 points 1 year ago (7 children)

I'm a souls hater. They are just slow and boring games.

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[–] Copernican@lemmy.world 16 points 1 year ago (1 children)

Basically any game where crafting is a central mechanic. Why do people love repetitive boring tasks and looking at grids of items for hours on end.

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[–] rustydrd@sh.itjust.works 16 points 1 year ago* (last edited 1 year ago)

Dark Souls, Bloodborne, Elden Ring, any "Soulsborne" game really. I get why people like them, and I tried multiple times, but it just isn't working on me.

[–] Jumi@lemmy.world 16 points 1 year ago

Fortnite and every souls-like

[–] CH3DD4R_G0BL1N@sh.itjust.works 16 points 1 year ago* (last edited 1 year ago) (6 children)

Deep Rock Galactic.

Yeah I said it.

I wanted to like it, but the gun play was underwhelming and gameplay kind of boring.

Worst of all was the progression. Upgrades were tiered in ways that made 1 a clear best choice. Perks were uninteresting passives or actives with bizarre activation requirements. No way to upgrade flares or pickaxes. And I’m not a guy that cares about cosmetics, so it just didn’t work for me.

I’m happy for everyone else that got a GOAT experience though.

[–] SendMePhotos@lemmy.world 14 points 1 year ago

For rock.... And... Stone... ⛏️πŸ₯Ή

[–] GreenAlex@kbin.social 13 points 1 year ago (2 children)

This one hurts deep. But to each their own ofc.

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[–] oxideseven@lemmy.ca 16 points 1 year ago* (last edited 1 year ago) (5 children)

Zelda BotW and TotK. I just kind of get board cus the game is so wide but so shallow. I wish I could like it cus there is a ton to like.

Any souls like. They just seem very lazy and the combat is just silly to me.

Just about any competitive game honestly. Part of it is I suck at them but mainly the trash talking toxic communities. Plus honestly I'm not very competitive.

Pokemon. I can't wrap my head around the complexity and "meta" and the story doesn't real matter anymore. I did like my first Pokemon game but that's it.

Most Mario except Mario RPG. I played the heck out of SMB 1-3 but when that was all that was available. When games expanded so did my tastes I guess.

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[–] lemmesay@discuss.tchncs.de 15 points 1 year ago

proprietary games that install rootkits(wrongly called anticheats) on the system. the corporations in charge have brainwashed masses into thinking that it's just a benign thing there to fend off "cheaters", conveniently brushing aside the fact that this is a massive and lucrative attack vector. it only helps bad actors(including three letter agencies).
and this is not a what-if scenario. every year you can find an incident where such a "solution" is exploited.

[–] weeahnn@lemmy.world 15 points 1 year ago (2 children)

Ohhh i just got one that will be really controversial.

I'm not a big fan of Morrowind.

Yeah the world has a very alien style, and the lore is cool. But the actual world feels empty and boring to me. Like IMO the map is way too big for it's own good.

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[–] RedIce25@lemmy.world 15 points 1 year ago* (last edited 1 year ago) (5 children)

Monster Hunter, it's just so clunky and boring.

Edit: Also the multiplayer is god awful, why can't my friend and me just team up and play, instead you have to jump through all types of hoops to play together.

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[–] Seasoned_Greetings@lemm.ee 15 points 1 year ago (2 children)

In this thread: People who don't like a genre of game, criticizing games for being that genre

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[–] Kolanaki@yiffit.net 14 points 1 year ago (2 children)

Most of the fads and AAA big sellers, really.

TLOU - Great story, don't get me wrong; probably some of the best writing in games for it's time. But the gameplay got super boring once every concept was introduced. The loop is just not satisfying, and exploration is more or less go check out the dead end before moving on, because the level design is so linear. This is more or less the same problem I have with most big AAA titles; they look great, have a good story, but are just so incredibly boring to play. You can tell the budget went entirely into graphics and voice acting, because the game itself feels more like an afterthought to those; it's just there because otherwise it would be a movie.

Lethal Company - The game itself is pretty shit and tedious. What makes it fun is not the game, but how voice chat sounds when someone is being chased or getting eaten. 100% a game made for Twitch streamers where more people will be entertained by watching others play than playing themselves.

Palworld - I was interested by "Pokemon with Guns" and then I found out it's more like Rust with Pokemon. I hate Rust and Ark all those kinds of survival PvP games. The genre itself has all the same weird jank, like everyone who has been copying the idea from DayZ or the like also copied every bug and bad idea, too; even the AAA made ones! They usually run like shit, are balanced like shit, and get so stale alone and are super frustrating in multiplayer unless you're playing with a large group of friends so you're not just being singled out for being all alone.

GTA:O - Specifically the online portion of GTA5 has made me never want to buy another GTA or rockstar game period. Not because the game play itself sucks, but rather because it's extremely fun but the game doesn't want you to have fun if you're also making money. I can spend hours and hours doing all the activities that don't earn you cash and have not one single issue other than maybe some other players trying to blow me up (especially if they are modding). But once that Mission Rep meter starts going up, hoo boy... The game starts breaking in all sorts of interesting but frustrating ways. Headshots stop killing in one hit, traffic starts behaving erratically and non-sensically (like straight sliding sideways at light speed to force a collision), triggers start breaking, the server decides to go down or get super laggy, etc. Since none of this happens in single player or while not doing activities that reward cash, and there is no other obvious function of the Mission Rep stat, I can't help but think these are actually features put into the game on purpose specifically to slow down grinding so people will buy Shark Cards. The same kinda shit happens in RDR2:O, too.

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[–] Yerbouti@lemmy.ml 14 points 1 year ago

I had zero fun playing Breath of the Wild. I was just always looking for new weapons cause they always broke. After 10 hours I just wasnt into it at all so I never opened the game again.

I also have zero interest for CoD, Battlefield or GTA games.

[–] Krudler@lemmy.world 14 points 1 year ago* (last edited 1 year ago) (4 children)

I'm going to have to tar and feather and entire genre I'm afraid.

It's the weird intersection of visual novel and dating simulators.

They are truly horrible derivative fantasy, written by severely emotionally stunted incels with less sexual/world experience and writing skill than the average grade 7 student.

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[–] QubaXR@lemmy.world 14 points 1 year ago* (last edited 1 year ago)

3D Grand Theft Auto games (GTA 3, 4, 5) Some video essay (I can't recall which one) compared GTA's attitude to that of the protagonist of "Catcher in the Rye". Its comedy is very cynical, just pointing fingers at everything and saying "they are phony", "they suck, don't they" and "we are too cool to even admit we're cool". The tone always rubbed me the wrong way and felt like these white gangsta rappers - Vanilla Ice and the kind. Rampant fanboyism does not help, either. I dared critisize GTA6 trailer somewhere (by saying "this is not for me, I will pass") to be downvoted to oblivion and I shit you not, receive threats in DMs.

No Man's Sky When it came out, NMS was a broken, buggy mess of a game with inventory management as a central mechanic. Punch trees got replaced with laser plants, but it's basically the same loop of gather, combine, refine, build better tools. After a decade, NMS is a game chock-full of various content, with inventory management as a central mechanic. Not for me.

Souls-likes and Metroidvanias I have plenty of rewarding challenges in my real live and consider myself lucky enough to have work that's fulfilling and gratifying. I don't seek validation in games - I seek relaxation and escapism. I play most games on easy and don't feel like proving my skills in the game is the right use of my time. I can appreciate skilled players - often watching speedruns, 100% attempts or professional tournaments, but when it comes to playing - I rather pick fun, easy, light entertainment. (Death Stranding is one of my all-time favorites)

on a flip note, a game that everyone seems to hate and I quite enjoy is Forspoken Sure, the dialog is cringe and there's way too much of the same barks repeating (I need to look through menus, I think they added some slider to adjust the rate if I recall), but the traversal is fun, I love the UI design (gold and purple), I think costumes are freaking fantastic and combat is easy enough (on easy) to happily zone out to and play an hour here or there.

[–] iqwertyasdf@lemmy.world 14 points 1 year ago (8 children)

Balders gate 3. Just couldn’t get into it

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[–] HawlSera@lemm.ee 13 points 1 year ago* (last edited 1 year ago) (8 children)

The Witcher 3 is just... so god damn boring, it doesn't help that weapons break too easily, yet the oppurutunities to get gold are so few that you'll do several sidequests worth of monster genocide, sell EVERYTHING you own, and just barely afford to fix your weapons... It got so bad I had to hack my save to bypass the constant scrunging about for repairs... then I realized the story is so complicated that you NEED to play the other two games to understand what's going on

I went back and played Witcher 2, and found it to be vastly superior, far more fun, far more immersive, and just an all around better time

I have been warned never to touch Witcher 1

the Netflix series was pretty good, though I only saw the first season

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