They’ve gotta push hard because the official Oblivion remake in Unreal is supposedly due out sometime in 2025.
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I trust the Skyblivion team more than I trust Bethesda
I completely agree with you! But I am worried they’ll get overshadowed by Bethesda/Microsoft’s marketing budget…
You're very right. Dick move of them to hear about Skyblivion and instead of thanking the heavens for plopping a marketing opportunity for minimum effort, went "crush them out of principle".
I’m sure Fallout London feel the same way too!
Classic Bethesda move tbh
The Bethesda remake is supposedly using some Frankenstein of the original engine shoved into unreal. It'll suck.
Though in their defense, it's not being done by Bethesda at all. It's being done by some studio who has mainly only done support work for other studios bigger games. I think called Virtuoso?
My guess it’s to test out what they’re building for TESVI by getting a smaller studio to test it out in something they’ve already got design docs and scripts for.
Skywind is getting closer, too! What an exciting time!
Skywind is what I'm waiting for.
I thought this was Skywind at first and my disappointment is immeasurable...
I'm really excited for this. Moreso than with the rumored remaster. Does anyone know if it will be a standalone install or if it will need to take over the Skyrim install?
According to their website:
In order to play Skyblivion you will need to own a legitimate copy of Oblivion GOTY Deluxe (ALL DLC) and Skyrim: Special Edition. Our installer will not install the mod unless it can find a non-cracked copy of the original games.
and
Skyblivion will work the same as most other complete overhaul mods. Simply install the mod via the installer and press play.
So you'll probably need a pure unmodded version of Skyrim for it to install onto, but we won't know for sure until the actual release date.
"This mod will ONLY work on a legitimate copy!" is just a plain lie I've seen many times on various mods over the years. Problems and issues caused by mods have never been because of a pirated copy.
That addendum is there purely so Bethesda doesn't sue their asses to oblivion (heh). I am certain it will be very possible to play the mod on a pirated copy but it's not like they can just write that on their website.
Its likely what we'd get would be a tool to create a normal mod. The tool checks for their requirements and when satisfied, rips oblivion files and repackages them.
So a clean skyrim installed to create the mod with the tool, but once the tool is done, you could remove the clean install and use it like any other mod.
This has been my experience with other "created from copyrighted works" overhauls, like rollercoaster tycoon for openrct2.
A long time ago, I read one of their developers say you require the original games since the mod is specifically designed not to re-provide you with any copyright material from either game, and in fact I think it'll look for and use the files you have like any other mod.
This was done on purpose so they can never worry about being shut down or sued if they ensure they never wrongly re-use or provide copyrighted materials. Probably a smart move for such a massive undertaking.
It's basically the same way Tale of Two Wastelands works when combining Fallout 3 and New Vegas.