MorningThunder

joined 3 weeks ago
[–] MorningThunder@lemm.ee 2 points 12 hours ago

I don't think there was a single party I attended in high school where Rock Band or Guitar Hero wasn't present. Such a great party game for players and spectators alike. The younger generations are really missing out.

[–] MorningThunder@lemm.ee 8 points 12 hours ago

Shadow of the Colossus was barely even a game, it was art. I don't think I even played it for more than 20 hours total but just a simple masterpiece.

[–] MorningThunder@lemm.ee 1 points 4 days ago (1 children)

Doesn't Radeon Super Resolution work at the driver level and work with anything? I normally play games on a few year delay so that might be a dealbreaker if not the case

[–] MorningThunder@lemm.ee 3 points 5 days ago (1 children)

Yeah, I play at native 1440p. I only have a 75hz monitor so I'm not getting crazy fps anyway.

 

Currently using a 1440p 27", looking at upgrading to a 4K model mostly for dev work. I do occasionally game though but only have an rx6600 which obviously can't handle native 4K gaming. I'm wondering though if I just make use of FSR/Radeon Super Resolution I should be able to at a minimum get the same picture quality I'm getting right now with no loss in performance. Is that right?

[–] MorningThunder@lemm.ee 1 points 1 week ago* (last edited 1 week ago)

As far as charging goes there are only 3 USB-C cables.

  • 60W - All USB-C to USB-C cables can do at least 60W in the form of 20V 3A
  • 100W (Deprecated) - USB PD 3.0 introduced up to 100W charging using 20V 5A. Cables need an EPR (Extended power range) marker in order to allow this
  • 240W - USB PD 3.1 extended the limit to 240W via 48V 5A. These cables have a 240W EPR marker.

All USB-C devices are supposed to support one of these three modes. HOWEVER, some cheaper devices don't actually support the USB PD protocol, and only support legacy USB charging. For these you need a USB-A to USB-C cable or adapter. USB-C ports won't provide power unless both devices are able to negotiate

[–] MorningThunder@lemm.ee 6 points 3 weeks ago (2 children)

One thing Jellyfin is way better at is offline viewing. I have frequent internet outages at my house and I've run into issues multiple times where Plex wouldn't stream my own local media because it couldn't connect to the internet. For this, Jellyfin has always just worked.

[–] MorningThunder@lemm.ee 1 points 3 weeks ago

Easiest way to tell is to transcode something and see if your CPU spikes. If it's offloaded to the GPU it shouldn't.

Also make sure you have it configured correctly. On your Admin Dashboard under Playback > Transcoding, check that Intel QuickSync (QSV) is selected.

I have an N100 (Intel 12th gen) so I think your settings should be similar. For mine I have pretty much everything checked except for VP8, the two HEVC RExt options, and "Allow encoding in AV1 format"

[–] MorningThunder@lemm.ee 4 points 3 weeks ago

This seems like something that should be kept local. What's the point of all these NPUs otherwise

[–] MorningThunder@lemm.ee 4 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

I used to have similar issues, was due to my PC not being able to handle the transcoding. Enabling hardware acceleration with the correct settings fixed it for me.