this post was submitted on 28 May 2025
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[–] Quetzalcutlass@lemmy.world 35 points 5 days ago (3 children)

If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.

I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.

[–] LandedGentry@lemmy.zip 19 points 5 days ago* (last edited 9 hours ago) (1 children)
[–] Quetzalcutlass@lemmy.world 6 points 5 days ago (5 children)

Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

[–] LandedGentry@lemmy.zip 24 points 5 days ago* (last edited 9 hours ago)

spoileraskldjfals;jflsad;

[–] 474D@lemmy.world 17 points 5 days ago (1 children)

Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

[–] SupraMario@lemmy.world 9 points 5 days ago (2 children)

It's still like that though, the city just feels like it's just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don't know of a game that has any dynamic npc systems. It's all just scripted a to b and that's it.

[–] nogooduser@lemmy.world 8 points 4 days ago (1 children)

I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

[–] SupraMario@lemmy.world 4 points 4 days ago (1 children)

That's true, I think those who didn't follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

[–] nogooduser@lemmy.world 3 points 4 days ago

I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.

The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.

[–] Coelacanth@feddit.nu 7 points 4 days ago (1 children)

RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

[–] SupraMario@lemmy.world 3 points 4 days ago

Agreed, even then though, it's still got the npc feel. Gta6 is supposed to fix this, but I'm not holding my breath.

[–] Ushmel@lemmy.world 14 points 5 days ago

braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

[–] vivendi@programming.dev 0 points 4 days ago

There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty

[–] MITM0@lemmy.world -2 points 5 days ago

They lied about almost everything

[–] sp3ctr4l@lemmy.dbzer0.com 8 points 5 days ago

That and Nvidia blindsiding them with 'cool engine you've been working on for a decade there... you have one year to jam realtime raytracing into it.'

[–] Ushmel@lemmy.world 7 points 5 days ago* (last edited 5 days ago) (3 children)

i was a day 0 PC owner and it was 100% normal launch day fuckery.

[–] LucidNightmare@lemm.ee 3 points 4 days ago

Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!

Now, the console releases on the other hand... yikes man. Yikes...

[–] LandedGentry@lemmy.zip 4 points 5 days ago* (last edited 9 hours ago) (1 children)
[–] kemsat@lemmy.world 5 points 5 days ago (1 children)

I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.

[–] LandedGentry@lemmy.zip -4 points 4 days ago* (last edited 9 hours ago) (1 children)
[–] kemsat@lemmy.world 4 points 4 days ago (1 children)

Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.

So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.

Have a nice day 😊

[–] LandedGentry@lemmy.zip -1 points 4 days ago* (last edited 9 hours ago) (1 children)
[–] GunValkyrie@lemmy.world 2 points 3 days ago

In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.

As you stated everyones PC is different. There's no gaslighting. You are just conflating statements.

From your article:

“Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”

Your statement directly conflict with the article you shared.