this post was submitted on 28 Feb 2025
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Gaming

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[–] RightHandOfIkaros@lemmy.world 29 points 1 day ago (3 children)

Ironically, Zelda Link to the Past ran at 60fps, and Ocarina of Time ran at 20fps.

The same framerates are probably in the Horizon pictures below lol.

Now, Ocarina of Time had to run at 20fps because it had one of the biggest draw distances of any N64 game at the time. This was so the player could see to the other end of Hyrule Field, or other large spaces. They had to sacrifice framerate, but for the time it was totally worth the sacrifice.

Modern games sacrifice performance for an improvement so tiny that most people would not be able to tell unless they are sitting 2 feet from a large 4k screen.

[–] Maalus@lemmy.world 15 points 1 day ago (1 children)

Had to, as in "they didn't have enough experience to optimize the games". Same for Super Mario 64. Some programmers decompiled the code and made it run like a dream on original hardware.

[–] RightHandOfIkaros@lemmy.world 8 points 22 hours ago

The programming knowledge did not exist at the time. Its not that they did not have the experience, it was impossible for them to have the knowledge because it did not exist at the time. You can't really count that against them.

Kaze optimizing Mario 64 is amazing, but it would have been impossible for Nintendo to have programmed the game like that because Kaze is able to use programming technique and knowledge that literally did not exist at the time the N64 was new. Its like saying that the NASA engineers that designed the Atlas LV-3B spacecraft were bad engineers or incapable of making a good rocket design just because of what NASA engineers could design today with the knowledge that did not exist in the 50s.

[–] CancerMancer@sh.itjust.works 6 points 22 hours ago (2 children)

One of the reasons I skipped the other consoles but got a GameCube was because all the first party stuff was buttery smooth. Meanwhile trying to play shit like MechAssault on Xbox was painful.

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[–] kitnaht@lemmy.world 50 points 1 day ago (8 children)

Kind of like smartphones. They all kind of blew up into this rectangular slab, and...

Nothing. It's all the same shit. I'm using a OnePlus 6T from 2018, and I think I'll have it easily for another 3 years. Things eventually just stagnate.

[–] user224@lemmy.sdf.org 24 points 1 day ago (7 children)

I was hoping that eventually smartphones would evolve to do everything. Especially when things like Samsung Dex were intorduced, it looked to me like maybe in the future phones could replace desktops, running a full desktop OS when docked and some simplified mobile UI + power saving when in mobile mode.

But no, I only have a locked-down computer.

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[–] starman2112@sh.itjust.works 5 points 21 hours ago

One company put a stupid fucking notch in their screen and everyone bought that phone, so now every company has to put a stupid fucking notch in the screen

I just got my tax refund. If someone can show me a modern phone with a 9:16 aspect ratio and no notch, I will buy it right now

[–] secret300@lemmy.sdf.org 9 points 1 day ago

I miss physical keyboards on phones

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[–] formergijoe@lemmy.world 55 points 1 day ago (2 children)

Eventually we hit a limit to how round we could make car tires.

[–] baldingpudenda@lemmy.world 28 points 1 day ago (1 children)

Rush on the N64 had octagonal tires and real damage! I still play it every year or so.

[–] formergijoe@lemmy.world 14 points 1 day ago

Oh it's a bit of a running joke that every time there's a new Forza or Gran Turismo, they brag about how round the tires are and how wet the pavement looks.

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[–] SplashJackson@lemmy.ca 11 points 23 hours ago (1 children)

I wouldn't mind like a new style of controller like maybe a fleshlight with buttons on the side or something

[–] AngryishHumanoid@lemmynsfw.com 8 points 20 hours ago (1 children)

I don't know what kind of games you're playing. No seriously, what are the names of the games you're playing and where can I download them?

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[–] GraniteM@lemmy.world 35 points 1 day ago (8 children)

Don't get me started on Horizon: Forbidden West. It was a beautiful game. It also had every gameplay problem the first one did, and added several more to boot. The last half of the game was fucking tedious, and I basically finished it out of spite.

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[–] Kolanaki@pawb.social 12 points 1 day ago* (last edited 1 day ago) (7 children)

Has anyone ever really noticed how samey everything looks right now? It's a bit hard to explain, because it's not the aesthetics of any kind of art style used, but the tech employed and how it's employed. Remember how a lot of early 3D in film just looked like it was plastic? It's like that, but with a wider variety of materials than plastic. Yet every modern game kinda looks like it's made using toys.

Like, 20 years from now I think it would be possible to look at any given game that is contemporary right now and be able to tell by how it looks when it was made. The way PS1 era games have a certain quality to them that marks when they were made, or how games of the early 2000's are denoted by their use of browns and grays.

[–] soloner@lemmy.world 14 points 1 day ago (1 children)

My guess is a lot of convergence to a smaller set of known game engines. Godot, unreal, unity, plus a few others and some in-house like valves source.

I could be wrong but I presume in the past almost every game was made with its own custom engine. Now a lot of them have the "unreal engine" look.

But I'm not complaining. Looks great to me and leads to better performance and fewer bugs in the long run. Of course there are some caveats

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Games look samey because Game Studios don't have ideas anymore. They just try to sell 20 h of playtime - that is essentially empty. It's literally just a bunch of materials and "common techniques" squashed into a sellable product. In the early times of gaming, people had ideas before they had techniques to implement them. Nowadays, we have techniques and think the ideas are unimportant. It's uninspired and uninspiring. That's why.

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And they're shocked that no one bought the PS5 pro for 800 dollars

[–] ParadoxSeahorse@lemmy.world 9 points 23 hours ago (2 children)

tbf I went from Wii to PS4 and shit a brick

[–] pjwestin@lemmy.world 13 points 22 hours ago

Yeah, but the Wii was a very underpowered system, and it didn't even have HDMI. That transition wouldn't have been as stark going from PS3 to PS4.

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[–] merthyr1831@lemmy.ml 18 points 1 day ago (2 children)

yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.

[–] Cethin@lemmy.zip 5 points 21 hours ago (1 children)

I know you're joking, but these probably have the same poly count. The biggest noticeable difference to me is subsurface scattering on her skin. The left her skin looks flat, but the right it mostly looks like skin. I'm sure the lighting in general is better too, but it's hard to tell.

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[–] atomicbocks@sh.itjust.works 14 points 1 day ago (4 children)

The improvement levels are the same amount they used to be. It’s just that adding 100mhz to a 100mhz processor doubles your performance, adding 100mhz to a modern processor adds little in comparison as a for instance.

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