this post was submitted on 07 Apr 2025
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    [–] pyre@lemmy.world 75 points 6 days ago (35 children)

    dude if your ui is unusable you're gonna hear about it.

    you can't make an open source car that has two joysticks instead of a steering wheel and talk about industry standards and vendor lock ins when people say it sucks.

    I mean it's cool that it exists for non drivers who sometimes want to jump on an open source car for a quick trip but if driving is your job then the joysticks being technically functional won't cut it.

    that doesn't mean you have to copy everything 1:1, if people are looking for alternatives one reason might be that not everything about the standard car is great. affinity has some great differences in tools but they're designed in a way that makes sense to pro users.

    I've said this before but there's a severe lack of designers in the open source space. there should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.

    [–] 2910000@lemmy.world 18 points 6 days ago (2 children)

    a platform that enables designers to relatively easily contribute to open source projects without learning git

    Reading this made me a bit sad.
    On the one hand, I understand how tools like this could be a hurdle for someone who isn't heavily invested in their use. And on the other, as someone who has tinkered with open source projects, I know that as hurdles go, git is the first of very many hurdles that must be cleared when contributing to a large, mature GUI program like this, and it's a pretty low one at that.

    It would be great if more people could contribute to and help develop open-source versions of tools they themselves use, but I can certainly see how tough it can be starting out

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    [–] lightnsfw@reddthat.com 9 points 5 days ago (1 children)

    Honestly just copying everything from 10 years ago 1:1 would be an improvement on most big applications.

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    [–] jojowakaki@lemmy.world 7 points 6 days ago (1 children)

    Open source software design sucks because they don't have desginers (who know git) because they can't attract designers (who know git) because they don't have money (free and open source) because they don't have big userbase (which can lead to more people donating) because oss software design sucks.

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    [–] daniskarma@lemmy.dbzer0.com 15 points 5 days ago (1 children)

    I haven't used photoshop or any other "industry standard" in more than a decade.

    Still, everytime I open Gimp I have to look up for the "increase/decrease brush size" shortcut, because it's so dawn counter intuitive.

    [–] TeddE@lemmy.world 6 points 5 days ago* (last edited 5 days ago) (1 children)

    The UI was overhauled in the 3.0 update on March. The new documentation says changing brush size is fairly easy: https://testing.docs.gimp.org/3.0/tr/gimp-using-variable-size-brush.html

    All brushes have a variable size that can be changed.

    You can change the brush size in several ways:

    • By using the default shortcut keys for changing a tool's size:

      • Decrease size by 1: [

      • Increase size by 1: ]

      • Decrease size by 10: {

      • Increase size by 10: }

    • By using the default mouse scrollwheel actions for changing a tool's size:

      • Decrease size by 1: Ctrl+Alt+Scrollwheel Down

      • Increase size by 1: Ctrl+Alt+Scrollwheel Up

    [–] Marduk73@sh.itjust.works 1 points 4 days ago

    I knew x1 [ ]. Did not know x10 { }. Oh boy! Thanks.

    [–] golden_zealot@lemmy.ml 39 points 6 days ago* (last edited 6 days ago) (26 children)

    Under the hood I actually really like GIMP. I'm also not too bothered by there being no circle tool. My problem with GIMP is that if there were a circle tool in it, its a little too difficult to find it if it does exist.

    If they had some front end re-write eventually where they just moved some stuff around and better organized the front end of the application, I think a lot more people would use it. UX/UI is really important, and I'm sure the contributors of GIMP know this as they seem to have done well to try to make the interface feel straightforward by putting stuff under menu's and whatnot, but the location of things just seems unintuitive/non-standard compared to what every other application does.

    The other issue I have with GIMP is just that its development cycle takes forever compared to most every other open source application I have seen.

    Not to say there is a great answer to any of this, image manipulation/animation software is not an easy thing to program by any means so I understand why it can take forever, but I just wish there was a real answer.

    In the mean time, I've just been trying to get by with krita, though krita really seems geared toward digital painting specifically.

    [–] endeavor@sopuli.xyz 9 points 6 days ago (1 children)

    I love krita and it is the best digital art software i've used for painting and i've used them all proffessionally. I had to tweak it the least out of all of them.

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    [–] alyth@lemmy.world 11 points 6 days ago (2 children)

    A great remedy to stuff being hard to find is that you can press the slash key / to open a command palette

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    [–] menemen@lemmy.world 31 points 6 days ago (1 children)

    We have ISO standards. Fuck every single company that ignores those (Microsoft, Apple, ...).

    [–] JackbyDev@programming.dev 18 points 6 days ago (1 children)

    And fuck ISO for charging so much for access to them.

    [–] ThePyroPython@lemmy.world 14 points 6 days ago (3 children)

    As an engineer: 1000% agree.

    Seriously, why do I have to pay a value somewhere close to £1000 for a set of FUCKING PDFs?!?

    This is ridiculous. Make money from audits, certifications, training, and conferences. You can still make absolute stacks from those. Why the fuck do I or my company need to shell out thousands just so we know what to certify against to be able to sell stuff?!

    It's a fucking racquet and they know it. But it's either one of 3 options:

    • Find someone who's willing to send you the PDF or log in credentials for a library service that has access to these standards.

    • Take the risk downloading PDFs from dodgy sites you found on the 5th page of duckduckgo.

    • Bend over and spread open your wallet. Because good luck getting anything delivered to a customer without it.

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    [–] VampirePenguin@midwest.social 31 points 6 days ago (2 children)

    Vendor lock in is the reason I went to a fully open source workflow like fifteen years ago. When you rely on these companies for tools, they own your work. They can jack up prices, change TOS whenever they want, paywall features, train AIs on your work, and jerk you around on a chain at their whim. I don't mind a little jank or having to do some workarounds for a certain result to keep my freedom. And also, when a new release comes out that fixes an issue ive been having, I feel grateful! In the closed ecosystem you feel entitled and resentful and powerless. It's not worth it.

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    [–] melfie@lemmings.world 32 points 6 days ago* (last edited 1 day ago) (5 children)

    I was contemplating switching from Cinema 4D to Blender for a long time, but the UX of C4d was so nice and Blender’s frankly sucked. Then 2.8 came out with a UI overhaul that changed all that and now I’d never dream of switching to another 3d package when Blender is so easy to use, extensible with Python, and has a huge community around it. Blender’s popularity soared after the UX changes. Sometimes, a UI overhaul can make all the difference.

    Even where Blender falls short, there’s usually an addon that fills the gap, often paid, but still open source, which is 1000x better than competing options that almost always involve a subscription.

    The benefit of a community of open source software around it also can’t be overstated. For instance, MakeHuman kicks ass, Auto-Rig Pro makes it usable for mocap and character animation, etc. Blender Studio’s projects like Flamenco render farm and automated Blender Studio pipeline built around the also open source Kitsu that I self-host are also amazing. Collectively, it all blows Autodesk out of the water and should be a shining example to all other open source projects.

    [–] BackgrndNoize@lemmy.world 22 points 6 days ago (1 children)

    No everything in Linux has to be used through the terminal, how else will I feel elite. If there has to be a gui let's make sure it looks like it was designed in 1995, so everyone hates it and just uses the terminal instead

    [–] interdimensionalmeme@lemmy.ml 9 points 6 days ago* (last edited 6 days ago) (4 children)

    Just use the terminal to send keyboard and mouse events, you hopeless noob!

    wtype -M shift "A" -m shift
    wtype -k enter
    swaymsg seat seat0 cursor set_position 100 200
    ydotool mousemove -100 50
    ydotool click 0`
    

    In fact it's even more efficient!

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    [–] supersquirrel@sopuli.xyz 11 points 6 days ago* (last edited 6 days ago)

    To give a specific example of how powerful Blender is, in geology there are very very very very expensive 3d modelling programs and then there is like... Sketchup which I guess Google hasn't abandoned? idk... even the basic GIS software for geologic mapping from ESRI is expensive AF, especially if you want to do any fancy 3d rendering or map making.

    Enter this guy

    You already know this guy is cool as fuck just from that photo, but let me tell you how exactly how lowkey cool Marcus Schwander is.

    (btw I have zero connection to this guy, I know next to nothing about him, I literally just found his videos from searching "Blender Geology" on youtube randomly)

    His video series shows quite clearly and exhaustively how to do extremely complicated geologic mapping of complex fold belts with lots of faults using Blender. What I can't stress enough is that the workflow he is detailing in the proprietary software world would be EXTREMELY niche, require exhaustive licensing and setting up payment and getting software keys.... blah blah blah and ultimately it would be a very expensive workflow, possibly requiring software licenses that cost thousands of dollars or more (I am not kidding). On top of the prohibitive cost, any kind of documentation, additional plugin development, or content creators who make tutorials about how to use the tools is an order of magnitude rarer for those tools because access to the tools in the first place is so prohibitive (and is usually only along narrow circumstances, not the kind of situation someone would organically decide to make a youtube tutorial channel about a software that costs $30,000 a license necessarily). In contrast, try searching for "Blender tutorial" in youtube and just take a cursory glance and the absurdly exhaustive amount of resources out there about learning Blender.

    I have been teaching myself Blender because I want to make similar tutorial videos because it is ridiculous to me idea that in 2025 geologists don't have an open format to visualize geologic structures and map them in a natural 3d environment that can be then shared with other geologists, in a established non-proprietary format that a geologist can ensure that any other geologist can open and view the model/data themselves, because again if you have a computer you can get Blender....

    I am firmly of the belief that Blender should be taught as a basic part of a Geology curriculum along with a GIS class, not a primary focus or anything, but the tool is so general and so broadly useful that I think we owe it to future scientists to teach everybody we can how to use Blender.

    As a last point, I want to emphasize that I am not suggesting using Blender to make cool fancy cinematic visualizations of Geology because it looks cool, or suggesting trying to do lots of complex modelling and computation in Blender instead of a GIS software, those are both awesome uses of Blender but what I am suggesting is that by simply teaching the next generation of Geologists how to use a 3d modelling software just for the simple purposes of giving them a tool to sketch out ideas or explore a geologic map from a 3d perspective (which can be useful ESPECIALLY when talking to other people about specific geologic structures that are difficult to explain without a 3d perspective to point to) Blender is going to forever change how Geologists use computers to do Geology.

    It is a cool moment because on the flip side... there is a LOT of money in Geology and I think the Blender community could and will absolutely find serious, sustainable long term funding from Geology companies and academia associated entities that could massively bolster development capability and funding security.

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    [–] ZILtoid1991@lemmy.world 14 points 6 days ago (1 children)

    You can make circles in Krita

    [–] glnpf148@lemmy.world 10 points 5 days ago (6 children)

    It's possible in Ligma, too.

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    [–] finitebanjo@lemmy.world 26 points 6 days ago (4 children)
    [–] Alaknar@lemm.ee 9 points 6 days ago (5 children)

    Is it possible to learn this power??

    [–] Blackmist@feddit.uk 23 points 6 days ago

    Stick a pin in your mouse cable and whizz it round like a compass. Easy.

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    [–] supersquirrel@sopuli.xyz 23 points 6 days ago (1 children)

    Hey, I was a GIMP convert even during the long dark ages of GIMP where you couldn't do any kind of bulk layer selection or moving or lots of maddening things... and you know what I kept fucking using it because it was always there for me, ready to help me make a shitty meme.

    GIMP has recently gotten MUCH better though, it is a straight up beast now.

    [–] LeFantome@programming.dev 10 points 6 days ago* (last edited 6 days ago) (2 children)

    I agree.

    Just recently, I used GIMP 3.0 to create what will become a sticker on the side of a dozen hockey helmets.

    It was a small project but it probably went back and forth a dozen times as each version delivered sparked new ideas or new questions on what was possible. Layers, filters, alpha channel, Smart Selection, and working with text and font outlines were all essential.

    I don’t do all this stuff all the time. There is no way I would ever pay for Photoshop. Yet, my standard Linux install had everything I needed to get it done. And it was not that hard.

    Truly amazing when you think about it. We are all so entitled.

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    [–] possiblylinux127@lemmy.zip 11 points 6 days ago

    This applies across the industry

    MySQL, VMware...

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