this post was submitted on 09 Oct 2025
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[–] ceenote@lemmy.world 69 points 2 weeks ago

Wait, I can explain. The factory must grow

[–] zxqwas@lemmy.world 47 points 2 weeks ago (2 children)

Well you should not have chewed up my power plant when I got here and I would have built my rocket and been on my way. It was your choice to run into my wall and get roasted by the flame thrower turret.

[–] Cenotaph@mander.xyz 31 points 2 weeks ago (2 children)

Yeah, the giant cloud of pollution choking your people is entirely a coincidence what the fuck guys

[–] Scholars_Mate@lemmy.world 16 points 2 weeks ago (1 children)

If the pollution bothered them so much, why do they building nests in it? That sounds like their problem ¯\_(ツ)_/¯

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[–] frezik@lemmy.blahaj.zone 12 points 2 weeks ago (1 children)

They can move into pollution free zones. Not my fault that the bugs are lazy and can't pull themselves up by their bootstraps. I've got an industry to run!

[–] Passerby6497@lemmy.world 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Who's going to buy their nest, Pollution Man?

[–] frezik@lemmy.blahaj.zone 2 points 2 weeks ago (2 children)

In time, my factory will research better technology so I don't have to pollute so much. Bet they'll feel real silly when that happens.

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that's not true at all. you'd just get more science for the factory to grow.

[–] Smokeydope@lemmy.world 28 points 2 weeks ago (1 children)

Look I'm not proud of it but I did what I had to survive. I swear I switched to clean energy, stuffed green productivity chips in everything, and stopped my territory expansion after the continent was secured. That's more consideration than they deserve if I'm honest they're a bunch of savage bugs that probably don't even have a hive mind let alone sentience.

[–] gnutrino@programming.dev 15 points 2 weeks ago (2 children)

Not played Space Age and ground up their eggs into prod modules then I take it?

[–] Smokeydope@lemmy.world 4 points 2 weeks ago (2 children)

whaaaaaaa? That sounds crazy! I have played space age but its been slow. I made it to gelba did that for a bit and started a new factory. I havent really played with stuff like quality modules either if that's related

you'll soon become the un-arguable baddie

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[–] Kolanaki@pawb.social 28 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I mean, the aliens in Factorio aren't sapient afaik. They're just aggressive predators. 🤷‍♂️

I don't even feel bad about polluting their planet. Fuck those bugs.

[–] ByteJunk@lemmy.world 17 points 2 weeks ago (1 children)

The United Citizen Federation approves of this message.

[–] 0x0@lemmy.zip 3 points 2 weeks ago

Would you like to know more?

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[–] peoplebeproblems@midwest.social 13 points 2 weeks ago* (last edited 2 weeks ago) (9 children)

So like, Ive been wondering, how the hell do you make it to space while still having enough settings enabled for achievements?

At some point, biters almost always overwhelm my defenses

Edit: guess I have another 800 hours (minimum?) to sink into factorio again

[–] BillibusMaximus@sh.itjust.works 8 points 2 weeks ago (1 children)

What works for me:

  1. Have radar coverage to keep an eye on biter expansion

  2. Keep an eye on your pollution cloud, and reduce production (at least initially) if it's expanding too fast.

  3. Build up military tech alongside your other tech

  4. Pending 3, take out biter nests that expand too close to the edge of your pollution cloud.

If you can do 1-4, biters should never actually get to your base.

Then by the time you're ready to go off world, make sure you have a perimeter lined with turrets (and some walls to help protect the turrets), repair bots and repair kits, automated ammo production, and supply lines (belts or trains) to automatically get that ammo to your perimeter turrets.

[–] peoplebeproblems@midwest.social 3 points 2 weeks ago (1 children)

Sounds like I need the factory at home needs to grow much larger than it has before.

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[–] Sabata11792@ani.social 8 points 2 weeks ago

Automate wall, ammo, and turret production early. Rush to lasers, nucelar power, and bots once you build up a little bit. Use double layers or thicker, and belts to feed ammo. Covers early but scales poorly.

Late game, once you scaled up, make copy pastable wall segments with flame, laser turrets, pipeing, and a robot port. Paste your walls and let the robots build them.

Once you have enough bots and materials you base can rebuild itself and repair the defences.

[–] Fizz@lemmy.nz 6 points 2 weeks ago

Flame turrets are stupidly strong behind walls. You can spread them out along the wall with no overlap needed.

[–] prostagma@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

At some point, biters almost always overwhelm my defenses

you need to have a wall of gun turrets fed by a ammo belt, all around the base. They will shred through all biters.

[–] frezik@lemmy.blahaj.zone 6 points 2 weeks ago

And once you get oil, and can deal with the all the pipes, get flame turrets. They're easily the most resource-efficient defense.

[–] BarbecueCowboy@lemmy.dbzer0.com 4 points 2 weeks ago

There's a complicated solution and there's an easy solution.

The easy solution is fire.

[–] Bonsoir@lemmy.ca 3 points 2 weeks ago* (last edited 2 weeks ago)

Unless you're playing in some hardcore difficulty settings, you have two main choices. Either you destroy every nest before they reach the pollution cloud (which requires artillery and an easy to expand robot or train network). Or you build walls with turrets. I usually go for full solar panel energy and laser turrets as I'm scared to death to "waste" resources. But to be honest, any type of turret can do for most of the game, you just have to decide what resources you want to spend on combat.

[–] Flipper@feddit.org 3 points 2 weeks ago

Using efficiency modules cuts down pollution by -30%. It makes a massive difference.

[–] lightnsfw@reddthat.com 2 points 2 weeks ago

When that happened to me I just shut down my factory except the part making ammo for my tank and then went around and cleared out the nests that were giving me problems and reinforced my defenses.

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[–] BigBenis@lemmy.world 12 points 2 weeks ago (2 children)

The bugs always attack first in my worlds and they never stop. They virtually force me to send them into extension as a matter of self preservation.

[–] nialv7@lemmy.world 23 points 2 weeks ago (2 children)

They attack first because you are polluting their home though.

[–] BigBenis@lemmy.world 16 points 2 weeks ago* (last edited 2 weeks ago)

TheFactorymademedoit

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[–] toddestan@lemmy.world 12 points 2 weeks ago (1 children)

That's pretty much how the game is designed.

With that said, I always thought it would be a bit interesting in Factorio if the bugs were at first neutral towards the player and only got hostile after the player started polluting too much or chopped down too many trees.

[–] MufinMcFlufin@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Aside from chopping too many trees, that's already how the game works. I don't remember where exactly it is but there's a button somewhere around the minimap or map UI to toggle whether you see a bunch of things on the map like robots, player names, your power lines, trains, and of course pollution.

The pollution toggle is pretty helpful for figuring out where alien bases are beyond the reach of your radars because they absorb pollution and organize attacks after they go above a certain threshold. Since they absorb it, if you see a gap or dip in the pollution for a particular area, there's likely a base there.

You could theoretically make the chopping trees prompting attacks part work too by making a mod where each tree cut down produces a small burst of pollution, assuming of course that a mod like that doesn't already exist.

Edit: when you set up a new save in the world settings you can adjust some of these thresholds and values. You can make the aliens more or less likely to attack, the terrain absorb more or less pollution naturally, the pollution spread more quickly or more slowly, etc.

Edit 2: just remembered that you can check every machine and they'll tell you how much pollution it produces as well. There's even a few mods that include machines with negative pollution production. I used those mods at one point in a previous save to make a fairly large base that didn't have any turrets despite a significant alien presence on all sides of my base. I simply made sure that no pollution ever could spread beyond my metaphoric wall and had several hundred hours of play without a single attack.

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[–] clif@lemmy.world 11 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I clearly haven't played long enough because I have no idea what the comments are referring to.

I only ran into hostile alien life while gallivanting around and it was usually pretty easy to zap or run away from.

That, or I'm confusing Factorio with Satisfactory which is extremely common.

[–] ceenote@lemmy.world 12 points 2 weeks ago (2 children)

As your factory grows, it produces pollution, which makes the aliens stronger. They become pretty dangerous, while you develop better ways to fight them, like the buggy, artillery, or spider mech.

[–] MufinMcFlufin@lemmy.world 4 points 2 weeks ago (1 children)

Pollution also prompts them to attack.

Terrain can naturally absorb some of it and trees can absorb even more but will eventually die from it, so they're just a temporary stopgap. Eventually when it reaches the aliens, they too will absorb it until they reach their limit then they'll organize attacks.

That being said, I can't remember if it's specifically pollution they absorb that causes them to evolve into stronger forms or if it's any pollution you produce that does it.

[–] Ihnivid@feddit.org 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Seems to be the latter:

The evolution factor is increased by three kinds of events:

  • The passage of time very slightly increases the evolution factor.

  • The global pollution production increases the evolution factor.

  • Destroying nests significantly increases the evolution factor.

https://wiki.factorio.com/Enemies#Evolution

[–] REDACTED@infosec.pub 4 points 2 weeks ago (2 children)

I've never understood how destroying nests logically accelerates evolution if none of them survive

[–] rainwall@piefed.social 7 points 2 weeks ago

This other nests pickup on pheromones that tell them what the others died from.

That or its a hive mind so they learn from each encounter.

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[–] Kolanaki@pawb.social 11 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Definitely thinking of Satisfactory. The monsters in that don't really attack you unless you go to them and fhe weapons you get really kinda suck. In Factorio, they are triggered to come harass your constructions because of the pollution you cause. They're also very StarCraft Zerg like with how they create nests and spam you with overwhelming forces. But you have typical shooter weapons from pistols to rocket launchers as well as tanks and turrets.

I wish Satisfsctory was essentially just 1st person Factorio but the need for combat is so lacking in it that it gets super boring once you have a decently automated factory going.

[–] brognak@lemmy.dbzer0.com 2 points 2 weeks ago (1 children)

The monsters in that don't really attack you unless you go to them

Mostly true. Mostly 🤫

[–] Kolanaki@pawb.social 3 points 2 weeks ago (1 children)

Are there raids now and I'm just out of date?

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[–] LorIps@lemmy.world 9 points 2 weeks ago (2 children)
[–] Furbag@lemmy.world 5 points 2 weeks ago (2 children)

Oh yes, the game where I say "This time I will build tall and focus on diplomacy and alliance building", before it inevitably devolves into science rush into a military buildup to carry out a century-long xenophopic extermination campaign to rid the galaxy of the alien race who wronged me.

[–] philipsdirk@discuss.tchncs.de 3 points 2 weeks ago

Let's be xenophobic, it's really in this year

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[–] Small_Quasar@lemmy.world 5 points 2 weeks ago (1 children)

Currently playing the Star Trek total conversion mod (which is excellent btw). Last night, as the Romulans, I took about half of the Federation's territory in a war including Earth and genocided about 50 billion people. Everyone except for my cousin species the Vulcans. They get to be slaves.

[–] NeilBru@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago)

Everyone is a temporarily inconvenienced genocidal dictator in waiting.

[–] NigelFrobisher@aussie.zone 5 points 2 weeks ago (2 children)

Is that the book of dubious “anti-woke” comments the developer has made?

[–] Qwel@sopuli.xyz 11 points 2 weeks ago

I would have guessed this is the book of "there were trees so obviously I cut them down and started minin' but there were a bunch of ugly locals that tried to stop me it was kind of a mess - long story short I shot them then I went to their homes and shot their families"

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[–] Gladaed@feddit.org 4 points 2 weeks ago

No single lifeform loves peace. Expansionists are favored, unless beaten down vigorously.

[–] HeyThisIsntTheYMCA@lemmy.world 3 points 2 weeks ago

wait there are bugs too i gotta wishlist this

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