I ended up buying Football Manager 26, following your advice. I don't regret it but the game is in an absolutely terrible State currently. I really have no idea how it is so unfinished just a week from full release. Anyway, I will continue to play and submit bug reports. In a weird way it's almost enjoyable, I feel like I am genuinely contributing to the improvement of a "beta" for once because there is so much that needs work.
Nintendo
A community for everything Nintendo. Games, news, discussions, stories etc.
Rules:
- Stay on topic.
- No NSFW content.
- No hate speech or personal attacks.
- No ads / spamming / trolling / self-promotion / low effort posts / memes etc.
- No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
- No console wars or PC elitism.
- Be a decent human (or a bot, we don't discriminate against bots... except in Point 8).
- All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here
- Links to Twitter, X, or any alternative version such as Nitter, Xitter, Xcancel, etc. are no longer allowed. This includes any "connected-but-separate" web services such as pbs. twimg. com. The only exception will be screenshots in the event that the news cannot be sourced elsewhere.
Upcoming First Party Games (NA):
Game | Date
|
Hyrule Warriors: Age of Imprisonment [S2] | Nov 6 Kirby Air Riders [S2] | Nov 20 Metroid Prime 4 | Dec 4 Mario Tennis Fever [S2] | Feb 12 Fire Emblem: Fortune's Weave [S2] | 2026 Pokémon Pokopia | 2026 Super Mario Bros. Wonder [S2] | 2026 Rhythm Heaven: Groove | 2026 The Duskbloods [S2] | 2026 Tomodachi Life: Living the Dream | 2026 Yoshi and the Mysterious Book | 2026 Spaltoon Raiders [S2] | TBA Pokémon Champions | TBA
[S2] means Switch 2 only.
Other Gaming Communities
- Gaming @ lemmy.ml
- Games @ sh.itjust.works
- World of JRPG's @ lemmy.zip
- Linux Gaming @ lemmy.ml
- Linux Gaming @ lemmy.world
- Patient Gamer @ lemmy.ml
These mostly seem like UI bugs, hopefully they have those fixed for their 1.0 release.
The UI is definitely buggy but there are also a lot of features just missing entirely. The data analysis stuff, for example. You can tell it's unfinished and not a design decision because the bones of the features are all there and the game still refers you to them constantly. Fortunately, I found a lot of the missing stuff to be bloat anyway, so it hasn't impacted me as much as other players.
Oh, that doesn't sound great. Maybe they are holding the stuff back for the big 1.0 update? I haven't bought any early access game, but I have often seen that 1.0 update is generally big with lots of stuff included.
That's usually not how Football Manager is developed. The "beta" as they call it, is just a couple of weeks of early access for people who pre-order which they use to track and fix the most extreme bugs. They usually don't do content updates, there are just changes made to the database and the game itself.
This year is a bit different in that they've announced an international management/World Cup content update will be coming later. That's content which has historically always been in the game from launch, so it seems it was also cut due to time restraints. Hopefully that means they'll add back some other missing stuff too, but I'm not getting my hopes up lol
That doesn't sound too great. Are you still having fun? As you mentioned you don't care about some of the stuff that's missing, or is it too broke for even that?
I'm still having fun, yeah. The game is frustrating at times because the bugs and lack of features are so plainly obvious that it feels like no one at the studio bothered to play the game prior to release. However, despite all that this year's FM has made progress in all the areas I care most about which is unusual. I've been playing the series since 2004/05, so when I got hooked it was a much simpler game. I dont need a lot of the broken stuff to have fun.
EDIT: I should add for context: FM 25 was actually cancelled because they couldn't finish it in time, so this year's game has been worked on full-time for at least two years. The big transition to Unity they've had so many issues with has been planned since 2022, with part of the team working on it since then. That's why the state of FM 26 is kinda shocking to everyone.
Ah, okay. Thanks for the context. And glad that you are still enjoying it.
I’m playing Fire Emblem Awakening and Pokemon ZA. The ZA is different from other Pokemon games and it’s been fun. I’m currently trying to evolve my Eevee into a Sylveon but it will take abit. I need to level them up a ton to get the correct moves in before the evo happens
How are you liking Pokemon ZA? Seeing some mixed stuff online. The reviews are overall good, but user reviews on meta critic are abysmal.
Just reading about it, I'm motivated to get back to Three Houses, too. I also went with the Black Eagles initially, although that was a compromise. I was in favour of joining the Golden Deer and my partner wanted the Blue Lions - both of us had the Black Eagles in second place. Never did the other routes.
Just a heads-up, you might want to keep at least two save files. While there are only three houses, there are more routes. If you do all routes back to back, you probably don't want to play the first half of a diverging route twice.
Got any favourites already? Personally, I really enjoyed Hubert and Bernadette. Oh, and Ferdinand, too! The Black Eagles have so many standouts, I almost can't imagine liking the other houses as much.
After mentioning it a few weeks ago, I've started Harvestella.
The game combines dungeon crawling and farming, with quite a bit of story in between. Everything runs on a daily timer with unlimited days, I think. Most actions consume stamina, which can be recovered by eating.
The farming is quite simple thus far. Your basic ploughing, planting, watering and harvesting. You can build a few machines to mill wheat etc. and you can also raise animals, but I've not yet played around with these much. There's also a big list of achievements, like growing X amount of Y, and every few achievements, you unlock some new things.
The dungeon crawling is quite nice, too. And I found myself spending way more time in there, but this might change once my farm grows. You get a basic attack and a jumping button, that it at the beginning. Over time, you get more jobs and unlock special abilities, movement skills and passives. But overall, I think the combat system will remain quite chill. Something I got surprised by is the actual structure of dungeons: It somehow reminds me of Etrian Odyssey games. You've got your FOEs to work around (strong monsters to avoid) and points of interest you can interact with, that will either do you some good, some bad or both. You can unlock shortcuts, repair paths, collect stuff and find hidden treasures. Not challenging, but overall quite fun. (Mind you, I'm still at the beginning)
The writing is promising, but I can't say much about it yet. However, I initially started the game because I got it recommended for its strong character writing.
Thanks for the heads up, found a "spoiler-free" guide on when the route splits, so will make a separate save before that.
As for the characters, pretty much all of them are very interesting, don't think I can choose one favourite. Bernadetta is most interesting, though her backstory is pretty sad. Linhardt is most like me, except even lazier, and much more talented.
I think Harvestella has a ton of flaws, but I had a good time with that game. The worldbuilding was particularly impressive, I really want more games in that setting,
Mostly Xenoblade X this week. I forgot most alien races that come to your city, but I remembered every single one of them and what they were all about the second I saw them. I definitely forgot that pretty much all of them join at almost the same time. That was a veritable explosion of side quests!
Wild Arms 2 is progressing steadily, too. Contrary to Xenoblade X, I absolutely do not remember most of what is happening in this game. I remembered the duo of comic relief villains and their theme song, but some very important story beats feel like I'm seeing them for the first time.
As someone who hadn't played XC: X before, it was pretty interesting when that happened. Liked the wold-building.
Full Metal Schoolgirl for Switch 2. Work’s been frustrating so the premise sounded intriguing
Heh, the game give very mixed vibes to me, but it looks like something that can be mindless fun. Would love to hear how you liked the game, once you have played it some more.
It’s definitely a mixed vibes game :)
I think it’s decent as a roguelite shooter. But it’s a bit slow and you have to spend some time playing to appreciate it. For example I saw some reviews complaining that there are only four ranged and three melee weapons. Which is true but completely disregards how different the variants of each can be. For example there are normal grenade launchers but there also are launchers that shoot large plasma balls that remain where they land for a short time and do damage over time, there are launchers that shoot sticky timed explosives, etc., and then among those, some will shoot one at a time, some will shoot a whole set of bombs in one burst, some will shoot smaller projectiles but really really fast…
The melee weapons are a bit unbalanced though. Simply because the axe, the stereotypical slow heavy hitter weapon, can generally kill normal enemies in one hit and the other melee weapons, while not weak on paper, can’t do that. So quite often the axe is just the most convenient.
They did a good job making us use both ranged and melee weapons though with the energy system, and in addition we also have a drone with one out of several support functions, a shield, and dash, and dodge, and a super move for each weapon. So overall there is good variety in combat.
They did make some puzzling decisions too where it sometimes feels like they don’t understand the genre they picked. For a roguelite, the individual runs can be too long. If we beat a boss, we get a shortcut to that level, but as a consumable that can be used only once. At the same time the upgrades between runs take a lot of materials so skipping a few floors might not even pay off in the end. And if we die we lose some of the materials we collected, too (this can be eliminated with some upgrades relatively early, but who does this in a roguelite…) And the biggest one is just the price. For a roguelite it’s fairly expensive.
The setting is pretty far out too. For me a huge plus just because it’s not the same as every other game I’ve been playing recently. I play so many fantasy games that playing a cyborg who live streams shooting up a company in a dystopian future feels really fresh.
Thanks for the detailed response.
I didn't realise it's a roguelike, thought it's just plain old dungeon crawling (except with climbing tower, instead of descending the dungeon). Will keep it on my list for now, may give it a try sometime on a deep sale, somewhere down the road.
Still going slow, but I'm feeling a lot better since yesterday so I might pick up the pace during the weekend.
Playing Super Robot Taisen Y!
Finished Chapter 4, got the upgraded Lunedrache and I'm loving it - I think it's my favorite main character upgrade since the Vangnex/Grandvang from SRTV, and Forte's new theme song is also great.
Did a lot of side-missions including all the puzzle-like "Relic" quests that were available. Since these missions only use 3 units and had high level opponents the characters I was using for them are now very overleveled, Forte reached 70 while most of the group was still on the 45-50 range! But there's plenty of units to play, so I'll just let her sit on the bench for a while so others can catch up.
I am not a big fan of big roster because of this. Find it difficult to keep everyone updated. But if there is lots of side content like this, which also overlevel your characters, it can help with keeping them all updated.
It's not really necessary to keep everyone at the same level in these games, I just prefer to rotate characters for fun.
But catching up in levels is extremely easy in SRT games - XP gain is proportional to level difference, so if there's someone underleveled you can just use other units to weaken a couple regular enemies for it to finish, use the "double XP" spell and get multiple levels per enemy. Heck, you can do this with a boss unit and sometimes get as many as 8-10 levels at once.
Owlboy, continuing my slow progress. Reminds me of Cave Story a bit.
How are you liking the game? It has been on my wishlist for a long time, and I should be getting it sometime soon now.
I also have to play Cave Story, was hoping for a sale, but it hasn't gotten one in years, so will have to get it at full price.
It is good, a nice mix of story and action I think plus the (unique?) concept of your owl carrying characters who have their own abilities is interesting. The puzzles are pretty simple it's mostly about the combat though there's also a little bit of stealth needed at times.
Difficulty does ramp up quite fast, or at least compared to something like Mario Wonder but Owlboy is a shorter game so I guess that's to be expected. The pixel art is luscious and there are some memorable scenes. In reviews I think it ranges from 70-90% and I'd give it 80+ for sure.
If you have a linux machine Cave Story is also freely available via flatpak: https://flathub.org/en/apps/com.gitlab.coringao.cavestory-nx
Thanks for the link, I do have linux machine but I dont' really enjoy gaming on PC. I am assuming this is the original freeware release of the game (repacked as flatpak)?
I guess so, the readme states:
The game Cave Story was released in 2004 and made available in the freeware version after more than five years in development...