Die4Ever

joined 11 months ago
MODERATOR OF
[–] Die4Ever@retrolemmy.com 1 points 3 minutes ago* (last edited 2 minutes ago)

Ok then my actual suggested forgotten gem is the DESTRUCT minigame inside of Tyrian

Oh also The Incredible Machine, I played #2 so much as a kid

[–] Die4Ever@retrolemmy.com 2 points 10 minutes ago* (last edited 9 minutes ago) (2 children)

does The 7th Guest count as forgotten? lol !stauf_mansion@lemmy.mods4ever.com

a horror FMV puzzle game, the local theater actors really hammed it up, the soundtrack slaps, and the atmosphere is great

also Tyrian, which is freeware now https://www.gog.com/en/game/tyrian_2000 Not very forgotten either, but at least I'm not saying Doom!

make sure to try the DESTRUCT cheat code https://tyrian.fandom.com/wiki/Cheats#Secret_Gameplay_Modes

[–] Die4Ever@retrolemmy.com 1 points 1 hour ago

payment

lol

sorry, but there's not much money being passed around here...

[–] Die4Ever@retrolemmy.com 1 points 1 hour ago* (last edited 1 hour ago)

I think writing these things may not be as easy as it seems, or the good writers just aren't volunteering. Anyone is welcome to take a shot at it as the docs are open source on Github, make some pull requests!

https://join-lemmy.org/docs/users/01-getting-started.html

https://github.com/LemmyNet/lemmy-docs/blob/main/src/users/01-getting-started.md

[–] Die4Ever@retrolemmy.com 2 points 1 hour ago* (last edited 55 minutes ago)

fixed your link to the community https://lemmy.ca/c/thebirdspapaya_snark

or !thebirdspapaya_snark@lemmy.ca

But you're right, motivated users will make it work. People who are just pretending to take a moral stand against Reddit will continue to complain and think up new excuses and questions without ever moving

[–] Die4Ever@retrolemmy.com 1 points 1 day ago

2026 or 2025? I thought it was 2025

[–] Die4Ever@retrolemmy.com 1 points 1 day ago* (last edited 1 day ago)

looks kinda like a Silverstone SG13 with a monitor on it, or maybe a Lian Li A3-mATX

[–] Die4Ever@retrolemmy.com 6 points 1 day ago (1 children)

I can't believe it took them this long lol. There's like millions of whatever latest Samsung Galaxy phone, running that compilation locally millions of times is just a waste of global compute power and everyone's time, run it once in the cloud and cache it.

[–] Die4Ever@retrolemmy.com 2 points 1 day ago* (last edited 1 day ago)

I meant something owned/maintained by Valve, it's a name people can trust and would catch a lot of angry Win10 users switching

personally I don't need any specific distro, but it would be a big boost for Valve

[–] Die4Ever@retrolemmy.com 8 points 1 day ago* (last edited 1 day ago) (3 children)

I'm probably gonna go full Linux, I already run it on my laptop and my closet computer lol

I wonder if Steam OS will be ready for desktops before this

[–] Die4Ever@retrolemmy.com 6 points 2 days ago (1 children)

Some day LW will enable parallel sending lol, hopefully soon. I'm really curious how much it will help.

 

I think people who want to signup for something will not ask this many questions, they will just jump in. These are often just excuses to stay complacent on Reddit.

Edit: they signed up! They were just being analytical I guess.

 

cross-posted from: !lemmy@lemmy.ml | https://retrolemmy.com/post/16169345

Nutomic:

This is implemented in the main branch now. If you want to develop a plugin for Lemmy, have a look at the RFC and the examples. If you have questions about plugin development, feel free to post in the Matrix dev chat, !lemmy@lemmy.ml or open an issue.

https://github.com/LemmyNet/lemmy/issues/3562#issuecomment-2760779122

Examples in multiple languages: https://github.com/LemmyNet/lemmy-plugins#lemmy-plugins (only a few examples currently, more languages are possible including Python)

Anyone planning to start working on a plugin?

 

Nutomic:

This is implemented in the main branch now. If you want to develop a plugin for Lemmy, have a look at the RFC and the examples. If you have questions about plugin development, feel free to post in the Matrix dev chat, !lemmy@lemmy.ml or open an issue.

https://github.com/LemmyNet/lemmy/issues/3562#issuecomment-2760779122

Examples in multiple languages: https://github.com/LemmyNet/lemmy-plugins#lemmy-plugins (only a few examples currently, more languages are possible including Python)

Anyone planning to start working on a plugin?

 

Standout entries:

 

Anyone ever played this game? I remember it pretty well, especially the egg puzzle at about 3:40 lol

 

Happy 35th Anniversary to (I believe) the first Ninja Turtles game for home release. I loved Ninja Turtles as a kid, and I did attempt to play this game (on NES) a lot, but it was way too difficult lol. At least the soundtrack rocked.

For this post, we're using the May 12th release date of the Famicom and other platform releases. The NES release was June 1st. Apparently this game was on DOS too, I had no idea it released on so many platforms! Wikipedia lists the platforms as: Nintendo Entertainment System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, PlayChoice-10.

Wikipeda Synopsis

Teenage Mutant Ninja Turtles, known as Geki Kame Ninja Den in Japan and Teenage Mutant Hero Turtles in Europe, is a 1989 side-scrolling action-platform game for the Nintendo Entertainment System released by Konami. In North America it was published under Konami's Ultra Games imprint in the US and the equivalent PALCOM brand in Europe and Australia.

Alongside the arcade game (also developed by Konami), it was one of the first video games based on the 1987 Teenage Mutant Ninja Turtles animated series, being released after the show's second season. The game sold more than 4 million cartridges worldwide.

Videos

Teenage Mutant Ninja Turtles Nintendo NES commercial

Teenage Mutant Ninja Turtles (NES) - Angry Video Game Nerd

DOS - Teenage Mutant Ninja Turtles

Teenage Mutant Ninja Turtles (NES) Music Soundtrack Playlist

Links

IGDB page

MobyGames page

Amiga

About !retrostatus@retrolemmy.com

This is the second post in this brand new community for big milestone anniversaries of retro games (15 years or older, every multiple of 5 years). See our sidebar for more info and resources for making your own posts here.

Post #1: [Retro Platinum] King's Quest: Quest for the Crown (1984-05-10)

 

cross-posted from: https://retrolemmy.com/post/6261478

Happy 40th anniversary to the first game in the King's Quest series, one of the first graphical adventure games, and where Sierra really made their name.

This game also kicked off the Adventure Game Interpreter (AGI) engine, which Sierra used for many games. Wikipedia says: They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter. There's no Wikipedia article for the SCI engine, but I know it was used in Phantasmagoria and Shivers, here is the ScummVM wiki page for SCI instead.

Wikipedia Synopsis

King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation.

An official remake titled King's Quest I: Quest for the Crown was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001.

Videos

Space Quest Historian - King's Quest: A Fair and Balanced Retrospective

Power Pak - King's Quest - The First Adventure

Links

IGDB page

MobyGames page

About !retrostatus@retrolemmy.com

This is the first post in this brand new community for big milestone anniversaries of retro games (15 years or older, every multiple of 5 years). See our sidebar for more info and resources for making your own posts here.

 

Happy 40th anniversary to the first game in the King's Quest series, one of the first graphical adventure games, and where Sierra really made their name.

This game also kicked off the Adventure Game Interpreter (AGI) engine, which Sierra used for many games. Wikipedia says: They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter. There's no Wikipedia article for the SCI engine, but I know it was used in Phantasmagoria and Shivers, here is the ScummVM wiki page for SCI instead.

Wikipedia Synopsis

King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation.

An official remake titled King's Quest I: Quest for the Crown was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001.

Videos

Space Quest Historian - King's Quest: A Fair and Balanced Retrospective

Power Pak - King's Quest - The First Adventure

Links

IGDB page

MobyGames page

About !retrostatus@retrolemmy.com

This is the first post in this brand new community for big milestone anniversaries of retro games (15 years or older, every multiple of 5 years). See our sidebar for more info and resources for making your own posts here.

view more: next ›