this post was submitted on 28 Sep 2025
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[–] jjjalljs@ttrpg.network 77 points 1 week ago (5 children)

Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10."

He was like "no. It's mine. I found it."

Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.

[–] binarytobis@lemmy.world 52 points 1 week ago* (last edited 1 week ago) (2 children)

Stuff like this is why games usually end by the 6th session.

See also: rogue steals from the party because “It’s what my character would do!” but gets upset when my barbarian kills them afterwards for the same reason.

[–] jjjalljs@ttrpg.network 10 points 1 week ago (2 children)

That doesn't seem like the same thing at all. Can you elaborate?

[–] binarytobis@lemmy.world 33 points 1 week ago (1 children)

Both are example of stubborn group members who need to be flexible and work well with others.

[–] jjjalljs@ttrpg.network 11 points 1 week ago (1 children)

The fighter in my story is the rogue in your story? That makes sense.

[–] binarytobis@lemmy.world 6 points 1 week ago

Yes indeed!

[–] Bakkoda@sh.itjust.works 6 points 1 week ago

Berserker rage is a helluva drug

[–] UnderpantsWeevil@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

There's a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another.

I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a "Bad Ending" to a game and allow players to experience it. This doesn't have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on "everyone fucks up and gets thrown in jail together" can be its own kind of team-building exercise. And for faster and more heavy handed games, a "bad ending" can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped.

What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that can include a kleptomaniac and a short-tempered brute, so long as the players can agree that's the kind of game they're ready to play.

But it's definitely harder to do than a game in which everyone's a team player.

[–] YerLam@lemmy.world 26 points 1 week ago (1 children)

Did you let him become chief trap finder? That's a quick way to get the item back.

[–] jjjalljs@ttrpg.network 30 points 1 week ago* (last edited 1 week ago) (2 children)

Hah, I should have. I do remember letting him search first once and being petty about it. "Oh, you got a 12? A whole twelve? Woowwwww. I'm going to take 10 and get a, let's see- twenty-two. Would be a 27 if only I had some sort of magical equipment boost"

(For those of you who don't remember, "take 10" was a 3e rule where you can opt to treat the roll as if you'd rolled a 10, so long as you're not in immediate danger. https://www.d20srd.org/srd/skills/usingSkills.htm )

edit: fixed typo that reversed meaning

[–] VindictiveJudge@lemmy.world 17 points 1 week ago* (last edited 1 week ago)

so long as you’re in immediate danger.

*not in immediate danger

[–] feannag@sh.itjust.works 3 points 1 week ago

Which got even more OP in 5e, at least for the rogue.

[–] peoplebeproblems@midwest.social 5 points 1 week ago* (last edited 1 week ago)

TBF, that's pretty much what every rogue I know would say

[–] Szyler@lemmy.world -3 points 1 week ago (1 children)

Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.

[–] XM34@feddit.org 8 points 1 week ago (3 children)

No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?

Yes, I see rogues doing that

[–] Szyler@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

Oh sorry, I miss read it as you couldn't because rogue had some effect that only worked to 20, so you having it would only benefit you slightly until you hit the ceiling of 20 for your rogue mechanic.

[–] ZombiFrancis@sh.itjust.works 1 points 1 week ago

You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?

I mean 'sneak attack totally applies here' is the classic 'rogue doing fighter things' trope.

[–] don@lemmy.ca 42 points 1 week ago (4 children)

Druid: You wanna try it

Fighter: Yeah let’s see what happens

Both: grab item together

[–] webghost0101@sopuli.xyz 26 points 1 week ago (1 children)

One side becomes staff, one side becomes spear.

Its rather unwieldy.

[–] Susaga@sh.itjust.works 13 points 1 week ago (1 children)

Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you've got the pointy bit, then it's just a spear. If not, you've got a staff.

[–] KairuByte@lemmy.dbzer0.com 5 points 1 week ago (1 children)
[–] webghost0101@sopuli.xyz 4 points 1 week ago

Hand that is closest.

[–] snooggums@piefed.world 13 points 1 week ago

Oh, so it is a swinger party.

They merge into a grotesque tree with a moving face that makes a sound when ever a breeze occurs "kill me... kill me..."

[–] Szyler@lemmy.world 1 points 1 week ago

It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states.

The Druid loses bonus actions on hits below 10 or when surrounded.

The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.

[–] edgemaster72@lemmy.world 29 points 1 week ago (1 children)

Meanwhile, the Rogue with a bag of holding: "What staff/spear are you guys talking about?"

[–] rainwall@piefed.social 11 points 1 week ago

You mean the rogue with an epic, OP bag of holding that steals things automatically.

[–] surph_ninja@lemmy.world 25 points 1 week ago* (last edited 1 week ago) (1 children)

Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.

[–] chuckleslord@lemmy.world 9 points 1 week ago (1 children)
[–] surph_ninja@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

Good point. Still not worth a fight.

[–] pennomi@lemmy.world 12 points 1 week ago (1 children)
[–] Szyler@lemmy.world 2 points 1 week ago

Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.

[–] Kolanaki@pawb.social 6 points 1 week ago

Bard: "I'll just hold onto it until you two work this out."

staff turns into a giant horse cock dildo

[–] markovs_gun@lemmy.world 4 points 1 week ago

This is the plot of Soul Calibur lmao

[–] UnderpantsWeevil@lemmy.world 4 points 1 week ago (1 children)

Standard Action: Use the item

Move Action: Throw the item to the other guy

[–] Jerkface@lemmy.world 2 points 1 week ago

Exactly what I came here for. Kratos catching axe

[–] NigelFrobisher@aussie.zone 4 points 1 week ago (1 children)

At least with op staff you’d have people to answer the phone and arrange party logistics.

[–] moondoggie@lemmy.world 1 points 1 week ago

And pizza on Fridays

[–] Blackmist@feddit.uk 3 points 1 week ago

Hunter weapon tbh

[–] ZombiFrancis@sh.itjust.works 2 points 1 week ago (2 children)

I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.

[–] psud@aussie.zone 2 points 4 days ago (1 children)

But if the druid is always using wildshape or battlefield control magic they hardly need a weapon, though being OP it might have wildshape bonuses and/or enhancement to magic

Actually it would almost certainly be far better for one than the other, depending on its particular flavour of OP as each weapon

[–] ZombiFrancis@sh.itjust.works 1 points 4 days ago

A part from including psychosis and neurosis into my characters, I would, as a rule, just avoid conflict with other players. If the druid seemed even halfway interested I'd just decide my fighter was an elitist about using greatswords only and avoid elmo.

I'd sniff out the DM's plan. The DM is the true opponent and I'd be ever vigilant. And/or dead. A lot of dead. Mostly dead.

On strike effects go brrrr

[–] Witchfire@lemmy.world 2 points 1 week ago

They give it to the Rogue because they're both convinced it's cursed

[–] otter@lemmy.dbzer0.com 1 points 1 week ago (1 children)

Real talk: do you allow wildshape to include owlbear as an option? 😅😶

[–] psud@aussie.zone 1 points 4 days ago (1 children)

If bg3 is any indication there's nothing wrong with an owlbear druid in a party that doesn't otherwise have a tank

[–] otter@lemmy.dbzer0.com 1 points 4 days ago

~~If bg3 is any indication~~ there's nothing wrong with an owlbear druid ~~in a party that doesn't otherwise have a tank~~

FTFY 🥰

[–] Xenny@lemmy.world 1 points 1 week ago

Multi class time