this post was submitted on 29 Nov 2023
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For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.

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[–] dustyData@lemmy.world 47 points 2 years ago* (last edited 2 years ago) (4 children)

Brothers: A tale of two sons.

The game has a pretty unique mechanic. It makes you control two characters at the same time. It's not a coop game, with optional solo. It's strictly a single player game, where you use one controller to move two characters, the titular two sons, one on each control stick. Throughout the game you use movement and interactions with the environment to solve simple puzzles to remove obstacles in your way and travel to your destination. Usually, by having you do different things with each character simultaneously. After a while, it becomes second nature to control both brothers in a synchronous and flowing manner when you get used to the challenge of moving and paying attention to two different things at the same time.

spoilerNear the end of game though, one of the brothers dies. Now, you are left with two control sets, but only one character. Puzzles similar to ones that you already solved, now you have to figure out how to solve them, on your own. This on its own is gutwrenching as you developed a familiarity and affection to both characters and their dynamic, as they grow from mutually annoyed siblings, to a well coordinated team of brothers who care and protect each other.

But through the game, you're also taught that the younger brother can't swim, he doesn't know how to. So whenever you had to cross a body of water, the elder brother had to carry the younger brother on his back. He is deadly afraid of being in the water since their mother apparently drowned herself and he saw her die.

At the climax of the game, alone in the middle of the ocean, you have to swim to shore. The emotional kicker is as you discover that using the dead brother's stick on your controller, which you haven't touched in at least half an hour since the other brother died because it doesn't do anything anymore, calls however upon the memory of the older brother when you swim. You have to use both controller's sticks to swim effectively and survive, and you can hear him cheering and supporting the younger brother to find his strength and swim on his own, back home, to carry on and save their father's life.

It's such an empowering and emotional moment.

The ending of that game still makes me tear up after all this years as it makes me think of my own family. Even writing this comment I'm getting emotional. And it does it all without a single line of dialogue, text or voice acting. All by animation and vocalizations along with game mechanics. It's one of the most effective uses of gameplay I have ever seen in a video game and forever has made me think of this as one of my favorite games of all time.

Other video games, and things people call emotional are usually about story elements, plot lines, events on a character's arc. Things that have books upon books of analysis and history. Not that they're any less valuable or deserving of praise, but using gameplay this effectively to convey emotion is, however, kind of unique and rather harder to pull off effectively.

[–] SlimeKnight@lemm.ee 12 points 2 years ago (1 children)

You have me sold on the game.

[–] fluxion@lemmy.world 9 points 2 years ago

Yah that sounds like an incredible experience

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[–] Yucky_Dimension@lemmy.world 34 points 2 years ago* (last edited 2 years ago) (2 children)

I don't think I ever cried playing a video game, but I can think of three moments that almost got me. Spoilers, obviously.

  1. Metal Gear Solid 3. Hearing how much The Boss had to sacrifice for a country that will forever hate her and remember her as a traitor.
  2. Fighting the Hollow Knight and at some point it starts stabbing itself. The music changes from this epic battle theme to a tragic lonely little violin. It can barely even stand, yet is still forced to keep attacking. At this point it changes from a battle to assisted suicide.
  3. Doki Doki Literature Club. Living with depression myself, I knew exactly how Sayori felt. I'm not even talking about THAT scene, but the day before.
[–] Big_Boss_77@kbin.social 9 points 2 years ago

DDLC fucked with me hard core... first time I played it and got to "that" part, I cold killed my pc and sat in the shower in the fetal position until I ran out of hot water.

Didn't play it again for several days afterwards.

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[–] SnuggleSnail@ani.social 34 points 2 years ago (5 children)

“To the moon” Nice little point and click adventure. I played it through one afternoon and was sad for the following two days.

[–] brenticus@lemmy.world 9 points 2 years ago

I've cried a few times in my life at games. This is the only one that had me outright sobbing.

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[–] darkmarx@lemmy.world 32 points 2 years ago (1 children)

"Would have liked to run tests on the sea shells." ~Mordin Solus (Mass Effect 3)

[–] kaitco@lemmy.world 39 points 2 years ago (2 children)

“Had to be me. Someone else might haven gotten it wrong.”

Brutal every time. 😭

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[–] WytchStar@kbin.social 27 points 2 years ago (3 children)

The end of Red Dead Redemption. Spoilers for a game that's over a decade old, but John's death was a brutal cruelty that stayed with me for a long, long time.

[–] TORFdot0@lemmy.world 18 points 2 years ago (1 children)

After everything you do in the game to get Abigail and Jack back, and to see John get to be happy and enjoy his ranch in the final act to it being tragically cut short. I know a lot of people don’t like playing as John in the RDR2 epilogue but I felt like it gave me needed closure from Red Dead Redemption

[–] Aviandelight@mander.xyz 9 points 2 years ago

When my husband was playing this through for the first time I was watching him play and guessed what was happening when John was getting ready to propose to Abigail. We both watched that lovely cutscene teary eyed. It really reminded us of our engagement.

[–] FollyDolly@lemmy.world 17 points 2 years ago* (last edited 2 years ago) (1 children)

The sequel was even more brutal. I cried like crazy at the end of both games. Like full on sobbing into a paper towel bc tissues weren't going to cut it crying.

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[–] recapitated@lemmy.world 26 points 2 years ago

Being 7yo and trying to play MegaMan 3. Different kind of cry, but you asked.

[–] vrighter@discuss.tchncs.de 24 points 2 years ago (1 children)

The opening of The Last Of Us

[–] Viper_NZ@lemmy.nz 11 points 2 years ago (2 children)

No spoilers but: Not just the opening

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[–] ArtVandelay@lemmy.world 19 points 2 years ago* (last edited 2 years ago) (2 children)

The end of bl2's Tiny Tina's assault on dragons keep where she admits she knows Roland is dead, and gives his statue a big hug. A rare moment in those games

[–] bionicjoey@lemmy.ca 13 points 2 years ago

Borderlands 2 is such a masterpiece of storytelling mixed with silliness

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[–] BaroqueInMind@kbin.social 19 points 2 years ago (1 children)

The time I kept fucking restarting in GTASA trying to follow the damn train.

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[–] Mechaguana@programming.dev 19 points 2 years ago (1 children)

League of legends. Top picked teemo. Mid was saying that he couldn't speak because of chat ban. Jungler went afk after dying to wolves. Bot yelled at me all game for his feeding.

I cry everyday.

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[–] mwknight@lemmy.world 16 points 2 years ago (1 children)

Probably an obvious one, but Life is Strange was a pretty emotionally fraught game to play through. Everyone's probably aware, but it is filled with choices that determine lots of different small outcomes as well as the main ending. So after I finished it, I spent the evening watching streamers react to the ending and sniffling along with them.

Personal story about that, a good friend passed away unexpectedly right before the pandemic, and his wife asked for my help finding some things on his computer. He was a great guy, big burly dude not known for being overly-sentimental but a wonderful imagination/DM. As I was going through stuff she was reminiscing about him. So we opened his Steam library and he had 2 games installed. Fortnite and every chapter of LiS. She had no idea what that game was, but imagining him secretly huddled over his laptop, guiding Max & Chloe along just broke me.

Another game that drew me in instantly was Hellblade: Sennua's Sacrifice. Seeing the character's backstory in the first couple of scenes and knowing that this was a story game dealing with mental health and loss was major, and I was immediately motivated to help her get through the healing process.

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[–] Baaron87@lemmy.world 16 points 2 years ago

The end of disc 1 for the original Final Fantasy VII. (I’m being intentionally vague here for anyone that hasn’t played it and will be playing the newer FF7 games)

[–] Coelacanth@feddit.nu 14 points 2 years ago (3 children)

"See you tomorrow, Harry" -Disco Elysium, final dream

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[–] Alchalide@lemmy.world 14 points 2 years ago

Ff7 when aerith died.

[–] lipilee@feddit.nl 14 points 2 years ago* (last edited 2 years ago) (1 children)

spoiler alertWitcher 3 when Ciri wakes up, hands down.

But also Priscilla's song.

And also in RDR2 the cutscene with Unshaken. Arthur is alive and out from prison but broken, sick, and the writing is on the wall.

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[–] Carighan@lemmy.world 13 points 2 years ago (1 children)

Puuuh, a fair few over the years.

  • Same one as you, Rosalina's backstory made me tear up a little bit. It was really really well done, and so unexpected in a Mario game of all places.
  • When first reading through Katawa Shoujo, Shizune's path (botched as it is) still hit me really hard with Misha being an aside that can't fit in, then later Rin's neutral ending also got me really bad.
  • Teenage me at the end of disc 1 of FF7, of course.
  • The ending of Signalis just recently.

And probably a lot more. FFXIV has a lot of sad and emotional moments, although none of them hit me quite as hard as some other games did.

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[–] ajoebyanyothername@lemmy.world 13 points 2 years ago (1 children)
[–] Die4Ever@programming.dev 10 points 2 years ago (1 children)

There's a few moments in Telltale's The Walking Dead series, but especially season 1

[–] BigBananaDealer@lemm.ee 9 points 2 years ago

crazy how telltale had the only good walking dead game 😂

[–] dandroid@sh.itjust.works 12 points 2 years ago

The intro to Ori and the Blind Forest, and the end of Ori and the Will of the Wisps.

[–] Buddahriffic@lemmy.world 11 points 2 years ago

Hades has some emotional moments. That game is so well-written. Trying to avoid spoilers, but the first time escaping was one, then the nth time escaping where they play that awesome track was another.

[–] loboaureo@lemm.ee 11 points 2 years ago (1 children)
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[–] smeg@feddit.uk 11 points 2 years ago (1 children)

Rosalina's story is incredibly sad. Mine was the end of Undertale (when you get to the house). The music in both was a huge contributor to the sadness.

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[–] Cowbee@lemm.ee 11 points 2 years ago (1 children)

The ending of Outer Wilds legitimately made me cry, it's a very bittersweet ending.

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[–] thorcik@lemmy.world 11 points 2 years ago

"Does this unit have a soul?"

[–] Beefytootz@lemmy.world 11 points 2 years ago

The last of us part 1, Pittsburgh, with Sam and Henry. Gets me every fucking time, even though I know exactly what's coming

[–] Candelestine@lemmy.world 10 points 2 years ago (3 children)

Two games, that I can remember.

One was a particular Journey playthrough, where I happened to match with another really good player. We spent basically the entire game airborne, which if you know Journey mechanics, takes some doing. They drew me a heart at the end, that did it.

Second was my first successful Suzerain run. A morgna wes core.

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[–] Zahille7@lemmy.world 10 points 2 years ago* (last edited 2 years ago)

Ezio meeting Altair for the first and last time at the end of AC: Revelations

Also the "I'm Afraid" scene with Sister Calderon in RDR2

[–] jacobaaron@lemmy.world 10 points 2 years ago* (last edited 2 years ago) (2 children)

2 for me: Arthur's death in RD2 and Aunt May's death in Spider-Man PS4

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[–] macbean@lemm.ee 10 points 2 years ago

The epilogue of Life is Strange: Before the Storm

[–] Ticklemytip@lemmy.world 10 points 2 years ago

FFX ending. Since VII has been mentioned a few times. But after 100 hours on X. That ending got me good.

[–] Zoomboingding@lemmy.world 10 points 2 years ago* (last edited 2 years ago) (1 children)

Bit of an odd one, but the "Jump Up, Superstar" sequence from Mario Odyssey. It was just a crash of nostalgia combined with the unapologetic celebration of Mario games in general and a heap of affirmation that you, the player, are awesome. It was so beautiful that I couldn't help it.

And other givens like the endings to Mother 3 and Undertale.

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[–] NOOBMASTER@lemmy.ml 10 points 2 years ago (1 children)

Portal endings. Especially the ending of Portal 2.

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[–] Grass@sh.itjust.works 9 points 2 years ago

Shaauuunn! Shaun! Shaauuunn! Shaaauuun! Shauuun! Shaauuunn!

[–] swordsmanluke@programming.dev 9 points 2 years ago

The ending of Limbo when I realized what that game had been about left me fucked up for weeks.

Similarly, the bathtub scene in What Remains of Edith Finch ensures I can never play that game again.

[–] Zeth0s@lemmy.world 9 points 2 years ago* (last edited 2 years ago)

When doomguy picks the super shotgun in doom eternal. Most moving moment of video games history

[–] HipsterTenZero@dormi.zone 9 points 2 years ago (2 children)

Bastion's near-ending, if you forgive

spoilerZulf and his boys gradually stop trying to off you.

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[–] Ninjasftw@lemmy.world 9 points 2 years ago (2 children)

Titanfall2. Damn I got attached to BT

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[–] Perroboc@lemmy.world 8 points 2 years ago (2 children)

Brothers. Damn ending making me feel empty…

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[–] DigitalFrank@lemmy.world 8 points 2 years ago (1 children)

Borderlands 2, the ending of the Tiny Tina DLC.

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